Need help with evil campaign!
- Winterfell
- Posts: 5
- Joined: Tue Feb 28, 2012 4:21 pm
- Location: Washington
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Hmm... Odd that you have a party member with +5 ECL on you. What happened there? One of the DM's jobs is to keep party levels relatively balanced.
Nothing wrong with a little PvP if that's the way the game is being played. I was in an evil campaign once where I turned one of my party members into a vampire and almost did the same with another but the monster we were supposed to be fighting killed him first - a good time was had by all. I believe he came back as a morgh or something.
If you have a beef with that other player directly, that's not a roleplaying issue. I would recommend finding another group or talking to the DM privately.
If you only have a beef with the other player's character...well this is an evil campaign. All bets are off. You might consider talking to the DM away from the game to work out a strategy. You might be able to sell your soul for a little outsider aid - it's probably not worth that much to the celestials anyway. That's an adventure hook in itself that might pique the DM's interest.
If the DM is trying to avoid a PvP drag out brawl, this might also be a red flag for him/her to step in and redirect all that pent up energy.
Nothing wrong with a little PvP if that's the way the game is being played. I was in an evil campaign once where I turned one of my party members into a vampire and almost did the same with another but the monster we were supposed to be fighting killed him first - a good time was had by all. I believe he came back as a morgh or something.
If you have a beef with that other player directly, that's not a roleplaying issue. I would recommend finding another group or talking to the DM privately.
If you only have a beef with the other player's character...well this is an evil campaign. All bets are off. You might consider talking to the DM away from the game to work out a strategy. You might be able to sell your soul for a little outsider aid - it's probably not worth that much to the celestials anyway. That's an adventure hook in itself that might pique the DM's interest.
If the DM is trying to avoid a PvP drag out brawl, this might also be a red flag for him/her to step in and redirect all that pent up energy.
- Winterfell
- Posts: 5
- Joined: Tue Feb 28, 2012 4:21 pm
- Location: Washington
- Contact:
If metagaming is a problem (and in a backstab adventure, it usually is), there are tricks the DM can use to mitigate it. If the players have laptops, set up IM. Alternatively, if you have to pass notes, the DM can randomly pass notes to players with "j/k" written on them.Stworca wrote:The last method i mentioned was
" i want to buy this (hands over piece of paper) no questions asked"
but this too would cause co-players to set the guard back up. Unless ofcourse you buy several pendants to make sure players don't suspect a thing.. But why should you, when you can simply talk to the shopkeeper in private? Idealy every time your party splits, players should split too (to prevent ANY of the above) but D&D sessions take quite a long time as it is.
Come to think of it, if this is a backstab campaign, doesn't it make sense for no one to trust anyone by default? Does the following scenario make any sense in such a campaign?
Player A: "Greeting fellow companion! Here is an amulet I bought for you because you're awesome."
Player B: "Why thank you Player A. Since you have no reputation for evil of any kind whatsoever, there is no possible way this gift could be a thinly veiled attempt on my life. I will accept it on blind trust."
Of course if this style of play is ruffling feathers, it might not be a good choice for your group. Perhaps the DM should scrap the campaign and find one that everyone can enjoy. It only takes one frustrated player to ruin the mood for everyone.