I've got the collectors edition of Dungeon Lords, and am running as Administrator on windows XP
Although I've done this part the game before (twice) this time it seems to have glitched.
I have the magical relic, the horn, and have Aleisters letter to give to Davenmor. However, when i enter the manor to talk to him, he tells me to get to Arindale and find his daughter.
The issue is this- he never gives me actual permission to leave (any gate). He is supposed to give me his orders, right? But he never does. Even when i talk to the chambermaid and she tells me about how she helped the man's daughter escape, when i return to Davenmor, all i can say is 'Captain Okatta is in trouble' and then he tells me to not make accusations without proof. I need this guy to ask me to investigate his daughters disappearance, but he won't!
I have a save game from before i started the in-town quests, and one before entering the manor grounds.
I've tried restarting my game (with old character-at campfire) but ran into the same problem. It's really driving me crazy.
This problem, or one similar is mentioned briefly at the walkthrough page for Fargrove, but it says it doesn't effect anything, that the quest remains open, my quest is currently-- Aleister: 'bring the horn to soandso in Arindale' And it IS affecting gameplay, because I can't continue the game at all....
Anyway, any help would be greatly appreciated!
*Edit* Problem solved, Thanks galraen, the editor has been a big help!
Leaving Fargrove 1st time-Quest stuck
- SashaHarbinger
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All I can suggest is that you try using the editor. try changing the quest settings, but be warned the editor has it's quirks. I strongly recommend reading the thread first.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]
- SashaHarbinger
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Going to try editor

Okay, I'll try that, thanks.galraen wrote:All I can suggest is that you try using the editor. try changing the quest settings, but be warned the editor has it's quirks. I strongly recommend reading the thread first.
Are you sure you went through all the dialogue with the chambermaid? Maybe there was a trigger missed?
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
- SashaHarbinger
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