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What custom spells do you like?

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Claudius
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What custom spells do you like?

Post by Claudius »

I'm going to post in this thread some of my conctions and I welcome any other input. galraen gave me some examples in another thread which I will post below. I have just completed all of the mages guild quests.
Make your own spells; you can mix and match effects to make the 'relevant' school whichever one you want.

So you can mix Turn Undead with fire damage and tweak the balance until it becomes either a destruction spell or a conjuration one.# for example. Sometimes it's necessary to mix in apparently irrelevanty spells to tweak the school to the one you want.

In the above example for instance; if you create a spell which does:

Absorb Health 2 points for 6 seconds
Fire damage on touch 2 points for 6 seconds
Turn Undead nax level for 6 seconds

The spell will be classified as Restoration. If you want it to be conjuration then reduce the AH damage and incorporate a Summon Scamp for 6 seconds. Not enough? Increase the duration for the summon, or add bound dagger until it changes.

Want to heal yourself but don't want to boost restoration; Restore health 2 points for ten seconds, Shield ten points for ten seconds, fireshield, shock shield and frost shield likewise. OK, the balance I've given might not be enough, experiment until you find the right combo.

Another good one is Invis on self for x seconds, absorb health y Pounts for z seconds. Kill the openent while it stands there looking for an enemy it can't find! Naty, bit of a game killer? Ok, substitue fear for invisibility, firedamage for AH and send them running and burning at the same time!

Or Zap, my personal favourite

Damage Health, Fire Damage, Frost Damage, Shock Damage, Absorb Health all for 2 points for 5 seconds. So 50 total damage (depending on resistances) and it's an apprentice level restoration spell!

Or you could remove the AH, add Demoralise level 30 for 5 seconds; et voila, they flee taking 40 damage whilst doing so: this is an apprentice level Illusion spell!

Alternatively Fire, Frost, Shock and absorb health 3 points for 3seconds on touch; invisible for 4 seconds. As soon as the AH finishes recast: poor sucker's dead and he doesn't know how! Apprentice Restoration spell!

When you reach Jurneyman then you can of course increase the dosage.

@galraen, does it matter what order things go in? For example does demoralize have to be second and absorb health first?
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Claudius
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Post by Claudius »

First two spells

Heal Minor Wounds
Heal 3 pts for 6 seconds

Wolf watch
Heal 3 pts 4 seconds
Shield 18 for 10 seconds
Detect Life 15 for 8 seconds

Edit:
Training spells that cost 1 pt magicka to spam 'training'

Triple Threat
3 pts fire 3 seconds
3 pts lightning 3 seconds
3 pts frost 3 seconds

Hundred Feather
100 feather (max) for max duration
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
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galraen
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Post by galraen »

does it matter what order things go in? For example does demoralize have to be second and absorb health first?

No, at least not in my experience.

PS Although I tend to do things alphabetically, and I probably do usually start out with demoralisation. Usually put Invisibility last as well.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.

And everything is hidden in the fine print.[/QUOTE]
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