Please note that new user registrations disabled at this time.

Few questions from a new player

This forum is to be used for all discussions pertaining to Obsidian Entertainment's Neverwinter Nights 2, the Mask of the Betrayer expansion pack, the Storm of Zehir expansion pack, and the Mysteries of Westgate adventure pack.
User avatar
Jaheira
Posts: 44
Joined: Thu Apr 25, 2013 10:15 pm
Location: Stockholm, Sweden, Europe
Contact:

Post by Jaheira »

Claudius wrote:On leldon did you open the treasure room. The puzzles in the house set you to open the 'safe', a locked room.

Yes, i did the "puzzle" and got the treasure. Thats the point, as to speak =) I dont get whats wrong.. the collectors mansion is the last thing with Ledon, right?
"Khalid was good in bed, even if he was hung like my pinky... I'm sure you'll be much better, though. Is not that right? I know I'm right"

- Jaheira (Quote from Baldur's Gate 2™)
User avatar
Scottg
Posts: 1721
Joined: Mon Jul 03, 2006 2:35 pm
Contact:

Post by Scottg »

Jaheira wrote:Yes, i did the "puzzle" and got the treasure. Thats the point, as to speak =) I dont get whats wrong.. the collectors mansion is the last thing with Ledon, right?

That was it.. (small house near the crypts in the Blacklake district). Leldon should show up after you have opened the safe room, but if you didn't have Neeshka with you at the time there might be a "bug".
User avatar
Jaheira
Posts: 44
Joined: Thu Apr 25, 2013 10:15 pm
Location: Stockholm, Sweden, Europe
Contact:

Post by Jaheira »

Scottg wrote:That was it.. (small house near the crypts in the Blacklake district). Leldon should show up after you have opened the safe room, but if you didn't have Neeshka with you at the time there might be a "bug".
Thx for your posts.

Yes, ofc i have Neeshka in my party. Now, and then. I will google a bit more, theese quests-bug seems common. The quest about Leldon says something like "this is not the last you will see of Leldon".

Cheers
Jeh,
"Khalid was good in bed, even if he was hung like my pinky... I'm sure you'll be much better, though. Is not that right? I know I'm right"

- Jaheira (Quote from Baldur's Gate 2™)
User avatar
Scottg
Posts: 1721
Joined: Mon Jul 03, 2006 2:35 pm
Contact:

Post by Scottg »

Jaheira wrote:Thx for your posts.

Yes, ofc i have Neeshka in my party. Now, and then. I will google a bit more, theese quests-bug seems common. The quest about Leldon says something like "this is not the last you will see of Leldon".

Cheers
Jeh,


That's really weird..

He should show up as soon as you get the combination right and start to enter the vault room. At that point he shows himself, attacks, and you kill him. There is a little "cut-scene" with Neeshka, and Leldon at Leldon's death and that's the end of it.

The Neeshka/Leldon encounters should progress like this:

1. Attacked near the "Watch" headquarters in the Docks district,
2. Attacked the first time you enter the Merchant's district,
3. Steal the Coin quest in the Merchant's district house (info. from Ophelia at the Moonstone Mask),
4. Leldon sends someone to Neeshka when she is in your party as soon as you step out of the Inn. Mentions a meet and greet at night in the park in the Merchant's district. Leldon meets there, you fight, he slips out before being killed and THEN you get the "this is not the last you've seen of Leldon" message.
5. Leldon sends a girl to Neeshka when she is in your party as soon as you step out of the Inn again AND have access to the Blacklake district. Here you get the "Collector" quest. (..actually he sends a girl out even if she isn't in your party, but she won't deliver the message without Neeshka in your party.)
6. Rob the Collector's vault and Leldon shows up (and you kill him). Neeshka should be there at the time..
-the end.

Note sometimes I don't get #4 because I don't use Neeshka that often (and the sequence is based on leaving the Inn), with the "Knock" spell rod purchased from Gretta in the Docks (..which open's locks even if it doesn't do anything about traps - and for that I just take the damage and then rest).
User avatar
Jaheira
Posts: 44
Joined: Thu Apr 25, 2013 10:15 pm
Location: Stockholm, Sweden, Europe
Contact:

Post by Jaheira »

Scottg wrote:That's really weird..

He should show up as soon as you get the combination right and start to enter the vault room. At that point he shows himself, attacks, and you kill him. There is a little "cut-scene" with Neeshka, and Leldon at Leldon's death and that's the end of it.

The Neeshka/Leldon encounters should progress like this:

1. Attacked near the "Watch" headquarters in the Docks district,
2. Attacked the first time you enter the Merchant's district,
3. Steal the Coin quest in the Merchant's district house (info. from Ophelia at the Moonstone Mask),
4. Leldon sends someone to Neeshka when she is in your party as soon as you step out of the Inn. Mentions a meet and greet at night in the park in the Merchant's district. Leldon meets there, you fight, he slips out before being killed and THEN you get the "this is not the last you've seen of Leldon" message.
5. Leldon sends a girl to Neeshka when she is in your party as soon as you step out of the Inn again AND have access to the Blacklake district. Here you get the "Collector" quest. (..actually he sends a girl out even if she isn't in your party, but she won't deliver the message without Neeshka in your party.)
6. Rob the Collector's vault and Leldon shows up (and you kill him). Neeshka should be there at the time..
-the end.

Note sometimes I don't get #4 because I don't use Neeshka that often (and the sequence is based on leaving the Inn), with the "Knock" spell rod purchased from Gretta in the Docks (..which open's locks even if it doesn't do anything about traps - and for that I just take the damage and then rest).

Maybe I should try to go to The mask again .. but if I remember correctly, I have already done it. Will try some different things, right now I'm working on a longer quest a bit outside Neverwinter.

[ATTACH=full]4528[/ATTACH]

I will report more fully later!

Thx
"Khalid was good in bed, even if he was hung like my pinky... I'm sure you'll be much better, though. Is not that right? I know I'm right"

- Jaheira (Quote from Baldur's Gate 2™)
User avatar
Scottg
Posts: 1721
Joined: Mon Jul 03, 2006 2:35 pm
Contact:

Post by Scottg »

Jaheira wrote:Maybe I should try to go to The mask again .. but if I remember correctly, I have already done it. Will try some different things, right now I'm working on a longer quest a bit outside Neverwinter.

[ATTACH=full]4528[/ATTACH]

I will report more fully later!

Thx
That report references the "Coin" quest, or step 3 in my list. ;)
User avatar
Jaheira
Posts: 44
Joined: Thu Apr 25, 2013 10:15 pm
Location: Stockholm, Sweden, Europe
Contact:

Post by Jaheira »

Scottg wrote:That report references the "Coin" quest, or step 3 in my list. ;)

Ah okey, i little odd cuz iam kinda sure i have spoken to Ophelia at the Mask. But i will try again!

btw, exactly what does those sleep, fear etc mean:

Feyduster +2
Enhancement Bonus: =2

Special Properties: Sleep DC=16 50% / 2 rounds

DC 16?

The question is if this sleep-chance is "better" than for example + 1D6 Acid dmg.
"Khalid was good in bed, even if he was hung like my pinky... I'm sure you'll be much better, though. Is not that right? I know I'm right"

- Jaheira (Quote from Baldur's Gate 2™)
User avatar
Scottg
Posts: 1721
Joined: Mon Jul 03, 2006 2:35 pm
Contact:

Post by Scottg »

Jaheira wrote:Ah okey, i little odd cuz iam kinda sure i have spoken to Ophelia at the Mask. But i will try again!

btw, exactly what does those sleep, fear etc mean:

Feyduster +2
Enhancement Bonus: =2

Special Properties: Sleep DC=16 50% / 2 rounds

DC 16?

The question is if this sleep-chance is "better" than for example + 1D6 Acid dmg.


Ophelia at the "Mask" tells you where Leldon's house is in the Merchant's district.. THEN you go their and steal the coin. From your Neeshka and Leldon report you have done that already. In fact (if you've done the "Collector" final quest), then you actually did the "Coin" quest quite some time ago. (..which is very likely considering that you are at level 14-15 now.)


DC (Difficulty Class) is the *save* calculation portion of the Sleep effect on the sword.

The higher the number (DC), the more likely the effect (Sleep) will work IF it rolls within that 50% calculation.

Ex.
assuming you hit the target with that weapon (as an "attack" in a round) then:
Step 1. 50% calculation (if it's a 20 sided dice) then "rolling" an 11 though 20 (which is good) will result in moving onto the Immunity check,
Step 2. Immunity Check - if the target is immune (like Undead with respect to all mental effects like Sleep or targets like Elves that have a racial immunity specific only to Sleep), then the calculation stops there. If the target isn't immune then move onto step 3.
Step 3. Next you compare the DC vs. the target's Save for the save-type of that effect.


Sleep is a mental effect, therefor it's a Will save. (..so is Stun.)

Your opponent will have a Will save of some type based on character level, class level and structure, attribute modifier, and any bonuses (like from spells or equipment).

http://nwn2.wikia.com/wiki/Saving_throw

Say the target is a low Will save class level 9 (which is common: Ex. Fighter which has only a High fortitude save and low Reflex and Will saves)

http://nwn2.wikia.com/wiki/Class_BAB_progression

So class level 9 the low save bonus is +3.

Further, lets say that the target has no other bonuses (with a Wisdom of 10 which provides neither a bonus nor a negative to Will saves).

The calculation then is:

Your DC 16 vs. the targets Will save of 3 + d20 (which is rolling a 20-sided dice).

IF the target rolls 13 or better then Sleep FAILS (with no effect). (..3 + 13 = 16 which meets the 16 of your sword.) If the target rolls a 12 or less then the target is put to sleep for 2 rounds OR until the target is hit again (which wakes them up).

Note this is the same sort of calculation with Spells. The only difference is that you don't have a "set" DC of 16 or so, rather it's based on several factors from your character (and the spell itself):

DC = 10 + (spell level) + (spellcaster's ability modifier) + (spellcaster's feat bonuses) + (epic bonus)

http://nwn2.wikia.com/wiki/Difficulty_class



So why would you want Sleep as an effect?

It incapacitates the target IF it works. In that respect it's more defensive (i.e. they won't be attacking you). It can ALSO be more offensive IF you have sneak attack damage for your character using the weapon AND IF the target is NOT immune to sneak attacks or critical hits. IF the target can be sneak attacked then every-time they fall asleep you'll get your sneak attack damage bonus (which could be substantial) on the next successful attack - assuming the target is still asleep (which means no one else has hit it or damaged the target AND it's within the 2 rounds of the effect of the sword).

What's better, Acid of 1d6 or Sleep effect? Depends on the opponent/target and their "roll" on the save, and on your character's abilities (like sneak attack damage). ;)
User avatar
Jaheira
Posts: 44
Joined: Thu Apr 25, 2013 10:15 pm
Location: Stockholm, Sweden, Europe
Contact:

Post by Jaheira »

Scottg wrote:Ophelia at the "Mask" tells you where Leldon's house is in the Merchant's district.. THEN you go their and steal the coin. From your Neeshka and Leldon report you have done that already. In fact (if you've done the "Collector" final quest), then you actually did the "Coin" quest quite some time ago. (..which is very likely considering that you are at level 14-15 now.)


DC (Difficulty Class) is the *save* calculation portion of the Sleep effect on the sword.

The higher the number (DC), the more likely the effect (Sleep) will work IF it rolls within that 50% calculation.

Ex.
assuming you hit the target with that weapon (as an "attack" in a round) then:
Step 1. 50% calculation (if it's a 20 sided dice) then "rolling" an 11 though 20 (which is good) will result in moving onto the Immunity check,
Step 2. Immunity Check - if the target is immune (like Undead with respect to all mental effects like Sleep or targets like Elves that have a racial immunity specific only to Sleep), then the calculation stops there. If the target isn't immune then move onto step 3.
Step 3. Next you compare the DC vs. the target's Save for the save-type of that effect.


Sleep is a mental effect, therefor it's a Will save. (..so is Stun.)

Your opponent will have a Will save of some type based on character level, class level and structure, attribute modifier, and any bonuses (like from spells or equipment).

http://nwn2.wikia.com/wiki/Saving_throw

Say the target is a low Will save class level 9 (which is common: Ex. Fighter which has only a High fortitude save and low Reflex and Will saves)

http://nwn2.wikia.com/wiki/Class_BAB_progression

So class level 9 the low save bonus is +3.

Further, lets say that the target has no other bonuses (with a Wisdom of 10 which provides neither a bonus nor a negative to Will saves).

The calculation then is:

Your DC 16 vs. the targets Will save of 3 + d20 (which is rolling a 20-sided dice).

IF the target rolls 13 or better then Sleep FAILS (with no effect). (..3 + 13 = 16 which meets the 16 of your sword.) If the target rolls a 12 or less then the target is put to sleep for 2 rounds OR until the target is hit again (which wakes them up).

Note this is the same sort of calculation with Spells. The only difference is that you don't have a "set" DC of 16 or so, rather it's based on several factors from your character (and the spell itself):

DC = 10 + (spell level) + (spellcaster's ability modifier) + (spellcaster's feat bonuses) + (epic bonus)

http://nwn2.wikia.com/wiki/Difficulty_class



So why would you want Sleep as an effect?

It incapacitates the target IF it works. In that respect it's more defensive (i.e. they won't be attacking you). It can ALSO be more offensive IF you have sneak attack damage for your character using the weapon AND IF the target is NOT immune to sneak attacks or critical hits. IF the target can be sneak attacked then every-time they fall asleep you'll get your sneak attack damage bonus (which could be substantial) on the next successful attack - assuming the target is still asleep (which means no one else has hit it or damaged the target AND it's within the 2 rounds of the effect of the sword).

What's better, Acid of 1d6 or Sleep effect? Depends on the opponent/target and their "roll" on the save, and on your character's abilities (like sneak attack damage). ;)

Many thanks for this explanation!

I dunno what´s best in this case. It´s for Neeshka, i have made her a 2-wep rouge. Atm with 2 Short swords, and her sneakattack is nice. Her main-hand is a +3 blade with +1d6 electrical i think.

Off-hand right now is The Biting Sword:
Enhancment Bonus: +1
+1d6 acid

The alternativ for off-hand is the Feyduster +2:
Enhancment Bonus: +2
Sleep DC=16 / 2 rounds


The acid is also good regarding trolls etc, but my party has a lot of acid/fire etc so that´s no problem.

I also have a dagger as an alternitv. The base attack bonus will be higher with a dagger in off-hand, right?
Dagger stats:
Enhancment Bonus: +2
Keen
On Hit: Stun DC=14

Bah, getting crazy over this "little" question =)

Cheers,
Jeh

[SIZE=12px][ATTACH]4529[/ATTACH] [/size]
"Khalid was good in bed, even if he was hung like my pinky... I'm sure you'll be much better, though. Is not that right? I know I'm right"

- Jaheira (Quote from Baldur's Gate 2™)
User avatar
GawainBS
Posts: 4452
Joined: Fri Oct 27, 2006 3:43 am
Location: Glabbeek, Belgium.
Contact:

Post by GawainBS »

I'd go with the dagger. The Sleep effect is too weak to depend upon (lowish DC, 50% chance only in the first place, lots of immune things) and the moment it takes effect, it's negated because you're hitting the enemy again. Unless you micromanage VERY well.
The only does 1 less damage on average, excluding Keen. While the Stun might not take more often effect than the sleep, when it does, it's awesome.
User avatar
Scottg
Posts: 1721
Joined: Mon Jul 03, 2006 2:35 pm
Contact:

Post by Scottg »

After Arhvan (..and even during a fair bit of it), both sneak attacks and mental effects are largely in-effective due to most opponents having immunity.

That's not always the case of course, so it's best to have both types of weapons on-hand and swap-out for the particular battle.

By level 15 you can enchant a weapon for:

+5 attack and damage, and
+1d6 of elemental damage, and
+1d6 of another type of elemental damage.

The only problem there is that it will cost you some of your mid-ling rare gemstones (..like diamond, emerald, etc..)

Oddly enough I tend to build Neeshka for bow use (and a "near" distance to my character), but even then I don't use her much. :oops: (..with bows and fairly close action to opponents she gets-in a lot of attacks of opportunity (which are often sneak attacks IF she's close enough to the opponent). The thing you have to watch out for is making sure she doesn't attack until after a meat-shield character has drawn most of the threat by attacking first.. and that's not easy considering Neeshka's high initiative. Once a meat-shield has done that then she's pretty safe from attack.) The reason I do it like this is because in melee she is VERY prone to being killed because of her usually low AC. By level 15 (14 for her) though she could be wearing some pretty powerful equipment to give her a high AC. Shields with excellent AC bonus are a must if melee.
User avatar
Scottg
Posts: 1721
Joined: Mon Jul 03, 2006 2:35 pm
Contact:

Post by Scottg »

GawainBS wrote:I'd go with the dagger. The Sleep effect is too weak to depend upon (lowish DC, 50% chance only in the first place, lots of immune things) and the moment it takes effect, it's negated because you're hitting the enemy again. Unless you micromanage VERY well.
The only does 1 less damage on average, excluding Keen. While the Stun might not take more often effect than the sleep, when it does, it's awesome.

..and that 50% is a real "buzz-kill". (..worse than the lower DC in use from what I've seen.)
User avatar
Claudius
Posts: 2842
Joined: Sun Aug 13, 2006 12:48 pm
Location: Hyrule
Contact:

Post by Claudius »

A way to make her melee is to use the +3 small shield available when you first enter neverwinter. It is good for 4 AC. I also took combat expertise and kept the mode on. That nicely progresses to feint which is a debuff that everyone can benefit from and a way to 'drive home' the sneaks. You might think that it would lower the AB too much, but that's not how OC is scaled I mean she can still mostly hit with the -3 AB combat expertise; it's better to have her alive and hitting less.

So with those 2 changes that reduces the hits by 7AC = 35% less hits to her. Plus feint!
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
User avatar
Scottg
Posts: 1721
Joined: Mon Jul 03, 2006 2:35 pm
Contact:

Post by Scottg »

Claudius wrote:A way to make her melee is to use the +3 small shield available when you first enter neverwinter. It is good for 4 AC. I also took combat expertise and kept the mode on. That nicely progresses to feint which is a debuff that everyone can benefit from and a way to 'drive home' the sneaks. You might think that it would lower the AB too much, but that's not how OC is scaled I mean she can still mostly hit with the -3 AB combat expertise; it's better to have her alive and hitting less.

So with those 2 changes that reduces the hits by 7AC = 35% less hits to her. Plus feint!


..oh, I like that! :)

Does she "auto-feint"?
User avatar
Jaheira
Posts: 44
Joined: Thu Apr 25, 2013 10:15 pm
Location: Stockholm, Sweden, Europe
Contact:

Post by Jaheira »

Sorry, im in a hurry right now. Will replay longer l8r.

If i go with the Dagger, the attack bonus will also increase? More AB = Better chance to hit?

I will also check ingame, return later.
"Khalid was good in bed, even if he was hung like my pinky... I'm sure you'll be much better, though. Is not that right? I know I'm right"

- Jaheira (Quote from Baldur's Gate 2™)
User avatar
GawainBS
Posts: 4452
Joined: Fri Oct 27, 2006 3:43 am
Location: Glabbeek, Belgium.
Contact:

Post by GawainBS »

The Dagger you suggested is +2, meaning +2 to hit. Compare it to other weapons to get an idea.
User avatar
Jaheira
Posts: 44
Joined: Thu Apr 25, 2013 10:15 pm
Location: Stockholm, Sweden, Europe
Contact:

Post by Jaheira »

GawainBS wrote:The Dagger you suggested is +2, meaning +2 to hit. Compare it to other weapons to get an idea.

Yes i did. With the dagger as off-hand her attack bonus Increase. AB = the chance to hit? Or is it the Base AB that determines it?

I just looted this sharp and nice Warhammer, with approximate stats:

1-8 +3 dmg crit 20/x3
+1D6 fire dmg
+3 Ench dmg
+2 STR

Perfect weapon for Kehlgar, unfortunately I have not him atm. Shandra can use this Warhammer, but she has feats in short swords: Wep Focus, crit and Greater wep focus for Short Sword (which she uses now). So I do not know if it's worth it really .. sin in such a fine weapon. Cuz of her focus in Short swords, maby its best continue in them? Even if there stats are a little weaker.

By the way, how long are you forced with Shandra? In Act 3 right now, Gem Mine / The comm tree.

[ATTACH]4530[/ATTACH]

With military esteem
Jeh, The Neverwinter Nine
"Khalid was good in bed, even if he was hung like my pinky... I'm sure you'll be much better, though. Is not that right? I know I'm right"

- Jaheira (Quote from Baldur's Gate 2™)
User avatar
GawainBS
Posts: 4452
Joined: Fri Oct 27, 2006 3:43 am
Location: Glabbeek, Belgium.
Contact:

Post by GawainBS »

Attack Bonus is the sum of Base Attack Bonus, weapon enchantment, feats, stats,....

Give the hammer to Khelgar.

Shandra will stay a while.
User avatar
Claudius
Posts: 2842
Joined: Sun Aug 13, 2006 12:48 pm
Location: Hyrule
Contact:

Post by Claudius »

the penalty of dual wielding two medium weapons is -4
the penalty of dual wielding a medium and a small (or two small) is -2

I think that's what you meant. I would only ever do the second unless just for giggles I am dualwielding heavier weapons.
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
User avatar
Jaheira
Posts: 44
Joined: Thu Apr 25, 2013 10:15 pm
Location: Stockholm, Sweden, Europe
Contact:

Post by Jaheira »

Claudius wrote:the penalty of dual wielding two medium weapons is -4
the penalty of dual wielding a medium and a small (or two small) is -2

I think that's what you meant. I would only ever do the second unless just for giggles I am dualwielding heavier weapons.

Meanwhile disappears the penalty thanks to the the two-wep feat, i think. But thanks for the info.

I do not really know what to do with Kehlgar, he is really good as a tank, and with this Warhammer he becomes very dangerous. I already have so much malee dmg / hp in my party so he is not really needed. I play fighter my self namely. Ideally, I had replaced Shandra with him... they are a bit the same type. But, it is not possible atm to say... :mad:

The two largest errors with NWN2 is precisely that you are forced characters in the party, and that all lvl up at the same time. It would have been sooo much more fun if lvl-up was spread out over time. As it is now, it's almost a pain to sit and lvla up five characters :(

Today it is the "Workers day" here in Sweden, cya
"Khalid was good in bed, even if he was hung like my pinky... I'm sure you'll be much better, though. Is not that right? I know I'm right"

- Jaheira (Quote from Baldur's Gate 2™)
Post Reply