How to recognize which mod is installed?
How to recognize which mod is installed?
I use my old saves and half of item is missing. So is there a way to know witch mod i use? Tnx in a advance. If this help i kill druid in cloakwood forest and he have scimitar that only druid can use, +3 stun, and best druid armor ever.
Update, i find it . Overpowered Items - Spellhold Studios A bit google, overpowered items and its here. DSotSC
Never heard of this. BG 1 is decidedly low level DnD and can be completed with basic +1 weapons or possibly less depending on the route you take IIRC. BG 2 weapons would make it a cakewalk. Heck, BG 2 classes can and will wreck the game spectacularly. Try taking an archer through with Tutu. Those doomguards and battle horrors that used to be halfway threatening? They'll never even reach you.
Not criticizing - I remove traps and locks, identify all the items, and make arrows infinitely stackable (and proceed to take an archer of all things just to rub it in). I just feel sorry for the gibberlings.
Not criticizing - I remove traps and locks, identify all the items, and make arrows infinitely stackable (and proceed to take an archer of all things just to rub it in). I just feel sorry for the gibberlings.
Nah, BG1 to me is only to take Manuals, true fun starts in BG.Blomdor wrote:Never heard of this. BG 1 is decidedly low level DnD and can be completed with basic +1 weapons or possibly less depending on the route you take IIRC. BG 2 weapons would make it a cakewalk. Heck, BG 2 classes can and will wreck the game spectacularly. Try taking an archer through with Tutu. Those doomguards and battle horrors that used to be halfway threatening? They'll never even reach you.
Not criticizing - I remove traps and locks, identify all the items, and make arrows infinitely stackable (and proceed to take an archer of all things just to rub it in). I just feel sorry for the gibberlings.
True story about the archers in BG1 Tutu. Once made a team comprised entirely of people able to use a bow (not even kitted archers but thieves, rangers and fighters) and it was complete overkill.
You now bear the awesome responsibility of the Metal "Unit". Gussets of wind, seams like reality, pockets of resistance, the seat of power, and legs as flared as your temper. Polish it well; the onus is now on you.