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What happened, GB?

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Kaer
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Post by Kaer »

dragon wench wrote:Really.... the community here is a gem compared to pretty much every other virtual space out there.. and if it is smaller and quieter... well you know what they say about small things and small packages.. :D


*waves*
I'd say you'd all consider this place a pretty lousy gem when only one or two of you who have posted here care enough to stay and actually try to upkeep it. And of those who are supposed to upkeep it, few have posted more than half a dozen time in two years... if they've even posted since 2010. :(

Don't mean to say it, but complimenting a place you've all abandoned thoroughly is fairly empty of efficacy in meaning. ;)

If I were Buck, and saw no growth for years here, I'd archive and delete the dead space, like SYM, and keep the much lighter bandwidth load of operating the rest of the forum. No point in keeping what no one is using, after all, especially since it is money out of his pocket. :)
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Post by dragon wench »

Kaer wrote:I'd say you'd all consider this place a pretty lousy gem when only one or two of you who have posted here care enough to stay and actually try to upkeep it. And of those who are supposed to upkeep it, few have posted more than half a dozen time in two years... if they've even posted since 2010. :(

Don't mean to say it, but complimenting a place you've all abandoned thoroughly is fairly empty of efficacy in meaning. ;)

If I were Buck, and saw no growth for years here, I'd archive and delete the dead space, like SYM, and keep the much lighter bandwidth load of operating the rest of the forum. No point in keeping what no one is using, after all, especially since it is money out of his pocket. :)
You do make a fair point. However, forums, unfortunately, suffer from a ripple effect. Putting aside the fact that my RL has been severely draining and chaotic the past several years, I might have wanted to spend more time here, but aside from checking for infractions/violations etc. there hasn't been a ton to keep me for more than a few minutes. The sad reality is that many of the people I came in with, and got to know, have stopped posting here.

As has been mentioned already, I think, part of the issue has to do with changing internet fashions, as much as anything. A decade ago or so forums served as a major medium for communication. While they still exist, many people have moved on to things like Facebook, Tumblr and Twitter. Even within the gaming community at large, developers/publishers have recognised the importance of maintaining Official Forums (in addition to the afore-mentioned social media platforms) and they are skilled at attracting their customers to them. When Game Banshee was formed, such was not really the case, so the site picked up a diverse body of gamers with a particular interest in the Baldur's Gate series.
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QuenGalad
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Post by QuenGalad »

Kaer wrote:I'd say you'd all consider this place a pretty lousy gem when only one or two of you who have posted here care enough to stay and actually try to upkeep it.
That's like saying the Royal Castle of Wawel has no cultural and historical significance for my nation because none of us actually live there anymore.

What makes GB a gem is not the frenetic, 50-comments-a-sec activity, it's the forum participants' unchanging will to help, answer questions and visit. So what if I don't post a new topic every day? If I see someone asking questions I can answer, I answer them, even though it takes more time and effort to do so here than it would on "visage-volume" ( ;) ). That's what makes GB special.
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Post by sear »

dragon wench wrote:As has been mentioned already, I think, part of the issue has to do with changing internet fashions, as much as anything. A decade ago or so forums served as a major medium for communication. While they still exist, many people have moved on to things like Facebook, Tumblr and Twitter. Even within the gaming community at large, developers/publishers have recognised the importance of maintaining Official Forums (in addition to the afore-mentioned social media platforms) and they are skilled at attracting their customers to them. When Game Banshee was formed, such was not really the case, so the site picked up a diverse body of gamers with a particular interest in the Baldur's Gate series.
At the same time, I would expect GameBanshee to have far more "traditional" and generally older fans than other sites.

I really think the issue with the inactive forums is just that... well, they're inactive. If I log in and don't see new and interesting things to reply to or read, then I'm not going to post myself. The same goes for others, unfortunately, and when nobody's interested and you have few people starting new discussions, you soon have a ghost town. Fact is that I post on other forums far more simply because they are active.

That said, GameBanshee also has tons of activity in the news comments that I really enjoy and appreciate. Let's face it, that's one of the site's main draws along with the walkthrough and editorial content, so it certainly doesn't surprise me that's where everyone's talking.
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Post by GawainBS »

I honestly don't like that "Disquss" thingie: it stopped me from posting in the News comments several times.
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Post by sear »

GawainBS wrote:I honestly don't like that "Disquss" thingie: it stopped me from posting in the News comments several times.
I know it's old hat, but I never really understood the complaints. Yes, it takes a moment to set up (or link) an account, but once that's done you can not only post comments and have a full record of them, you also get reply notifications, and it works on other sites with Disqus, which makes it very convenient if you visit a lot of different pages. Are there any specific complaints you have about? Just curious.
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Post by GawainBS »

There's the fact that it's *yet another* account to keep track of.
It also seems like a totally different community.
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Post by Nymie_the_Pooh »

I never created a Disqus account. Basically, I hit Post As and the pop up lets me put in whatever name and email I want and my computer usually remembers it so I don't have to mess around with it beyond confirming. I can't follow it unless I tick a box or do so manually. Most of the time I forget to tick the box so I don't get updates automatically. Sometimes I wish it had a preview feature, but it's less of a hassle than I imagined it to be at first.

On the downside, this might mean that anybody can post using my username as it look like it will accept any name and email address, but I haven't noticed anybody doing that so far.
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Post by Kaer »

QuenGalad wrote:That's like saying the Royal Castle of Wawel has no cultural and historical significance for my nation because none of us actually live there anymore.

What makes GB a gem is not the frenetic, 50-comments-a-sec activity, it's the forum participants' unchanging will to help, answer questions and visit. So what if I don't post a new topic every day? If I see someone asking questions I can answer, I answer them, even though it takes more time and effort to do so here than it would on "visage-volume" ( ;) ). That's what makes GB special.
That is nothing the same. You can't live in the Royal Castle of Wawel. You can post on GameBanshee. You are right there. Right now. It's an option, an incredibly easy option. They are absolutely different and, like most equivocations, massively fallacious to imply. The mass majority of you simply don't post, and pass it off on the shoulders of others for their inactivity, regardless of whether they are old, moderators or otherwise.

To be frank, the game forums are dead too. For all this will to help, one cannot help but notice that as other forums have continued to grow and assist people, releases of games have done nothing to grow here, even the major releases. In all honest, I didn't come here for Dragon Age: Origins or TES discussion because your forum is so dead and because from reading the threads I found I could likely get more posts of equal quality elsewhere.

There is a difference in my comment between "50 comments a second" and "largely dead." Claiming I am aiming for the former is significantly skewing my stance. Your forum is largely dead, in all aspects. Your loved and cherished forum. Who is going to use it? When your moderators mostly have to go TWO YEARS to get to their last twenty five posts, or even ten posts, it makes you question the very dedication to the site, assistance or growth that you claim. And this all continues to ignore the fact that without some activity, no one is going to use your forum. Even if the idea that people are getting sufficient help is true, why would people use your site if they don't think they will ever get an answer?

It takes no effort to post a discussion topic. This will take me less than two minutes to post and I'm not even dedicated to the site. Indeed, I've watched forums I am interested in explode into activity over the last year alone. The comment that twitter and facebook have killed forums is yet another excuse I find mostly off point. Most sites these days are more likely to integrate facebook and twitter functions into the forum, rather than view them as competition, including most of the major forum software providers. People have been attempting to declare forums dead for years, but each and every time you check out sales of the programs, aggregate posts and so forth you'd find that growth continues, and even increases. The simple fact that material is easily searched for, available, and permanent show the difference for a lot of people. If Facebook and Twitter as social functions are displacing social aspects, then that may, MAY explain your off topic forum, but not the fact that your site overall has slowed down.

Nor why sites with much younger and tech-savvy populations have exploded into popularity, including their off topic forum. Shouldn't these people be the most susceptible to changes in media? If so, why is the forum still a prominent form of communication and assistance? Makes you wonder, no?

I don't post here often, yet between my last post and now, I can say there has been no real appreciable growth or improvement here. Including advertisements that have coding so bad I can't move around the site and the guide sections failing to load, it just sort of builds and builds on the general sense that this site is not a center for help -- I might use guides here, but I will always use another forum to get real and viable help, and I have simply always received that on other forums.

What makes GB special to some might be a longer than average post, but I am not going to wait a day or two to get it, nor are other people going to post on an essentially dead forum when there are a plethora of sites where I can get the help I need from amiable and experienced posters. This forum has died because it's regulars let it die, and no excuse stands up when I look at dozens of other gaming forums that have erupted into massive, quality discussion over the past year alone, and I am a member of several.

Gamebanshee's forum is only special to those who keep it alive and running, who enjoy it and make friends here. Otherwise, this site's forum is largely unremarkable save for the fact that at some point this place had activity and simply doesn't anymore. The sites typically are what members make of them, and it seems to me that you guys have decided to make nothing of it. The failure is that of the community as a whole, and every single person who insists it is something special and worth holding on to while doing nothing but leaving it to rust.

This might sound harsh, but as a reviewer at TheAdminZone for a while and a super moderator/admin on more than a few sites, I've seen the same excuse time and again used by members when their site dies even while others thrive and grow and expand to new heights. More often than not they are imagined so others can pass the buck and lament about the failure of the site to remain active. It irritates me that people feel they can lament a passing that they had so much to do with and state to others that they did all they could.

All many people here have done is post a dozen or two times a year on average, brought up by newer, younger posters making threads few, if any of the old guard who stop by a few times a year reply to.

Truly a herculean effort.
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Post by Tricky »

Oh. Text.
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Post by toughchan »

One of my problem is the the ad 30s that I have to go through every time I click on the link to this site. Sure I can skip it but well, it's still kind of annoying and inconvenient when all i want when i come in this site is news and sometimes, forum discussion. I am getting lazy these days sure but I don't want to click too much because i come here just to find what I want. Redirect Ad link prevents me from finding what I want, so I guess i have been away to other site that's a bit more user-friendly.

Speaking of forum discussion, not many people post here any longer, i guess it's because the games we most discuss here are getting old and there's nothing more to discuss about them. I suggest you can add more games? I know GB is about RPG but nowadays a lot of games are implementing RPG elements. (Hell, even Fantasy War, Heroes, king's bounty back in the good old days awere quite a good strategy-RPG mix already). So what's my suggestion? a forum for games with RPG elements.

Lastly, I like gamebanshee's reviews and maps btw but it's really hard to navigate around the sites to get to the exact game I want to read about...I would say walkthrough is one of this site's biggest selling points (at least for me) but it's reallllllly hard to find the walkthrough...and ARGGGGG that Banshee Network drop-down is sliding away AGAIN for the ****ing 10 thousand time! god...
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Post by T0kR4M »

The first time I walk this space, I was searching walkthroughs for KOTOR. I fell in love with the semplicity of the site and the community of the forum was passionate and friendly. It was sometime in 2007. Since then thanks to this very site and the passion of the people here on GB I discovered and decided to give a try to other RPGs like Vampire: Bloodlines, Fallout 3, Oblivion, Apha Protocol,etc... It was a walkthrough that made me discover GB but was the community that hooked me in.

Then the site restyling happened and the news were the next big thing for me. Much more was the discussion about.

My only suggestion is for GB to decide to make another step: become the feeds and deliver to the community his own news. I see that Buck already does that, but I can't fail to notice all the opinion piece about "elder scroll/deus ex/fallout/etc.. retrospective" or "how crpg are changing" by authors/blogs/sites that even I (without much knowledge) don't agree with or find superficial.

I see on the forums a lot of people of whom I'd care to read their opinion on rpgs, because they know all about the evolution and they care.
Some hidden threads are better than most of the cheap articles linked on the frontpage.
So instead of let them write in SYM I'd like to read them on GB home; maybe some of the people who don't write anymore on the forums will write for the site...

Anyway it's just a suggestion....
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Post by sear »

T0kR4M wrote: So instead of let them write in SYM I'd like to read them on GB home; maybe some of the people who don't write anymore on the forums will write for the site...

Anyway it's just a suggestion....
We will usually take up offers for help if people are interested, and everyone who's contributed over the years has been a part of the site's community (or at least the wider CRPG community). If you or anyone you know wants to write for GameBanshee, ask Buck about it and I'm sure he'd be happy to get back to you.
toughchan wrote:One of my problem is the the ad 30s that I have to go through every time I click on the link to this site. Sure I can skip it but well, it's still kind of annoying and inconvenient when all i want when i come in this site is news and sometimes, forum discussion. I am getting lazy these days sure but I don't want to click too much because i come here just to find what I want. Redirect Ad link prevents me from finding what I want, so I guess i have been away to other site that's a bit more user-friendly.
It's an unfortunate part of GameBanshee's advertising deal. The site is quite big and needs a lot to keep it going (and Buck has gone to great lengths to make sure it does stay up). The fact is that even though the site gets thousands upon thousands of hits every month, it's not a "big" site and therefore doesn't get the same special treatment that some of the mainstream gaming sites get. At the very least, you can skip the ad page, and it should only show up about once or twice a day at most - much better than many other sites these days.
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Post by Tower_Master »

dragon wench wrote:The sad reality is that many of the people I came in with, and got to know, have stopped posting here. As has been mentioned already, I think, part of the issue has to do with changing internet fashions, as much as anything.

Here, here (alternatively: there, there?). Hearkening to a common refrain, I think a fair number of us have gone inactive from real-world time constraints; reductions in time spent gaming leave us as less frequent visitors of gaming-related websites. Whether or not that spells a death knell for SYM, I'm uncertain - part of me would be a little saddened by it, though.

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Post by Lady Dragonfly »

Alright, ladies and gentlemen, I finally read through this thread and decided to reply. I must say I find Kaer's observations legitimate and pertinent, and written in a refined style I cannot hope to match. :)

Anyway...

I first registered on these forums circa 2002 but, being busy, stopped posting for a while and no wonder that that account of mine ended up disabled by Buck as inactive. Since I could not care less about "seniority", post count and other such nonsense, I did not bother to revive my dead avatar and the next time I felt an itch to post my disjointed ramblings here I simply created a new account. The point of my reminiscence is that I have been a member of this community for about 10 years, on and off, and there was a period of time when I was rather active in SYM, so I guess am kind of responsible for the alleged decline too. I still enjoy the excellent walkthroughs when I need them and occasionally post a few words here and there, for old times' sake, but that's about it. Why is that?

I don't have a Facebook or Twitter account, nor do I plan to make one so the "other social media" does not account for anything in my case. Also, I have as much (or as little) time to play games and surf the Internet as ever so the "RL interference" excuse is also out of my reach.
So, what other excuses beside obvious laziness and senility can I offer? Do I have any left? You bet.

I don't mean to sound offensive or arrogant and I apologize if I inadvertently ruffle a few feathers.
I will try to roughly summarize the main reasons for my personal dissatisfaction (for lack of a better word):

1. This is a gaming forum, first and foremost, and I would like to see threads about game design, for example. That's what attracts me personally, that's what I am looking for. I am always interested in what professional designers have to say and what professional game-addicts think about it. Posting "news" like that on the front page and having the comments section is not the same as having the same article posted in a forum, in my opinion.

I don't really mind discussions being -AHEM- animated or going wildly off topic, as long as the conversation does not degenerate into "us vs. them" mantra, "u no u" garbage or become hijacked by the would-be witty spammers. If there is a subforum around here where such discussions are initiated and/or encouraged and I missed it, please let me know. /wishful thinking

2. News. Have to drift elsewhere. I am not sure what disqus (or whatever this feature is called nowadays) is and, to be honest, I don't even want to know. Sounds like too much hassle and too much facebook. Also, one click too many.

3. Reviews... I just don't read GB reviews. Not any more. Pardon for being blunt but giving high scores to such mediocre action games as TW and I suspect -- please correct me if I am wrong -- TW2 (which is not even a real RPG but an overhyped consolized mixture of cutscenes, arcade, stupid mini-games and QTE, plus shiny gfx, with rare moments of what can be considered enjoyable, meaningful gameplay) renders GB reviews/official opinions irrelevant and not to be taken seriously. Who is interested in fanboy-style raptures except fanboys? The rest of us will seek more objective reviews, even if those reviews are less eloquent.
There is nothing wrong with liking these games, or any games, of course, that's not my point.

4. So-called tolerance and whatnot. Well, take it from me: the worst breakers of GB forums rule number one in SYM (ad hominem being a big no-no) are the moderators themselves. I remember the incident Claudius referred to very well. He was mercilessly flamed by a super-moderator who even resorted to name-calling. That was totally inappropriate and uncalled for. Not that it was an isolated accident, mind you. More like par for the course. That makes the whole point about tolerance and respect hilariously hypocritical.


Thank you.
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Post by sear »

Lady Dragonfly wrote: 3. Reviews... I just don't read GB reviews. Not any more. Pardon for being blunt but giving high scores to such mediocre action games as TW and I suspect -- please correct me if I am wrong -- TW2 (which is not even a real RPG but an overhyped consolized mixture of cutscenes, arcade, stupid mini-games and QTE, plus shiny gfx, with rare moments of what can be considered enjoyable, meaningful gameplay) renders GB reviews/official opinions irrelevant and not to be taken seriously. Who is interested in fanboy-style raptures except fanboys? The rest of us will seek more objective reviews, even if those reviews are less eloquent.
There is nothing wrong with liking these games, or any games, of course, that's not my point.
I can't speak for Brother None, but a lot of people equate RPGs not just with mechanics, but with the ability to inhabit a world that reacts to the decisions you make. The Witcher 2 was, in a lot of ways, an action game with some RPG-style depth, yes - but it also had one of the best stories and best-developed worlds in any mainstream RPG in a long, long time, as well as choice & consequence, the bread and butter of RPGs for many, that was far in excess of almost any other game released in years.

I guess what I'm saying is that we don't just cover "pure" RPGs and we don't adhere to one strict definition. The opinions of individual reviewers can vary a lot -for instance, personally I don't think The Witcher 2 is a great RPG and I would probably be more critical of it than Brother None was (although he had plenty of negative things to say about it underneath some of the praise). Especially as the RPG market changes, we have to alter some of our expectations and criteria, because, let's face it, genres don't stay 100% static.

I'm willing to engage a game on its own terms, not the ones that I impose upon them. If you want to talk about objective reviewing, then personally I think it's much more fair to do that then judge a game based on how much it fits a label. And really, that's exactly what you're doing here - you're saying that a GameBanshee review was bad because you a) don't agree with it and b) because the game doesn't fit your own definition of what makes an RPG (mini-games, etc.) - sounds like you're treating the game far more subjectively than Brother None did, if you are willing to judge it not on its quality but on its feature set.

We are plenty critical of many, many games (see the recent Game of Thrones RPG review, Krater, Diablo III, Dungeon Siege III, Skyrim, etc.). You're welcome to not read our coverage, of course, but your complaints don't really make much sense to me when (and I certainly don't mean to stroke any egos) I think GameBanshee's reviews are far more detailed, fair and hype-free than the vast majority of other sites. Just because this isn't RPG Codex-level bile-spewing all the time doesn't mean that we don't call games out for problems - but when we get excited about games we also aren't afraid to communicate that excitement.

For the record, we haven't been scoring games for a couple of years now, at least.
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Post by BruceVC »

Hi All

I don't participate in any forum discussion but I logon daily to GB and read the articles. I often then quote these articles on other forums. I consider GB a website that offers the most comprehensive and myriad list of gaming links available. I always find something new and relevant on GB. I think the contributors do an excellent job of keeping us informed about news and I respect there dedication.

Finally my true gaming love is Fantasy RPG's and Witcher 2 is most definitely an excellent and worthy Fantasy RPG :)
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Post by Curry »

I think the forum updates did their part in killing the forums...

And those awful advertisements. :mad:
The problem is that the people with the most ridiculous ideas are always the people who are most certain of them.
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Post by Lady Dragonfly »

@sear
Thank you for your comments.
I can't speak for Brother None, but a lot of people equate RPGs not just with mechanics, but with the ability to inhabit a world that reacts to the decisions you make.
“A lot of people do/think/act this/that/my/his way therefore you are wrong” is a fallacious argument and you know it. :)

Game mechanics are not the only thing that makes a game enjoyable (or not), but they, and not anything else, make a game, well, a playable game and not a book or a movie, they make a game RPG etc. Like it or not but genres still exist. It is certainly a great plus when the game world reacts to the decisions you make. Did I say anything to the contrary?
The Witcher 2 was, in a lot of ways, an action game with some RPG-style depth, yes - but it also had one of the best stories and best-developed worlds in any mainstream RPG in a long, long time, as well as choice & consequence, the bread and butter of RPGs for many, that was far in excess of almost any other game released in years.
Let us pause and think before praising CDPR for the “best-developed world” and “one of the best stories ever” because…
a) …the world and the major characters were conceived and developed by Sapkowski long before CDPR came into existence. Would you credit, say, Electronic Arts, for Middle-earth and Aragorn? No? Then why do you credit CDPR for the similar things?

b) …TW2 story is not all that great. If your or BN point is that the story is better than in “most RPG” you are not saying much because strorytelling in “most RPG” is beyond pathetic. TW2 story might appear slightly better than your average fodder (there is no accounting for taste) but it is still mediocre and completely forgettable, in my humble opinion, even if you pay attention to all the awkward “twists” of the plot.

If by “one of the best-developed worlds” you mean lovingly crafted pixels, it might be true, although the world is small and linear and exploration is severely lacking.

That said, I agree that TW2 world is its greatest asset. However, the main charm of the predecessor, the Slavic-inspired lore and atmosphere, is mostly gone. What remains is the chainmail bikini shtick and QTE someone at CDPR is obviously fond of to the point of unhealthy obsession. Or perhaps they know their audience.
As for C&C, it's very nice to have them but they alone can’t save the day as you seemingly imply.

As I hinted in my original post, I did not actually read TW2 review up until 30 min ago. Here is the gist: “this was not good, that was annoying, this was unfortunate, that was unnecessary, this was corny, that was superficial, this was odd, that was ridiculous… Logical Conclusion: GOTY. “

Umm… Okay.
I guess what I'm saying is that we don't just cover "pure" RPGs and we don't adhere to one strict definition. The opinions of individual reviewers can vary a lot -for instance, personally I don't think The Witcher 2 is a great RPG and I would probably be more critical of it than Brother None was (although he had plenty of negative things to say about it underneath some of the praise). Especially as the RPG market changes, we have to alter some of our expectations and criteria, because, let's face it, genres don't stay 100% static.
Why yes, of course genres don’t stay 100% static etc. etc. However, since you mentioned that some of your expectations and criteria changed, it would be beneficial to clearly state what these expectations and criteria are today and adhere to these standards consistently. I realize that an absolutely unbiased review is a myth but “this-bad-that awful-but-I-like-<stuff>-in-my-games-so-scratch-what-I-said-before-this-game-is-the-next-best-thing-since-sliced-bread” reviews are hardly acceptable. Am I wrong?

On a side note, it’s worth mentioning another amusing phenomenon in game reviewing: some developers always receive preferential treatment. What is considered a “minor flaw” in one case becomes the unpardonable sin in another. In one case high quality graphics are highly commendable, in another – an object of mockery. In one case design simplification is called streamlining, in another – dumbing down. In one case a generic story is exciting, in another – dull. In one case a mothershipload of game-breaking, never fixed bugs is okay, in another – a few glitches is something to rage about.
I'm willing to engage a game on its own terms, not the ones that I impose upon them. If you want to talk about objective reviewing, then personally I think it's much more fair to do that then judge a game based on how much it fits a label.

All this is beyond the scope of this thread but I will comment.

I think objective reviewing has little to do with labels and strict definitions per se and I tend to agree with you that a game should be primarily judged on how well it accomplished its stated goals and not on how well it met one’s preconceived expectations.
That said, if a game claims to be RPG, it is reasonable to expect RPG and not a collection of mini-games with RPG elements. It’s also reasonable to expect a number of older, less excitable RPG fans to raise their collective eyebrows when a game with arcade-type gameplay (poorly implemented to boot), cumbersome combat, the insane amount of cutscenes, semi-comprehensible, boring “politics” for the plot and a bunch of cardboard cutouts for NPC is being hyped as RPG of the Year and “a great step in the right direction.”
And really, that's exactly what you're doing here - you're saying that a GameBanshee review was bad because you a) don't agree with it and b) because the game doesn't fit your own definition of what makes an RPG (mini-games, etc.) - sounds like you're treating the game far more subjectively than Brother None did, if you are willing to judge it not on its quality but on its feature set.
Why, RPG can have mini-games. That’s not what I meant. The problem is there are way too many mini-games (or what can safely pass for mini-games) and cutscenes. Sounds like exaggeration? Example: you wake up (long cutscene), run around the camp collecting stuff and playing mini-games, reach your King (long cutscene), aim and fire a ballista (mini-game), kill some generic mooks, aim and fire another ballista (mini-game), kill more generic mooks, watch more cutscenes, determine the fate of NPC or two (the only redeeming feature of the 2-hours long tedium), escape dragon breath twice (mini-games), follow Foltest ( long cutscene that makes you wonder how come the royal children were entrusted to the care of a suspicious evil-looking stranger met in the wilderness just recently), knock out the guards (mini-game), escape (stealth mini-game if you can be bothered), join your team (cutscene), follow Tris and Roche along a narrow corridor, “talk” to Iorveth (click-click-click), retreat (basically, mini-game), get to Flotsam (cutscene), get railroaded to the town square, watch another cutscene, save your friends (mini-game) even if you wish them dead, Dandelion especially, watch a cutscene…

That's quintessential TW2.

Talking about quality, if one of the goals was mini-games, they did not do a good job with it. If one of the goals was telling an “immersive, mature, nonlinear story,” they failed. If one of the goals was “spectacular, brutal, tactical combat” (this is an action game after all), they did not do a good job. If one of the goals was NPC interaction, they did a pretty average job. If one of the goals was having C&C in order to add replay value – mission accomplished (C&C by themselves being nothing to write home about). If one of the goals was movies, they did a good job indeed but pardon me if I refuse to evaluate RPG by the quality of its awesome cutscenes. I bet perception of “quality” is mostly coming from that corner. There are so many movies in this game that it’s hard to blame players for confusing them with gameplay.
We are plenty critical of many, many games (see the recent Game of Thrones RPG review, Krater, Diablo III, Dungeon Siege III, Skyrim, etc.). You're welcome to not read our coverage, of course, but your complaints don't really make much sense to me when (and I certainly don't mean to stroke any egos) I think GameBanshee's reviews are far more detailed, fair and hype-free than the vast majority of other sites. Just because this isn't RPG Codex-level bile-spewing all the time doesn't mean that we don't call games out for problems - but when we get excited about games we also aren't afraid to communicate that excitement.
Once again, making a comparison to something patently worthless = ain’t sayin’ much. You are basically stating that your reviews are better than reviews written by a bunch of random morons and hacks.

If you want your* reviews to appear remotely objective, it is advisable to keep the tone neutral and leave all notions of your personal taste and preference out. For example, it does not look very professional to say “I don’t like this type of games anyway.” As you said, engage the game on its own terms and be consistent. The main purpose of reviews is to help people with vastly different tastes and experiences make an informed purchasing decision. Your personal level of excitement is irrelevant.

Good luck.

*when I say “you” I mean y’all.
Man's most valuable trait is a judicious sense of what not to believe.
-- Euripides
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sear
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Post by sear »

Lady Dragonfly wrote:“A lot of people do/think/act this/that/my/his way therefore you are wrong” is a fallacious argument and you know it. :)

Game mechanics are not the only thing that makes a game enjoyable (or not), but they, and not anything else, make a game, well, a playable game and not a book or a movie, they make a game RPG etc. Like it or not but genres still exist. It is certainly a great plus when the game world reacts to the decisions you make. Did I say anything to the contrary?
I agree that mechanics make a genre - mostly. But, there are intangibles that we also tend to factor in when evaluating whether or not a game falls into X or Y category. There are several genre-defying games out there that can fall into plenty of different ballparks depending on who's evaluating the game in question. RPGs tend to rely more heavily on these intangible elements than other genres, muddying the waters.

Furthermore, genre is partially a matter of consensus - while I argue it's almost always set in stone by mechanics, the critical and fan community will often make a final judgement. How many people consider Deus Ex an RPG first and a shooter second, even though mechanically speaking it more forwardly resembles a shooter? Plenty, including me - it sounds like a cop-out to refer to something like "game feel" but I think that's just as important in establishing why a game is in X genre, or not. See Mass Effect 2 for an example of a game that I, personally, don't consider much of an RPG at all despite its trappings.
Lady Dragonfly wrote:Let us pause and think before praising CDPR for the “best-developed world” and “one of the best stories ever” because…
a) Realizing characters and a world in a book is very different from bringing it to life in a videogame. The dozens of poor movie/game adaptations of books demonstrate that it is praiseworthy to give credit for successfully bringing a story, universe, etc. into a new medium. Furthermore, CD Projekt's games are actually considered non-canon, primarily because they have taken several liberties with story, characters, and so on - I'd say they've made quite a mark on the series. To follow your example, Tolkein created Lord of the Rings, but I think Peter Jackson and all the other people who worked on the recent films should receive plenty of credit for realizing that universe in a very particular and effective way.

b) I agree that the story itself in The Witcher 2 is rather poor, but so are most game stories. It's the storytelling itself that is much, much more effective, and with videogames is and should be what we put most priority on. Videogames aren't just about plot events - they're about narrative delivery, and The Witcher 2 really excels in making the player feel wrapped up in it by providing characters and events that respond in believable ways to the player's own actions. Is it revolutionary? Not by any means, but it is well-executed in spite of the humdrum "and then this, and then that" story. Even some of the RPG genre's best "story games", like Planescape and Alpha Protocol, have relatively simple and uninteresting stories when divorced of delivery - but as a multimedia format you can't reasonably take one individual part of a videogame and put it up for display without discussing how it affects the whole package, and how individual parts intertwine with others.
Lady Dragonfly wrote:If by “one of the best-developed worlds” you mean lovingly crafted pixels, it might be true, although the world is small and linear and exploration is severely lacking.
What do "small" and "linear" mean here? Why is exploration severely lacking? You can wander nearly as far as the eye can see in many places, Chapter 1 and 2 have large (but not huge) outdoor areas to explore, and within those environments there is a ton of detail to take in - heck, you can obsessively raid every single cupboard in every random house if you want. Sure, it's no Morrowind, but it has a world which is sized and structured to support the mechanics, game flow, and amount of content available, which is the important part.
Lady Dragonfly wrote:That's quintessential TW2.

Not really. You've described the game's introduction and tutorial sequence, and one could use the same sort of selective, reductionist argument to make any game look bad. What separates a cutscene and a dialogue sequence? What about mini-game from regular gameplay? Furthermore, why are these things bad and "not-RPG-like" even though RPGs rely heavily on cutscenes (dialogue) and mini-games (combat) as trademarks of the genre? We're practically talking semantics alone at this point.

While I agree that these elements in The Witcher 2 don't have the same depth to them that other game elements usually do, frankly, once you get past the intro, they're rare occurrences and dialogues become much more interactive as a general rule.
Lady Dragonfly wrote:Talking about quality, if one of the goals was mini-games, they did not do a good job with it. If one of the goals was telling an “immersive, mature, nonlinear story,” they failed. If one of the goals was “spectacular, brutal, tactical combat” (this is an action game after all), they did not do a good job. If one of the goals was NPC interaction, they did a pretty average job. If one of the goals was having C&C in order to add replay value – mission accomplished (C&C by themselves being nothing to write home about). If one of the goals was movies, they did a good job indeed but pardon me if I refuse to evaluate RPG by the quality of its awesome cutscenes. I bet perception of “quality” is mostly coming from that corner. There are so many movies in this game that it’s hard to blame players for confusing them with gameplay.
  1. Why aren't the mini-games well done? I think they're fine for what they are - quick, easy and flashy things designed to break up the regular gameplay.
  2. Why is the combat not spectacular, or not brutal, or not tactical? These are entirely subjective terms to judge a game on, especially without a reference point.
  3. Why is C&C not something to write home about when almost no RPG has done it better (distinguishing), it provides lots of replay value to the game (feature), and aids greatly in immersion (I'd say this is valuable because it makes players care more about the game world and characters)?
  4. Talking about "movies" out of context is like taking the soundtrack of a film outside of the film itself - it's how it supports the larger experience that matters. Cutscenes are largely the same way (although generally speaking I agree that excessive non-interactive cutscenes can be annoying).
Lady Dragonfly wrote:Why yes, of course genres don’t stay 100% static etc. etc. However, since you mentioned that some of your expectations and criteria changed, it would be beneficial to clearly state what these expectations and criteria are today and adhere to these standards consistently. I realize that an absolutely unbiased review is a myth but “this-bad-that awful-but-I-like-<stuff>-in-my-games-so-scratch-what-I-said-before-this-game-is-the-next-best-thing-since-sliced-bread” reviews are hardly acceptable. Am I wrong?
We have different reviewers and our opinions and tastes change with every game we play. We try to keep opinions relatively grounded and relative to one another (at least I do), but frankly, anything more isn't really feasible considering the size of the site and the fact that it's largely volunteer-style work.
Lady Dragonfly wrote:I think objective reviewing has little to do with labels and strict definitions per se and I tend to agree with you that a game should be primarily judged on how well it accomplished its stated goals and not on how well it met one’s preconceived expectations.
That said, if a game claims to be RPG, it is reasonable to expect RPG and not a collection of mini-games with RPG elements. It’s also reasonable to expect a number of older, less excitable RPG fans to raise their collective eyebrows when a game with arcade-type gameplay (poorly implemented to boot), cumbersome combat, the insane amount of cutscenes, semi-comprehensible, boring “politics” for the plot and a bunch of cardboard cutouts for NPC is being hyped as RPG of the Year and “a great step in the right direction.”

...

If you want your* reviews to appear remotely objective, it is advisable to keep the tone neutral and leave all notions of your personal taste and preference out. For example, it does not look very professional to say “I don’t like this type of games anyway.” As you said, engage the game on its own terms and be consistent. The main purpose of reviews is to help people with vastly different tastes and experiences make an informed purchasing decision. Your personal level of excitement is irrelevant.
Here's the thing. Reviews are not objective. They cannot be, and they shouldn't try to be. Letting hype and other biases drive opinions is a bad idea - but ultimately what's being discussed is how much a given person enjoyed a game, and why. We can justify that as much as we like (and we do usually go to pains to provide more than the usual "this game is fun because it looks good and I like shooting things" stuff, instead actually discussing mechanics, balance, and so on), but at the end of the day we're still just people playing games and explaining why we like or don't like them, and in what ways.

That's not a problem, and if you read reviews somehow expecting to get an "objective" explanation of exactly how good a game is, you have already arrived at a logical contradiction. Remaining neutral is one thing - but that doesn't mean ignoring things like expectations we have for a certain game series (Diablo, Fallout) or a given developer.
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