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How do you play games to the end?

Anything goes... just keep it clean.
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Claudius
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How do you play games to the end?

Post by Claudius »

I always get bored on a game. Then when I pick the game up months later I am 'out of love' with the character and I start a new game and then get bored again.

I am trying one strategy to just think of the game as 'comfort food' and relax more as I play the game. It's kind of a combination of getting anxious with the game and losing that 'newness' factor. Some 'comfort games' like Amalur I have been able to play to the end. Amalur has a lot of mind zoning (numbing?) combat; it's fun as an arcade game.

Here is a list of games I have gotten bored of: IWD2, fallout 3, BG1, ME1, Oblivion, Skyrim, Morrowind, Witcher 1, Two Worlds1, IWD1 + more?

And some games I don't include in that list because they are not fun. All of those above ^ I do consider fun games.
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
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swcarter
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Post by swcarter »

I'm just the opposite. I always play through to the end no matter what. Maybe you should concentrate more on shorter games that are designed to be replayed (like most action RPGs, which are also easier to pick up and put down), and stay away from open-world Bethesda-like games.

SWC
Sir Edmund: "Should you obey the lord who asks you to put a village of innocents to the torch? Is that chivalrous? Is it noble?"
Me: "It's a great way to get promoted, I know that much."
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murph
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Post by murph »

I used to be the same. Part of the problem is that most games have an interesting beginning and end, with much less happening in the middle. Witcher got its swamp, Dragon Age has the deep roads etc. So try to keep in mind that most games pick up towards the end. Also, change your strategy to make things interesting, use different companions, forbid yourself from using certain spells etc.

As for games that are easy to finish, I'd suggest Witcher 2, combat is more interesting, your choices matter more, and the sights are more interesting than the first game.
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Tricky
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Post by Tricky »

Why change how you play?

I am much the same, Claudius. I prefer shorter lived but completely unique experience above the linear, predictable path. I can't really defend this way of playing though, I've simply come to prefer 'plotless' play that focuses on exploring a few aspects of a game until I am satisfied with it. I'll play a game like Morrowind through to the end, at least once, but after that I have no trouble restarting again and again and again.

I think you would really like [url='http://dayzmod.com/']DayZ[/url]. I know I yap about it a lot on this forum, but you should give it a shot. It's perfect for people like us. It's a mod for an existing game, but a standalone version is going to be released in a few months.
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LastDanceSaloon
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Post by LastDanceSaloon »

Most of the classic RPGs are quite marathon affairs. Most of them advertise 40-60 hours of gameplay which, for me, tends to be twice that as I like to dither around in the stat sheets and inventories/trade windows. That much time on a game does require a whole heap of extended concentration and it's normally the accumulated thought tendrils that keep you interested. However, sudden breaks in play, life's many distractions, can empty your mind of all these micro-plans - you've forgotten which items you wanted to buy, which order to run your buff spells, even how each character sounds in your role-play imagination, so when you return after a break it's like only half the game that you started.

Another problem is exampled by the classic game for only half finishing: any Civilisation game. For many, once the whole world has been settled and there's nothing left to explore aside from warfare then the game becomes a repetitive routine rather than a new unique experience, not to mention the technical issue of the game slowing down a lot in the latter stages. The same can be said for creating new RPG characters, in that, at the start, each character is completely new and unique and it's a whole new experience finding out how the new character functions, then, once you're fully versed with it, it's just back to easy killing with routine tactics.

Normally, I'm like swcarter and I'll stick to the end and I start out with that intention as well, so I don't even tend to start an RPG unless I know I'm fully in the mood and expect the spare time to do it. There have been exceptions of course and the one that normally prevents me from finishing (aside from the psychological factors above) is when I get a Crash To Desktop a few hours after my last save with no decent auto-save available. I gave up Fable - The Lost Chapters, Beyond Divinity and many a Civ game for this reason. RPGs are unlike other games in this respect because they often involve so many micro-decisions that to get back to the exact point you were at when you CTD'd would take so much mental memory as to be almost super-human (if it was even possible what with all the Random Number Generators in most RPGs). The game would have to be uber-awesome to survive a tragic CTD.
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Claudius
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Post by Claudius »

Woo hoo I have beat 4 games in a row: Two Worlds 1, Titan quest - underlord mod, Skyrim, and icewind dale 2
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
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Scottg
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Post by Scottg »

Try Thief I & II (in the dark at night).

It's a vignette game.

Little chapters based on the "jobs" the character was hired to do (..or decided to do for himself).

This sort of format keeps it interesting throughout, just from a plot-progression perspective.

(..though I've not played it), I believe The Operative: No One Lives Forever is similar (and often considered similarly excellent).
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