Hello!
I want to address some negative things with NWN2:
1. - All level up in the same time. It makes it boring, annoying and bothersome. Can i change this in some way? In BG2 level up was irregularly.
2. - The videos / animations with various enemies before a fight is very stupid. I and my party end up in a difficult position. Can they bee taken away?
3. - The missing vital info on the characters. I refer to the sum of dmg-reduction, spell-res, fire acid reduction etc etc. No figures as shows everything? In BG2 there was all this info in the "black box". In NWN2, you can just see THAT these are, but not how much. There is a list if you right click on a char, but without any numbers. Insane.
4. - Being forced various chars are tough. In addition, you often lose all the valuable equipment when they disappears (Shandra..).
5. When you level up, you can just look at the stats at that moment, not all feats and so on. This becomes a pain because you have to remember exactly all the feats etc, that the char has.
Can I do anything about this? Other thoughts? Have i missed something?
Well met,
Jeh
[ATTACH]4532[/ATTACH]
Negative things with NWN2?
Negative things with NWN2?
"Khalid was good in bed, even if he was hung like my pinky... I'm sure you'll be much better, though. Is not that right? I know I'm right"
- Jaheira (Quote from Baldur's Gate 2™)
- Jaheira (Quote from Baldur's Gate 2™)
- Darth Gavinius
- Posts: 285
- Joined: Mon Feb 20, 2006 11:02 am
- Location: Auderghem, Belgium
- Contact:
On the various points:
1) There are certainly some mods that have irregular levelling up, but this was the same as with NWN1, and may be to do with the ruleset - or limitations with the toolset. I can't remember if Hardcore D&D rules can get around the problem.
2) Don't think there is anything you can do about the animations - and they can be a severe pain in the ass, as they can break stealth and other tactical choices - again this is an effect of the waypoint initiated animations system. You can use the console to break the trigger, but then the enemies will never become hostile.
3) There are some mods and other extras that can be downloaded to improve the user interface and give more information. Most of this can be viewed from the character sheet.
4) Well shit happens, if your companions in BG2 get mazed or just leave because they can't stand to be near you, you lost the equipment and I guess it would be considered poor taste to loot the corpse of a companion even Shandra .
5) Stats and feats can be accessed via tabs on the character sheet. I must admit I miss the old right click wheel interface from NWN1. Any usable feats and stats can be dragged to the quickbar and you can have up to 4 quickbars open, plus 9 you can scroll through - which is a godsend when playing a magic user or rogue.
I have a lot of bugbears with the NWN2 interface - I think it is largely broken and they tinkered around with it too much between updates and expansions. I think the main campaign has limited re-playability (at least chapter 1) but Mask of the Betrayer is great. NWN2 does have some fantastic user made mods which put the main game to shame.
1) There are certainly some mods that have irregular levelling up, but this was the same as with NWN1, and may be to do with the ruleset - or limitations with the toolset. I can't remember if Hardcore D&D rules can get around the problem.
2) Don't think there is anything you can do about the animations - and they can be a severe pain in the ass, as they can break stealth and other tactical choices - again this is an effect of the waypoint initiated animations system. You can use the console to break the trigger, but then the enemies will never become hostile.
3) There are some mods and other extras that can be downloaded to improve the user interface and give more information. Most of this can be viewed from the character sheet.
4) Well shit happens, if your companions in BG2 get mazed or just leave because they can't stand to be near you, you lost the equipment and I guess it would be considered poor taste to loot the corpse of a companion even Shandra .
5) Stats and feats can be accessed via tabs on the character sheet. I must admit I miss the old right click wheel interface from NWN1. Any usable feats and stats can be dragged to the quickbar and you can have up to 4 quickbars open, plus 9 you can scroll through - which is a godsend when playing a magic user or rogue.
I have a lot of bugbears with the NWN2 interface - I think it is largely broken and they tinkered around with it too much between updates and expansions. I think the main campaign has limited re-playability (at least chapter 1) but Mask of the Betrayer is great. NWN2 does have some fantastic user made mods which put the main game to shame.
Two wrongs don't make a right... but three lefts do!
If beauty is in the eye of the bee-holder, then why are hives considered unattractive features?
If beauty is in the eye of the bee-holder, then why are hives considered unattractive features?
Darth Gavinius wrote:On the various points:
1) There are certainly some mods that have irregular levelling up, but this was the same as with NWN1, and may be to do with the ruleset - or limitations with the toolset. I can't remember if Hardcore D&D rules can get around the problem.
2) Don't think there is anything you can do about the animations - and they can be a severe pain in the ass, as they can break stealth and other tactical choices - again this is an effect of the waypoint initiated animations system. You can use the console to break the trigger, but then the enemies will never become hostile.
3) There are some mods and other extras that can be downloaded to improve the user interface and give more information. Most of this can be viewed from the character sheet.
4) Well shit happens, if your companions in BG2 get mazed or just leave because they can't stand to be near you, you lost the equipment and I guess it would be considered poor taste to loot the corpse of a companion even Shandra .
5) Stats and feats can be accessed via tabs on the character sheet. I must admit I miss the old right click wheel interface from NWN1. Any usable feats and stats can be dragged to the quickbar and you can have up to 4 quickbars open, plus 9 you can scroll through - which is a godsend when playing a magic user or rogue.
I have a lot of bugbears with the NWN2 interface - I think it is largely broken and they tinkered around with it too much between updates and expansions. I think the main campaign has limited re-playability (at least chapter 1) but Mask of the Betrayer is great. NWN2 does have some fantastic user made mods which put the main game to shame.
5) Yes, but when you level up, the level-up sheet covers everything. I cant access the C-sheet while level up, or did i miss something here?
"Khalid was good in bed, even if he was hung like my pinky... I'm sure you'll be much better, though. Is not that right? I know I'm right"
- Jaheira (Quote from Baldur's Gate 2™)
- Jaheira (Quote from Baldur's Gate 2™)
- Darth Gavinius
- Posts: 285
- Joined: Mon Feb 20, 2006 11:02 am
- Location: Auderghem, Belgium
- Contact:
Yeah, I think they just sort of expect you to be aware of the feats you've taken. I can usually remember the important ones - and most of the magic feats are passive - so if the feat aint there you either don't qualify for it or you already have it.
Two wrongs don't make a right... but three lefts do!
If beauty is in the eye of the bee-holder, then why are hives considered unattractive features?
If beauty is in the eye of the bee-holder, then why are hives considered unattractive features?
Darth Gavinius wrote:Yeah, I think they just sort of expect you to be aware of the feats you've taken. I can usually remember the important ones - and most of the magic feats are passive - so if the feat aint there you either don't qualify for it or you already have it.
But when you choose a feat, it will remain in the list next time at level-up. It's sick, it´s not so simple to keep track of 5 diffrent chars and all their feats...
Sure, this is just a detail but still very disturbing. Generally, there is no info in many places. This is an RPG, it should be very clear with all the numbers and info. But no... BG2 was much clearer
Take Care,
Jeh
"Khalid was good in bed, even if he was hung like my pinky... I'm sure you'll be much better, though. Is not that right? I know I'm right"
- Jaheira (Quote from Baldur's Gate 2™)
- Jaheira (Quote from Baldur's Gate 2™)
- Darth Gavinius
- Posts: 285
- Joined: Mon Feb 20, 2006 11:02 am
- Location: Auderghem, Belgium
- Contact:
So if you choose Power Attack or Spell Penetration as a feat for example - you still see it in the list the next time you level-up?! I have not encountered that issue. Some of the feats have upgraded versions of the feat but they are usually different colours and are called Improved such&such. If you are still seeing feats you already have - there might be problem with your install - or with mods you are using.
Two wrongs don't make a right... but three lefts do!
If beauty is in the eye of the bee-holder, then why are hives considered unattractive features?
If beauty is in the eye of the bee-holder, then why are hives considered unattractive features?