Unofficial Patch 8.4 including new library level has been released!
Unofficial Patch 8.4 including new library level has been released!
Happy Halloween! The latest Unofficial Patch 8.4 has been released
including the first ever new level, the recreation of the cut library !
http://www.patches-scrolls.de/vampir...dlines.php#842
(this includes the library freeze and loading bug hotfixes)
Special thanks go to burgermeister for building the library map from
scratch, the geometry, the textures, the lighting and most entities,
using the SDK of Fire64 and Psycho-A, to a layout conceived together
with Wesp5. Thanks also to EntenSchreck, who added the huge cutscene
and Lenuska, who did the broadsword. Quest, puzzles, logs, surprise,
emails, note, guard and several entity fixes and additions by Wesp5.
Although the library level and 8.4 itself have been extensively beta-tested
by vladdmaster and Stosh, many thanks to both, there may still be issues,
especially with the library, as this is a completely new level. So feedback
and suggestions are welcome! Some minor issues are already known, like
a flickering decal and some weird LOD effects with two bookshelf models.
v8.4 31.10.2012
----
+Recreated library, thanks for beta testing to vladdmaster and Stosh.
+Unrestored library props elsewhere and fixed warform missing model.
+Fixed dead beachhouse dog doing damage and getting extra gallery XP.
+Added Humanity loss for killing Ash or Johansen at Leopold Society.
+Improved warehouse boss perception and swapped model with bartender.
+Removed Giovanni sarcophagus shortcut and added missing Bertram XP.
+Restored two spiderchick and fatguy animations, thanks EntenSchreck.
+Made Kiki leave Red Dragon and corrected original music at SM pier.
+Modified Potence and Thaumaturgy animations, thanks to EntenSchreck.
Improved TV and radio state consistencies in SM and downtown havens.
Fixed Humanity loss of Hollywood thugs and missing Heather options.
Prevented ways to break hospital, Mandarin and Romero quest scripts.
Fixed Cabbie's seating for some maps and people not giving jewelry.
Restored Johansen dialog Humanity changes and cut-off Beckett lines.
Fixed Venture Tower cameras and restored one Asylum elevator sound.
Added magazine quest state for killing Flynn and aborted getting it.
Corrected Hallowbrook Hotel door opening at and moved two spawners.
Fixed Isaac/Gargoyle quest state bug and adjusted several histories.
Removed bad sentence of Mercurio and one of Isaac's two "evening"s.
Fixed Ocean House double ghost encounter and moved elevator buttons.
Corrected floating Mercurio and passive guard inside Venture Tower.
Added newspaper of stealth Glaze and changed Fu newspaper condition.
Corrected King's Way details and a Hollywood Asian theater trigger.
Fixed Ash, Jack, Vandal, Romero, Mercurio and Therese dialogue bugs.
Restored inaccessible Prince, Damsel, Flynn, Hatter and Ming lines.
Decreased Fu Syndicate's cross guy timeout and fixed a bad doorknob.
Disabled buggy spawner in warrens level and fixed Noir cop problem.
including the first ever new level, the recreation of the cut library !
http://www.patches-scrolls.de/vampir...dlines.php#842
(this includes the library freeze and loading bug hotfixes)
Special thanks go to burgermeister for building the library map from
scratch, the geometry, the textures, the lighting and most entities,
using the SDK of Fire64 and Psycho-A, to a layout conceived together
with Wesp5. Thanks also to EntenSchreck, who added the huge cutscene
and Lenuska, who did the broadsword. Quest, puzzles, logs, surprise,
emails, note, guard and several entity fixes and additions by Wesp5.
Although the library level and 8.4 itself have been extensively beta-tested
by vladdmaster and Stosh, many thanks to both, there may still be issues,
especially with the library, as this is a completely new level. So feedback
and suggestions are welcome! Some minor issues are already known, like
a flickering decal and some weird LOD effects with two bookshelf models.
v8.4 31.10.2012
----
+Recreated library, thanks for beta testing to vladdmaster and Stosh.
+Unrestored library props elsewhere and fixed warform missing model.
+Fixed dead beachhouse dog doing damage and getting extra gallery XP.
+Added Humanity loss for killing Ash or Johansen at Leopold Society.
+Improved warehouse boss perception and swapped model with bartender.
+Removed Giovanni sarcophagus shortcut and added missing Bertram XP.
+Restored two spiderchick and fatguy animations, thanks EntenSchreck.
+Made Kiki leave Red Dragon and corrected original music at SM pier.
+Modified Potence and Thaumaturgy animations, thanks to EntenSchreck.
Improved TV and radio state consistencies in SM and downtown havens.
Fixed Humanity loss of Hollywood thugs and missing Heather options.
Prevented ways to break hospital, Mandarin and Romero quest scripts.
Fixed Cabbie's seating for some maps and people not giving jewelry.
Restored Johansen dialog Humanity changes and cut-off Beckett lines.
Fixed Venture Tower cameras and restored one Asylum elevator sound.
Added magazine quest state for killing Flynn and aborted getting it.
Corrected Hallowbrook Hotel door opening at and moved two spawners.
Fixed Isaac/Gargoyle quest state bug and adjusted several histories.
Removed bad sentence of Mercurio and one of Isaac's two "evening"s.
Fixed Ocean House double ghost encounter and moved elevator buttons.
Corrected floating Mercurio and passive guard inside Venture Tower.
Added newspaper of stealth Glaze and changed Fu newspaper condition.
Corrected King's Way details and a Hollywood Asian theater trigger.
Fixed Ash, Jack, Vandal, Romero, Mercurio and Therese dialogue bugs.
Restored inaccessible Prince, Damsel, Flynn, Hatter and Ming lines.
Decreased Fu Syndicate's cross guy timeout and fixed a bad doorknob.
Disabled buggy spawner in warrens level and fixed Noir cop problem.
Amazing! Very, very nice job Wesp. What does this new warform model look like?
[INDENT]'..tolerance when fog rolls in clouds unfold your selfless wings feathers that float from arabesque pillows I sold to be consumed by the snow white cold if only the plaster could hold withstand the flam[url="http://bit.ly/foT0XQ"]e[/url] then this fountain torch would know no shame and be outstripped only by the sun that burns with the glory and honor of your..'[/INDENT]
Ah, I see. I have skipped a number of patches. Will try them again soon now.
[INDENT]'..tolerance when fog rolls in clouds unfold your selfless wings feathers that float from arabesque pillows I sold to be consumed by the snow white cold if only the plaster could hold withstand the flam[url="http://bit.ly/foT0XQ"]e[/url] then this fountain torch would know no shame and be outstripped only by the sun that burns with the glory and honor of your..'[/INDENT]
Quick update! There was an issue with the new library level which has been fixed in the hotfix below. As a bonus you'll get some improvements to the beachhouse map too . Just extract into the main VTMB game directory.
http://planet-vampire.net/modules/files/view.php?id=732
This update is not needed anymore when using the patch version from the Moddb.
http://planet-vampire.net/modules/files/view.php?id=732
This update is not needed anymore when using the patch version from the Moddb.
Wow - skipped a few of the patches, and it's a real blast to be tearing up undead L.A. again. Thanks for all your work (as usual )! Can't wait to reach the new level.
Possible minor bug: The guard upstairs in the SM clinic will react to seduction and allow you to feed, but after that his "gtfo"-response is triggered. After a second seduction, he'll then open fire.
Possible minor bug: The guard upstairs in the SM clinic will react to seduction and allow you to feed, but after that his "gtfo"-response is triggered. After a second seduction, he'll then open fire.
"While sanity provides a comfortable perspective of the universe, only through its absence one will be given a glimpse at what might lie beyond.
The question remains, though - Does insight remove sanity, or will insight be given to the mad?"
The question remains, though - Does insight remove sanity, or will insight be given to the mad?"
Hey Wesp5! Amazing you´re still churning out patches for this fine game, making it even better in the process... thanks for the hard work!
I just dusted off my copy of VTM:B and wonder if your latest patch would work with the Clan Quest Mod, or is it recommended to install a seperate game for each? Also, did you include the (or a) resolution patch? Btw, the link above for the hotfix appears to be dead, but I assume it isn´t needed with 8.4.2?
I just dusted off my copy of VTM:B and wonder if your latest patch would work with the Clan Quest Mod, or is it recommended to install a seperate game for each? Also, did you include the (or a) resolution patch? Btw, the link above for the hotfix appears to be dead, but I assume it isn´t needed with 8.4.2?
"Nobody expects the Malkavian Inquisition."
The resolution patcher is included with the UP and you only need 8.4.2 and no hotfix anymore. But it is not compatible with the Clan Quest Mod, so better install a separate game for it!Deus_Ex wrote: I just dusted off my copy of VTM:B and wonder if your latest patch would work with the Clan Quest Mod, or is it recommended to install a seperate game for each? Also, did you include the (or a) resolution patch? Btw, the link above for the hotfix appears to be dead, but I assume it isn´t needed with 8.4.2?
Thanks for your very quick answer! I installed 8.4.2., seems to be working just fine so far playing a female Tory on Win7 64 with Radeon HD 6850.
Two (very minor) things I came across so far:
- opening credits not visible, I only get the sound; doesn´t affect gameplay, just curious how this came to be?
- upon entering SM Medical Clinic Room 4 the first time, the lootable pill bottle vanished into thin air... after reloading I could grab it and it showed up in my inventory, could sell it to Trip as well.
Also, I ran the ResPatch after installing 8.4.2... do I still have to run Install64? Game works fine so far, what does Install64 actually do? Thanks for helping out a layman ;-)
Two (very minor) things I came across so far:
- opening credits not visible, I only get the sound; doesn´t affect gameplay, just curious how this came to be?
- upon entering SM Medical Clinic Room 4 the first time, the lootable pill bottle vanished into thin air... after reloading I could grab it and it showed up in my inventory, could sell it to Trip as well.
Also, I ran the ResPatch after installing 8.4.2... do I still have to run Install64? Game works fine so far, what does Install64 actually do? Thanks for helping out a layman ;-)
"Nobody expects the Malkavian Inquisition."
This must be some kind of graphics card issue, but I have them disabled them anyway .Deus_Ex wrote:
- opening credits not visible, I only get the sound; doesn´t affect gameplay, just curious how this came to be?
Hm, must be a strange random bug, never heard of it before.- upon entering SM Medical Clinic Room 4 the first time, the lootable pill bottle vanished into thin air... after reloading I could grab it and it showed up in my inventory, could sell it to Trip as well.
No, that's only needed if you can't install the game at all on a 64bit system.[/quote]Also, I ran the ResPatch after installing 8.4.2... do I still have to run Install64?
Wesp5 wrote:This must be some kind of graphics card issue, but I have them disabled them anyway .
I guess the game somehow noticed they annoy me anyway and decided to not show them
Wesp5 wrote:Hm, must be a strange random bug, never heard of it before.
It was kinda funny to watch that little bottle disappear... I´ll get back to you if I encounter more ingame strangeness
Wesp5 wrote:No, that's only needed if you can't install the game at all on a 64bit system.
So I should be fine, installation worked like a charm! Thanks again for your help and all the work you put in your patches!!
"Nobody expects the Malkavian Inquisition."
- AGustofWind
- Posts: 37
- Joined: Sun Jul 05, 2009 8:31 pm
- Contact:
Just played through the new library level, and it was much more elaborate than I thought it was going to be. Also, for some reason, I didn't expect to see that security guard milling about (didn't know that it was possible to implement one into the level). Enjoyed exploring the level, and there was a decent "puzzle" towards the end. The voice actor for Andrei didn't botch the job, thankfully, though I know professional voice actors are hard to come by, so I wasn't expecting much on that front, if anything. Finally, the boss battle was a bit too easy with the SPAS, but I can't fault Wesp for that one.
I just wonder if there'll be more content in the form of new levels added into the game, and if Wesp will attempt more of these kind of updates in the future. Or, if anyone knows of any similar projects, I'd be glad to hear it.
I just wonder if there'll be more content in the form of new levels added into the game, and if Wesp will attempt more of these kind of updates in the future. Or, if anyone knows of any similar projects, I'd be glad to hear it.
- Supreme_Titan
- Posts: 3
- Joined: Mon Feb 11, 2013 12:20 pm
- Contact:
I tried playing the new library level but didn't get very far. I found the vacuum tubes and got the elevator to work.. saw the new level ... it's pretty darn good.. saw the guard.. and i easily sneaked past him. I got the card and the braid and I hacked the computer and did the unlock .. .but now what? I didn't see any cutscene. I ran into all of the doors and nothing opened. am I supposed to kill the guard ? or shoot something? or did the unlock .. unlock something outside the library ? need help...
If you are playing the 8.4 version you need to go to the reading room and use the small globe there. This will open a secret passage in the backroom with the computer. In version 8.5 the whole thing should be a little more obvious already !Supreme_Titan wrote:I got the card and the braid and I hacked the computer and did the unlock .. .but now what?
This sound was actually already included in the game files and done by Troika. I assume it was some kind of test but it did work as speech for the new level !AGustofWind wrote:The voice actor for Andrei didn't botch the job, thankfully, though I know professional voice actors are hard to come by, so I wasn't expecting much on that front, if anything.
I doubt that there will be anything so big, but EntenSchreck, who did most of the discipline restorations already has some ideas for small new level sections or improvements!I just wonder if there'll be more content in the form of new levels added into the game, and if Wesp will attempt more of these kind of updates in the future.
- Supreme_Titan
- Posts: 3
- Joined: Mon Feb 11, 2013 12:20 pm
- Contact:
Wesp5 wrote:If you are playing the 8.4 version you need to go to the reading room and use the small globe there. This will open a secret passage in the backroom with the computer. In version 8.5 the whole thing should be a little more obvious already !
Hey thanks.. for the quick response. I've got a small side question. Is there going to be a quick update from 8.4.2 (the version I'm using now) to 8.5 ? or just the full download ?
- AGustofWind
- Posts: 37
- Joined: Sun Jul 05, 2009 8:31 pm
- Contact:
Wesp5 wrote:This sound was actually already included in the game files and done by Troika. I assume it was some kind of test but it did work as speech for the new level !
I doubt that there will be anything so big, but EntenSchreck, who did most of the discipline restorations already has some ideas for small new level sections or improvements!
Well, implementing the new sound is definitely much appreciated! Can custom voice-acting be added in the future?
Small new level sections or improvements would be great, as long as they will be plentiful. Could you maybe hint on the possibilities for level segments/changes?
Custom voice-acting has already been used for the guard in the tutorial, but this was an exception, because his lines were already in the files. For new quests with new voice-acting, you will have to play the Clan Quest Mod.
As for new levels, I don't have something planned, but EntenSchreck wants to add a bit connecting the King's Way exit with the sewers and a Hallowbrook Hotel roof map because there is obviously something missing.
As for new levels, I don't have something planned, but EntenSchreck wants to add a bit connecting the King's Way exit with the sewers and a Hallowbrook Hotel roof map because there is obviously something missing.