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- Armored Revenger
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I see last question to finalize my build. I noticed that the last epic paladin level where ill get a bonus feat is paladin 35 and i have paladin level 36 which means that one level is just kinda there. What if I get 1 level in cleric just to get sun domain and good domain which leads to exceptional turning, extra turning and extra level 1 spells for just a slightly lower BAB and 20% slower experience gain (I think id suffer the penalty at least). Unless of course I take that level at cleric at level 40 xD.
If you are playing the build you won't want a 20% experience penalty. At level 40 the BAB won't matter whether it's paladin or cleric as I understand, but I might be wrong. The first level spells won't help much.
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
- Armored Revenger
- Posts: 15
- Joined: Tue Apr 23, 2013 12:02 am
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- Armored Revenger
- Posts: 15
- Joined: Tue Apr 23, 2013 12:02 am
- Contact:
- Armored Revenger
- Posts: 15
- Joined: Tue Apr 23, 2013 12:02 am
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Ah ok that makes more sense then. Hrm... is there any class that taking 1 level in at 40 that could give me an advantage simply based on free feats that id get or something like that then?
Ranger might be a choice simply for the free bonus feat at level 1 actually. I was thinking Purple Dragon Knight too for Rallying Cry and Heroic Shield but the weird skill requirements are a turn off. I mean they look nice too but an extra feat might be better.
The bonus feat I can take is gonna be Favored Enemy or Epic Toughness. Obviously I'll spring for epic toughness since the bonus would only be +1 from ranger due to only having one level in it.
Ranger might be a choice simply for the free bonus feat at level 1 actually. I was thinking Purple Dragon Knight too for Rallying Cry and Heroic Shield but the weird skill requirements are a turn off. I mean they look nice too but an extra feat might be better.
The bonus feat I can take is gonna be Favored Enemy or Epic Toughness. Obviously I'll spring for epic toughness since the bonus would only be +1 from ranger due to only having one level in it.
Unfortunately, Champion of Torm only gives a bonus feat at level 2 and every even level thereafter. (take a look [url='http://nwn.wikia.com/wiki/Champion_of_Torm']here[/url] for more info).
You get lay on hands at level one which your paladin already has, so you don't really get anything worthwhile.
Cleric has already been mentioned. Some other ideas:
- Fighter would get you a bonus feat.
- Monk would get you evasion, cleave and the ability to raise your armor class by putting some skillpoints into the turmble skill.
- Rogue would net you a 1d6 sneak attack as well as a few more skill points (and again the tumble skill).
- Sorceror (or wizard) would give your paladin the ability to cast True Strike. But given that they're probably wearing heavy armor, I don't think that spell would be of much use in actual play.
Barring a sudden allignment change, that's pretty much it, I'm afraid.
You get lay on hands at level one which your paladin already has, so you don't really get anything worthwhile.
Cleric has already been mentioned. Some other ideas:
- Fighter would get you a bonus feat.
- Monk would get you evasion, cleave and the ability to raise your armor class by putting some skillpoints into the turmble skill.
- Rogue would net you a 1d6 sneak attack as well as a few more skill points (and again the tumble skill).
- Sorceror (or wizard) would give your paladin the ability to cast True Strike. But given that they're probably wearing heavy armor, I don't think that spell would be of much use in actual play.
Barring a sudden allignment change, that's pretty much it, I'm afraid.
- Armored Revenger
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Hmm, looks like I need to clarifiy my post a bit.
Evasion:
Actually evasion works with any kind of armor. That the heavier armors reduce your maximum dexterity bonus doesn't matter, since thats only relevant for dex-based skills, not saves. If I remember this correctly.
Your character still needs to succeed at making their reflex save to make evasion work, of course.
Tumble:
Same for the tumble skill: Yes, the penalty from heavy armor would reduce the effective skill level of tumble - but that's not why you'd be investing skill points in it, anyway.
See, for every five ranks put into tumble (i.e. before taking armor penalty, dexterity bonus etc into account), your AC improves by one. Basically, it's possible to save a few skill points every level (depending on your other classes, intelligence score and race) so that you can put 5 points into tumble when taking a monk or rogue level and thereby improve your AC by one. Or put 10 points into it to raise it by two etc.
And I forgot to mention the ranger class!
Yeah, the favored enemy bonus might not be much, but on the other hand, it's better than another paladin level, power-wise.
I also forgot to mention that the monk gets the best saving throw progression, so taking one level would increase all your saves by one.
Evasion:
Actually evasion works with any kind of armor. That the heavier armors reduce your maximum dexterity bonus doesn't matter, since thats only relevant for dex-based skills, not saves. If I remember this correctly.
Your character still needs to succeed at making their reflex save to make evasion work, of course.
Tumble:
Same for the tumble skill: Yes, the penalty from heavy armor would reduce the effective skill level of tumble - but that's not why you'd be investing skill points in it, anyway.
See, for every five ranks put into tumble (i.e. before taking armor penalty, dexterity bonus etc into account), your AC improves by one. Basically, it's possible to save a few skill points every level (depending on your other classes, intelligence score and race) so that you can put 5 points into tumble when taking a monk or rogue level and thereby improve your AC by one. Or put 10 points into it to raise it by two etc.
And I forgot to mention the ranger class!
Yeah, the favored enemy bonus might not be much, but on the other hand, it's better than another paladin level, power-wise.
I also forgot to mention that the monk gets the best saving throw progression, so taking one level would increase all your saves by one.