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Early MMXII Information

This forum is to be used for all discussions pertaining to Heuristic Park's Dungeon Lords.
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George_K
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Post by George_K »

GawainBS wrote:Ok, thanks for the explanation, but I don't think I'm going to tangle with it after all.

If you tell me about what you want increased/decreased and archive the save and upload it here, I can do it.
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GawainBS
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Post by GawainBS »

Thank you very much. I'm too scared to do something wrong. I recalled once using a hex editor, and it sounded much simpler then. :)
I'd like to have to excess points from Leather Armour be transferred to Celestial (3 points) & Arcane (2 points) Magic.

Can anyone confirm if Enchantress unlocks any magics? Any other skills?
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Moron
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Post by Moron »

GawainBS wrote:Thank you very much. I'm too scared to do something wrong. I recalled once using a hex editor, and it sounded much simpler then. :)
I'd like to have to excess points from Leather Armour be transferred to Celestial (3 points) & Arcane (2 points) Magic.

Can anyone confirm if Enchantress unlocks any magics? Any other skills?

I know they get entangle, which is really nice. Haven't went enchantress naturally yet though, as the other people I play with are never all on at the same time.
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George_K
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Post by George_K »

GawainBS
I maintained leather armor and added or increased what you asked for, I think!
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immdev
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Post by immdev »

swcarter wrote:Ranged weapons have always been underpowered for whatever reason. But it's possible now that you'll find a Fine Bow of Something +5, and it might be decent. The best thing about ranged weapons currently is that they don't need to be repaired, which is great because all the other equipment seems to be made out of paper mache. I went through four weapons when I retrieved the Argalia from Ulm.

SWC
At level 23 i can hit over 50 damage with single strike as rogue. It is possible to deal at least half of that damage with a bow, without BLUE +7 weap? And what about stats? Does they affect bows at all? With around 50 dex i still miss A LOT, even on low level monsters, and attack speed seems the same at 40 agi.
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swcarter
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Post by swcarter »

Has anyone finished a playthrough of MMXII? I'm wondering how much overflow I'm going to get from my quest items / keys bag. I just finished Fargrove and Arindale, and met Mara, and the quest bag is full, with one quest item in my junk bag. The inventory is too small as it is, and this just makes it worse.

Better yet, has anyone figured out how to drop quest items? I don't really need most of the keys I'm carrying.

SWC
Sir Edmund: "Should you obey the lord who asks you to put a village of innocents to the torch? Is that chivalrous? Is it noble?"
Me: "It's a great way to get promoted, I know that much."
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GawainBS
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Post by GawainBS »

George_K wrote:GawainBS
I maintained leather armor and added or increased what you asked for, I think!

Thank you very much! But I noticed I now have ALL the skills at a minimum lvl of 5, or their lvl raised by 5, even skills I am not supposed to have access to. Was that intentional?
For the moment, I reverted back to my backup save.
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George_K
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Post by George_K »

GawainBS wrote:Thank you very much! But I noticed I now have ALL the skills at a minimum lvl of 5, or their lvl raised by 5, even skills I am not supposed to have access to. Was that intentional?
For the moment, I reverted back to my backup save.

There is a bit of placement confusion, between c1.5 and MMXII, in hex locations of the save files. I just wanted to be certain about celestial and arcane. In game with the save, the magic section didn't clearly show celestial.
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GawainBS
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Post by GawainBS »

Ok, thanks for trying. :)
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Claudius
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Post by Claudius »

New Has anyone finished a playthrough of MMXII? I'm wondering how much overflow I'm going to get from my quest items / keys bag. I just finished Fargrove and Arindale, and met Mara, and the quest bag is full, with one quest item in my junk bag. The inventory is too small as it is, and this just makes it worse.

Better yet, has anyone figured out how to drop quest items? I don't really need most of the keys I'm carrying

swcarter, not sure if it works on quest items, but other items left click and drag out of the box, then right click. Most quest items you do not need once you clear the dungeon.

For the rest of the overflow, be careful what you pick up. It doesn't autodiscard/ sort bad items out of the pot anymore. Look at the gp value. Using ^ paragraph you can also dump out accidental pick ups.
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
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swcarter
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Post by swcarter »

Claudius wrote:swcarter, not sure if it works on quest items, but other items left click and drag out of the box, then right click. Most quest items you do not need once you clear the dungeon.
As far as I can tell, you're not allowed to drop or sell quest items or keys.
For the rest of the overflow, be careful what you pick up. It doesn't autodiscard/ sort bad items out of the pot anymore. Look at the gp value. Using ^ paragraph you can also dump out accidental pick ups.
Actually, you should pick up everything. It gets a little tedious, but that's the only way to know if you've found a green or blue version of an item. The loot window doesn't indicate this.

SWC
Sir Edmund: "Should you obey the lord who asks you to put a village of innocents to the torch? Is that chivalrous? Is it noble?"
Me: "It's a great way to get promoted, I know that much."
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Moron
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Post by Moron »

Anyone else having trouble getting 3 people into multiplayer? For me, whoever joins last gets kicked. Same if I play with someone else. Their third person gets kicked.
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Claudius
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Post by Claudius »

swcarter wrote:As far as I can tell, you're not allowed to drop or sell quest items or keys.


Actually, you should pick up everything. It gets a little tedious, but that's the only way to know if you've found a green or blue version of an item. The loot window doesn't indicate this.

SWC

Interesting on the green and blue. I found a +2 venom dagger :) .. But I would still drop rotted shields and anything that would be bad in any case.
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
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Moron
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Post by Moron »

I bring gifts.

http://i50.tinypic.com/ab4add.jpg
http://i47.tinypic.com/n50cxi.jpg
http://i47.tinypic.com/rssjdy.jpg

Enchantress/Bladewitch have to fight a witch at lake Lohr. Valkyrie has to fight a valkyrie at lake ulm. As for the name, Hefty was the first (and an unrelated) thing said when I asked for a name, and thus it was so. Also throwing weapons can have options on them after all. I found a Superior Shuriken of Cunning.
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GawainBS
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Post by GawainBS »

Dang, neither Bladewitch nor Enchantress seem to give anything worthwhile. What's the diabolical skill of Bladewitch? Enchantress seems especially poor.
I was thinking of some ways to get a Fighter/Mage access to divine spells, but that seems impossible now.
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Moron
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Post by Moron »

GawainBS wrote:Dang, neither Bladewitch nor Enchantress seem to give anything worthwhile. What's the diabolical skill of Bladewitch? Enchantress seems especially poor.
I was thinking of some ways to get a Fighter/Mage access to divine spells, but that seems impossible now.

Bladewitch gets Dual Weapon. Bladewitch doesn't look that great. Don't be fooled by Enchantress though. They only get Entangle, but entangle is a really good skill for melee characters.
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Claudius
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Post by Claudius »

Is there a table anywhere with the list of diabolical skills for each class?
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
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GawainBS
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Post by GawainBS »

Yes, refer to the thread I posted earlier.

How would you go about making a Wizard character, if possible at all with access to Divine Magic?
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Moron
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Post by Moron »

GawainBS wrote:Yes, refer to the thread I posted earlier.

How would you go about making a Wizard character, if possible at all with access to Divine Magic?

I'm going Mage -> Sorceror -> Wizard -> Adept -> Valkyrie. I already have Adept, Mage, and valkyrie. See http://i47.tinypic.com/rssjdy.jpg for my skills, but I pretty much have everything except thief skills.
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Claudius
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Post by Claudius »

Could I become a rogue/adept/valkyrie/nightwalker/assassin?
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
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