I just found this forum. Don't mind me. I played Pool of Radiance way back before windows. Drove me nuts that after defeating the last boss I could just wander aimlessly around. No closure so-to-speak. And was the ability to get virtually unlimited gold a glitch or was it meant to be that way? :laugh: I could only do it with a Thief.
Is this the same game I once played? :speech:
Edit: ok, so I played an even older Pool of Radiance. The original I believe. Wow, I got all excited. I love reliving the old games.
Wow! Is this the really really old game I once played?
- courtelise
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I found the super old POR (where the moonsea is stomped by Bane) a couple of years ago. I tried to play it but it was too boring. Wasn't the strategy to learn exactly where to target and then dump fireballs?
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
Fireball, stinking cloud, and hold person. Playing at level 1 with maxed out characters is quite hard, and the fight at the end of the slums will probably take everything you've got if you do it at the first opportunity, but once you have level two spells and someone with more than 20 hp the difficulty lessens significantly IMO. Granted, your team composition and stats make a large difference in how much trouble you'll have at various points in the game.
The sequel is better and more consistent in quality. PoR isn't bad, but there's not all that much to it and I wouldn't blame you for finding it a little dull. Roaming around slums and ruins with low-level characters fighting groups of 30 or 40 goblins every twenty steps is not exactly the most exiting of tasks in a DnD game.
I had a copy of Ruins of Myth Drannor long ago but could never get very much into it because it was so incredibly slow. It seemed even worse than the original in that regard. I remember a fight with a couple of zombies near the start that just took ages because of their sloooooooooooowwwwwwww walking speed and attack animation (and because my level 1 fighter kept finding ways to miss the stupid thing). When I got to the first actual dungeon and ran into an actual GROUP of the achingly sluggish dead I got too bored and quit, and haven't bothered to track down a new copy and try again. It just seemed like a bit too much effort for the trouble as DnD games go. It's too bad, because I'm sure it DOES get much, much better once you actually, say, gain a level two spell or SOMETHING.
The sequel is better and more consistent in quality. PoR isn't bad, but there's not all that much to it and I wouldn't blame you for finding it a little dull. Roaming around slums and ruins with low-level characters fighting groups of 30 or 40 goblins every twenty steps is not exactly the most exiting of tasks in a DnD game.
I had a copy of Ruins of Myth Drannor long ago but could never get very much into it because it was so incredibly slow. It seemed even worse than the original in that regard. I remember a fight with a couple of zombies near the start that just took ages because of their sloooooooooooowwwwwwww walking speed and attack animation (and because my level 1 fighter kept finding ways to miss the stupid thing). When I got to the first actual dungeon and ran into an actual GROUP of the achingly sluggish dead I got too bored and quit, and haven't bothered to track down a new copy and try again. It just seemed like a bit too much effort for the trouble as DnD games go. It's too bad, because I'm sure it DOES get much, much better once you actually, say, gain a level two spell or SOMETHING.