Well I could resist it no longer - I had to come back and finish what I could not, some years ago! I installed the game, the patch, the fixpack, the widescreen hack and Tactics, Ascension, Valen and Solaufein, though I do not plan on using the NPCs if they are severely more powerful than Jan/Aerie/Sarevok etc.
I have experience with Baldur's Gate II+ToB, but not with these mods, save for one excruciating attempt at starting anew with Tactics. So this will be the PoV of a veteran gamer and someone who knows the game pretty well, but is otherwise fresh meat for the mods!
Let us begin:
Chapter 1: Welcome back, mr. Bhaalspawninson
I woke up in Irenicus's dungeon as a Kensai with 18/18/18/18/16/3 as stats (re-rolled for a good 15 minutes). So far - so good, I talked with my annoying sister after witnessing Jon's hospitality (which made me all snuggly-wuggly inside - being back to BGII and all)
A few more minutes and my party now included a deranged Rashemeni "bezerker" who's berzerk special ability compares to the actual Berzerker kit as 4E rules compare to AD&D or 3.5 (it sounds the same, but it's so much worse it makes you want to chew trough your own wrists). I also obtained one freshly made widow, a half-elven MILF that I never for the life of me could romance, preferring instead to favor some exotic Drow flavor.
We talk to the Golem even though we don't have to and I don't even kill it for the extra couple of thousand XP it would give me. I'll try to play this with some RP limitations in mind (I won't erase and re-record scrolls for XP as well, which mage would actually take the time to do such a menial task?) Everybody gets geared up, and Jaheira is now a passable AC tank with SOF.
We walk around, talking to things in vats and killing mephits, and every time we try to rest there is the dreaded (for me) party of duergar warriors. I am forced to immediately run away and lure the Fighters one by one, and making the Mage waste his spells on some summons or casting (reloading and casting and realoading and so on, untill he fails his save) chaos, rigid thinkng or hold monster. Yes my best spellcaster currently is the dryad from CWB.
I must at least bless the creator of this particular encounter for making the script target the first party member in sight and have the Fighters chase him/her around. This allows for three of my characters to whack away while the forth rings around the rosey.
So after tedious fights, resting with more fights, and then more fights, we powered the vats, had the good golem open the way and beat the Otyugh, although I must object that the thing had learned to cast poison, disease and summed a giant centipede that cast some form of mass insect swarm on the party (thank Lathander for Imoen's Dispel Magic). We entered in the first room, disarmed and looted it, talked to the three dyads (who did not offer me undisturbed rest, much to my dismay).
Now we have to make our way to this Improved Illych fellow I've heard so much about.
I played a few hours last night, despite not having that many to spare...
So we went around and cleared everything bar that Illych mob. I sort of sopiled my surprise with all the stuff that I've read here about them. Anyway this time I cleared the teleporter prior to going for Yoshimo - Duergar Party Members absolutely trhash me with their spells. In fact the only way to beat them safely is to have a Dryad cast Confusion in the area next to them and hope both saves fail... It took some reloading, as you can imagine.
Occasionally I might try to follow up a successful save with miscast magic, though then the Dryad gets only one shot before it's felled by the Duergar. So we cleared everything, Yoshimo is a nice temporary addition. We went back, this time Imoen, Jaheira and my main getting level-ups, and Imoen obtaining the vital Invisibility and Chaos spells. Oh, did I mention the clone was much tougher than I remmeber? I was forced to chunk her with my Kensai whilst she still fought the Shadow Thief, because as soon as she turns red she becomes a royal spellcastery pain in the arse.
Chaos itself lets you win battles you normally would have no chance of beating head-on.
So everyone became invisible and I went to get the +3 sword so I can kill the Vampire that's in the chamber next to the trapped area. It took a haste, 5 invises and some luck as the Cleric is scripted to immediately cast True Sight when you are near with invis. We got in the pocket plane, cleared the annoying mephits, talked to the genie... and then I remembered I did not get the bottle. Sigh.
At least one good thing was that we could rest without being attacked by duergar in the pocket plane of air. Very important indeed.
So we invised again and went back to the library, and I cast Summon Fodder I to try that Deva trick I read about.
Not sure if it worked, but because of the other party members being invisible, I somehow managed to lure the Golem and the Cleric to the round area of the sewer. It took a lot of chasing around (both had targeted Imoen as she was the one who cast Summon Monster) and she had to drink an oil of speed but in the end, Jaheira beat the Golem with the staff +1 and everyone else gutted the Cleric.
Hmm... Well I beat the whole dungeon, and I got a great feeling of accomplishment from it. Illych in Insane can two or three shot most party membes, the Astral Deva is just absurd, the Monk is very powerful (for a Monk) etc.
What I did.
Well it turned out I had only killed the golem. The Cleric, Illych himself, the Crossbow user and the demon were all still allive. It appears that somehow in the loading frenzy I had not saved after killing both, instead saving a different instance when only the golem had followed.
I however managed to beat them all now without using any wands, without (ab)using the "summon a dog to trigger firestorm" trick and I would have done it without using potions but I thought it was not worth the effort, seeing as how there's a ton of potions afterwards and they lose their effectiveness quickly.
I managed to lure Illych, the x-bowman (actually a woman but nevermind) and the Cleric down the hallway towards the sewer area, while leaving the Astral Deva in the dark by the bookcases. One good thing is that Illych & Co only chase if they can see you (unlike the proletariat who chase ad infinitum).
Becaues of that script I got two important bonuses:
1. Illych will attack the nearest pary member instead of chasing the weakened one. This allowed me to tank with Stoneskin/Blur/Mirror Image Imoen and then distribute the damage between Minsk, Jaheira and Yoshimo, all while my Kensai whacked away.
2. Illych can be pulld from the other enemies by Yoshimo with a simple bow and arrow.
Using these, and a fresh casting of Haste I managed to chop him to bits. Magic Missiles helped a lot too.
Once I got his Club and Hammer It was now possible to kill the demon. Unfortunately the x-bowman and it were too close to one another. But there is another advantage. Imoen's and Yoshimo's traps bypass the demon's DR and deal direct damage. A few traps and it enters the battle at "Near Death". Whack-whack-whac with the +3 club and the +2 warhammer and there it goes. Fortunately, whilst being the hardest to kill (I rate the Deva as high-on-impossible to kill) the demon is actually the most pathetic damage wise, not being able to land a single hit on Jaheira who had -2 AC.
The X-Bowman was a pain, as she could three shot Yoshimo, but some potions and chop-chop-choppetychop and she was gone. In hindsight, a casting of Chaos would have done her in as well.
I took the acorns, got the bottle, got my sword, cleared the level, though I must admit I had left several Duergar Pary Members around, being too lazy to attempt to clear them (remnants of the resting encounters). I killed the vampire who, after the Illych party, seemed pathetic (but when playing vanilla she was the toughest thing in that dungeon).
This all sounds easy but after each fight followed resting that was followed by another tedious fight because I rested, so this took several hours to do. But the dungeon is done and I'm outside now. Imoen is also gone, whcih is quite nice, and I'm about to send Yoshimo and Minsc packing. Jaheira will stay for now. I'm next going to gather Jan, Keldorn, Aerie, Edwin and Anomen, who is to replace the Half-Elf annoyance.
[Journal] First playtrough for Tactics+Ascension on Insane
If i might suggest something : Installing SCSII on top of Tactics and Ascension will lead to much more enjoyable ride.
Sadly this means that you would be unable to use tactics "Smarter mages" or "Smarter dragons" components, as these are coliding with the SCSII versions of them. Naturally SCSII has much better scripting for enemies.
Sadly this means that you would be unable to use tactics "Smarter mages" or "Smarter dragons" components, as these are coliding with the SCSII versions of them. Naturally SCSII has much better scripting for enemies.
[url="http://www.gamebanshee.com/forums/baldurs-gate-ii-shadows-of-amn-9/guide-to-tactical-mods-spoilers-116063.html#post1068546"]BG2 tactical mods guide[/url]
What? You're still here? Go write a review![url="http://www.gamebanshee.com/forums/rpg-user-reviews-118/"]Here[/url]
Insane Ironman BG2 let's play! [url="http://www.bay12forums.com/smf/index.php?topic=81201.msg2140894#msg2140894"]Here[/url]
What? You're still here? Go write a review![url="http://www.gamebanshee.com/forums/rpg-user-reviews-118/"]Here[/url]
Insane Ironman BG2 let's play! [url="http://www.bay12forums.com/smf/index.php?topic=81201.msg2140894#msg2140894"]Here[/url]
I actually took a look at the guide you posted and wandered what that was. I now found a link and am reading trough, but the thing changes spells and removes items from the game, and I'd rather not go into that.
I saw your writeup for the acid kensai but when I last faced him just using regular Tactics he had a permanent Cloudkill emanating from himself and that proved to be by far the worst thing he did, I remember then it forced me to use an AM scroll on him.
I also didn't see a writeup for Farlaghn (ok I'm positive I spelled that wrong), you know, the red dragon who guards Carsomyr. I couldn't even beat him WITH cheese as he was made pretty much immune to it by the excellent Weimer scripting.
I also have a couple of questions:
1. I remembered I had only 15 for Wis, will I be able to get one point more for free from dreams or somewhere else? Does the Wish genie check base or modified Wis?
2. What party members won't like each other no matter what? How can I keep them in without modding my game further (I remember I had Vicky and Keldorn and they did not like each other at all, which sucks because I want both a MR Cleric and someone to use Carsomyr and cast the awesome Inquisitor Dispel and True Sight).
I saw your writeup for the acid kensai but when I last faced him just using regular Tactics he had a permanent Cloudkill emanating from himself and that proved to be by far the worst thing he did, I remember then it forced me to use an AM scroll on him.
I also didn't see a writeup for Farlaghn (ok I'm positive I spelled that wrong), you know, the red dragon who guards Carsomyr. I couldn't even beat him WITH cheese as he was made pretty much immune to it by the excellent Weimer scripting.
I also have a couple of questions:
1. I remembered I had only 15 for Wis, will I be able to get one point more for free from dreams or somewhere else? Does the Wish genie check base or modified Wis?
2. What party members won't like each other no matter what? How can I keep them in without modding my game further (I remember I had Vicky and Keldorn and they did not like each other at all, which sucks because I want both a MR Cleric and someone to use Carsomyr and cast the awesome Inquisitor Dispel and True Sight).
You have the option to not install anything that you do not want, including item removal and spell changes.the thing changes spells and removes items from the game, and I'd rather not go into that.
Buff up acid resistance -> win.I saw your writeup for the acid kensai but when I last faced him just using regular Tactics he had a permanent Cloudkill emanating from himself and that proved to be by far the worst thing he did
Only the targets that he actually attacks will have acid res reduced.
Firkraag the dragon. I didn't list him in the guide, as he is just one of many dragons, and there are some more powerful ones later on.I also didn't see a writeup for Farlaghn (ok I'm positive I spelled that wrong), you know, the red dragon who guards Carsomyr. I couldn't even beat him WITH cheese as he was made pretty much immune to it by the excellent Weimer scripting.
Saladrex with SCSII
Ira'Kiou'Dneg
Two-dragons-at-once with SCSII Abazingal Lair
And so Firkraag was just a pawn.
Genie from Wish only cares about the current Wisdom, so even potion-modifications are fine.1. I remembered I had only 15 for Wis, will I be able to get one point more for free from dreams or somewhere else? Does the Wish genie check base or modified Wis?
Aerie-Korgan2. What party members won't like each other no matter what? How can I keep them in without modding my game further (I remember I had Vicky and Keldorn and they did not like each other at all, which sucks because I want both a MR Cleric and someone to use Carsomyr and cast the awesome Inquisitor Dispel and True Sight).
Vici - Keldorn
Minsc-Edwin i think
Anomen who failed the quest-Every single party member
Probably many more.
[url="http://www.gamebanshee.com/forums/baldurs-gate-ii-shadows-of-amn-9/guide-to-tactical-mods-spoilers-116063.html#post1068546"]BG2 tactical mods guide[/url]
What? You're still here? Go write a review![url="http://www.gamebanshee.com/forums/rpg-user-reviews-118/"]Here[/url]
Insane Ironman BG2 let's play! [url="http://www.bay12forums.com/smf/index.php?topic=81201.msg2140894#msg2140894"]Here[/url]
What? You're still here? Go write a review![url="http://www.gamebanshee.com/forums/rpg-user-reviews-118/"]Here[/url]
Insane Ironman BG2 let's play! [url="http://www.bay12forums.com/smf/index.php?topic=81201.msg2140894#msg2140894"]Here[/url]
I think that last time my folly was attempting Firkraag way too early. I beat Tactics Me'var at level 10 and went for Firkraag soon after. He absolutely mopped the floor with me. Anyway my party-to-be for now:
Kensai 13/Mage x
Edwin (can't get the amulet on because of his own but a powerful caster none the less)
Aerie (amulet+robe+staff)
Keldorn
Korgan -> Sarevok
And for this slot a toss up between Jan, Valen and Solaufein.
Between my protagonist, Edwin (if only he could stay as Edwina all game long ) and Aerie I expect to have all the magic needs covered. I'm a bit lacking on the melee side however. Sure, Sarevok with a Ravager +6 will be beastly, but I don't know how well Keldorn will hold up in ToB. What about my sixth slot? Jan will be a bit redundant with so much arcane power, Jaheira is underwhelming and I can't remember who else would do a better job at melee unless I decide to keep Korgan anyway.
Are Valen and Sola really that powerful?
Kensai 13/Mage x
Edwin (can't get the amulet on because of his own but a powerful caster none the less)
Aerie (amulet+robe+staff)
Keldorn
Korgan -> Sarevok
And for this slot a toss up between Jan, Valen and Solaufein.
Between my protagonist, Edwin (if only he could stay as Edwina all game long ) and Aerie I expect to have all the magic needs covered. I'm a bit lacking on the melee side however. Sure, Sarevok with a Ravager +6 will be beastly, but I don't know how well Keldorn will hold up in ToB. What about my sixth slot? Jan will be a bit redundant with so much arcane power, Jaheira is underwhelming and I can't remember who else would do a better job at melee unless I decide to keep Korgan anyway.
Are Valen and Sola really that powerful?
I played a few hours last night, despite not having that many to spare...
So we went around and cleared everything bar that Illych mob. I sort of sopiled my surprise with all the stuff that I've read here about them. Anyway this time I cleared the teleporter prior to going for Yoshimo - Duergar Party Members absolutely trhash me with their spells. In fact the only way to beat them safely is to have a Dryad cast Confusion in the area next to them and hope both saves fail... It took some reloading, as you can imagine.
Occasionally I might try to follow up a successful save with miscast magic, though then the Dryad gets only one shot before it's felled by the Duergar. So we cleared everything, Yoshimo is a nice temporary addition. We went back, this time Imoen, Jaheira and my main getting level-ups, and Imoen obtaining the vital Invisibility and Chaos spells. Oh, did I mention the clone was much tougher than I remmeber? I was forced to chunk her with my Kensai whilst she still fought the Shadow Thief, because as soon as she turns red she becomes a royal spellcastery pain in the arse.
Chaos itself lets you win battles you normally would have no chance of beating head-on.
So everyone became invisible and I went to get the +3 sword so I can kill the Vampire that's in the chamber next to the trapped area. It took a haste, 5 invises and some luck as the Cleric is scripted to immediately cast True Sight when you are near with invis. We got in the pocket plane, cleared the annoying mephits, talked to the genie... and then I remembered I did not get the bottle. Sigh.
At least one good thing was that we could rest without being attacked by duergar in the pocket plane of air. Very important indeed.
So we invised again and went back to the library, and I cast Summon Fodder I to try that Deva trick I read about.
Not sure if it worked, but because of the other party members being invisible, I somehow managed to lure the Golem and the Cleric to the round area of the sewer. It took a lot of chasing around (both had targeted Imoen as she was the one who cast Summon Monster) and she had to drink an oil of speed but in the end, Jaheira beat the Golem with the staff +1 and everyone else gutted the Cleric.
We rested, and are now prepared to either lure Illych, the demon or jus Chaos everyone and hope for the best.
TBC
So we went around and cleared everything bar that Illych mob. I sort of sopiled my surprise with all the stuff that I've read here about them. Anyway this time I cleared the teleporter prior to going for Yoshimo - Duergar Party Members absolutely trhash me with their spells. In fact the only way to beat them safely is to have a Dryad cast Confusion in the area next to them and hope both saves fail... It took some reloading, as you can imagine.
Occasionally I might try to follow up a successful save with miscast magic, though then the Dryad gets only one shot before it's felled by the Duergar. So we cleared everything, Yoshimo is a nice temporary addition. We went back, this time Imoen, Jaheira and my main getting level-ups, and Imoen obtaining the vital Invisibility and Chaos spells. Oh, did I mention the clone was much tougher than I remmeber? I was forced to chunk her with my Kensai whilst she still fought the Shadow Thief, because as soon as she turns red she becomes a royal spellcastery pain in the arse.
Chaos itself lets you win battles you normally would have no chance of beating head-on.
So everyone became invisible and I went to get the +3 sword so I can kill the Vampire that's in the chamber next to the trapped area. It took a haste, 5 invises and some luck as the Cleric is scripted to immediately cast True Sight when you are near with invis. We got in the pocket plane, cleared the annoying mephits, talked to the genie... and then I remembered I did not get the bottle. Sigh.
At least one good thing was that we could rest without being attacked by duergar in the pocket plane of air. Very important indeed.
So we invised again and went back to the library, and I cast Summon Fodder I to try that Deva trick I read about.
Not sure if it worked, but because of the other party members being invisible, I somehow managed to lure the Golem and the Cleric to the round area of the sewer. It took a lot of chasing around (both had targeted Imoen as she was the one who cast Summon Monster) and she had to drink an oil of speed but in the end, Jaheira beat the Golem with the staff +1 and everyone else gutted the Cleric.
We rested, and are now prepared to either lure Illych, the demon or jus Chaos everyone and hope for the best.
TBC
Hmm... Well I beat the whole dungeon, and I got a great feeling of accomplishment from it. Illych in Insane can two or three shot most party membes, the Astral Deva is just absurd, the Monk is very powerful (for a Monk) etc.
What I did.
Well it turned out I had only killed the golem. The Cleric, Illych himself, the Crossbow user and the demon were all still allive. It appears that somehow in the loading frenzy I had not saved after killing both, instead saving a different instance when only the golem had followed.
I however managed to beat them without using any wands, without (ab)using the "summon a dog to trigger firestorm" trick and I would have done it without using potions but I thought it was not worth the effort, seeing as how there's a ton of potions afterwards and they lose their effectiveness quickly.
I managed to lure Illych, the x-bowman (actually a woman but nevermind) and the Cleric down the hallway towards the sewer area, while leaving the Astral Deva in the dark by the bookcases. One good thing is that Illych & Co only chase if they can see you (unlike the proletariat who chase ad infinitum).
Becaues of that script I got two important bonuses:
1. Illych will attack the nearest pary member instead of chasing the weakened one. This allowed me to tank with Stoneskin/Blur/Mirror Image Imoen and then distribute the damage between Minsk, Jaheira and Yoshimo, all while my Kensai whacked away.
2. Illych can be pulld from the other enemies by Yoshimo with a simple bow and arrow.
Using these, and a fresh casting of Haste I managed to chop him to bits. Magic Missiles helped a lot too.
Once I got his Club and Hammer It was now possible to kill the demon. Unfortunately the x-bowman and it were too close to one another. But there is another advantage. Imoen's and Yoshimo's traps bypass the demon's DR and deal direct damage. A few traps and it enters the battle at "Near Death". Whack-whack-whac with the +3 club and the +2 warhammer and there it goes. Fortunately, whilst being the hardest to kill (I rate the Deva as high-on-impossible to kill) the demon is actually the most pathetic damage wise, not being able to land a single hit on Jaheira who had -2 AC.
The X-Bowman was a pain, as she could three shot Yoshimo, but some potions and chop-chop-choppetychop and she was gone. In hindsight, a casting of Chaos would have done her in as well.
I took the acorns, got the bottle, got my sword, cleared the level, though I must admit I had left several Duergar Pary Members around, being too lazy to attempt to clear them (remnants of the resting encounters). I killed the vampire who, after the Illych party, seemed pathetic (but when playing vanilla she was the toughest thing in that dungeon).
This all sounds easy but after each fight followed resting that was followed by another tedious fight because I rested, so this took several hours to do. But the dungeon is done and I'm outside now. Imoen is also gone, whcih is quite nice, and I'm about to send Yoshimo and Minsc packing. Jaheira will stay for now. I'm next going to gather Jan, Keldorn, Aerie, Edwin and Anomen.
I've never tried or liked Anonem, but he is a Fighter/Cleric if I remember correctly, and he gets stat bonuses from his quest right? He should (theoretically) be superrior to Jaheira as a NPC in every way correct?
What I did.
Well it turned out I had only killed the golem. The Cleric, Illych himself, the Crossbow user and the demon were all still allive. It appears that somehow in the loading frenzy I had not saved after killing both, instead saving a different instance when only the golem had followed.
I however managed to beat them without using any wands, without (ab)using the "summon a dog to trigger firestorm" trick and I would have done it without using potions but I thought it was not worth the effort, seeing as how there's a ton of potions afterwards and they lose their effectiveness quickly.
I managed to lure Illych, the x-bowman (actually a woman but nevermind) and the Cleric down the hallway towards the sewer area, while leaving the Astral Deva in the dark by the bookcases. One good thing is that Illych & Co only chase if they can see you (unlike the proletariat who chase ad infinitum).
Becaues of that script I got two important bonuses:
1. Illych will attack the nearest pary member instead of chasing the weakened one. This allowed me to tank with Stoneskin/Blur/Mirror Image Imoen and then distribute the damage between Minsk, Jaheira and Yoshimo, all while my Kensai whacked away.
2. Illych can be pulld from the other enemies by Yoshimo with a simple bow and arrow.
Using these, and a fresh casting of Haste I managed to chop him to bits. Magic Missiles helped a lot too.
Once I got his Club and Hammer It was now possible to kill the demon. Unfortunately the x-bowman and it were too close to one another. But there is another advantage. Imoen's and Yoshimo's traps bypass the demon's DR and deal direct damage. A few traps and it enters the battle at "Near Death". Whack-whack-whac with the +3 club and the +2 warhammer and there it goes. Fortunately, whilst being the hardest to kill (I rate the Deva as high-on-impossible to kill) the demon is actually the most pathetic damage wise, not being able to land a single hit on Jaheira who had -2 AC.
The X-Bowman was a pain, as she could three shot Yoshimo, but some potions and chop-chop-choppetychop and she was gone. In hindsight, a casting of Chaos would have done her in as well.
I took the acorns, got the bottle, got my sword, cleared the level, though I must admit I had left several Duergar Pary Members around, being too lazy to attempt to clear them (remnants of the resting encounters). I killed the vampire who, after the Illych party, seemed pathetic (but when playing vanilla she was the toughest thing in that dungeon).
This all sounds easy but after each fight followed resting that was followed by another tedious fight because I rested, so this took several hours to do. But the dungeon is done and I'm outside now. Imoen is also gone, whcih is quite nice, and I'm about to send Yoshimo and Minsc packing. Jaheira will stay for now. I'm next going to gather Jan, Keldorn, Aerie, Edwin and Anomen.
I've never tried or liked Anonem, but he is a Fighter/Cleric if I remember correctly, and he gets stat bonuses from his quest right? He should (theoretically) be superrior to Jaheira as a NPC in every way correct?
I've only had a little time to play recently, basically gathering Jan and Keldorn. I'll be going for Aerie next. BTW the party in the sewers is as annoying as my last time I tried Tactics.
Fortunately, Anomen wtih every protection spell + the cloak of the sewers (truned into a troll) can takn an ungodly amount. It still took 10 - 15 loads to do.
Fortunately, Anomen wtih every protection spell + the cloak of the sewers (truned into a troll) can takn an ungodly amount. It still took 10 - 15 loads to do.
if I may suggest, then any charm spell (even the level 1 one!) works great in the Illych fights. I even managed to charm Illynch to kill the demon for me lol (and since you have woodland call, i think the create has charm (and Hold monster as a bonus).
If you are playing a char that has Hide in the shadow (like thief or ranger) then you can cheese this fight by hiding in the shadow and then shoot, immediately moving out of sight (yes, even before the arrow reaches the target!) and they won't chase you (in fact, i don't recommend using it since it breaks the game).
If you are playing a char that has Hide in the shadow (like thief or ranger) then you can cheese this fight by hiding in the shadow and then shoot, immediately moving out of sight (yes, even before the arrow reaches the target!) and they won't chase you (in fact, i don't recommend using it since it breaks the game).