Saw this on another forum and got curious: have there been many party-based RPGs where, during particular sequences, you're called upon to make tactical decisions for larger-scale battles?
Examples given included "Hordes of the Underdark" (NWN1), when you have to deploy the rebel forces throughout the city and your choices have a direct impact on how the battle progresses; "Dragon Age: Awakening", where the upgrades you make to Vigil's Keep affect what happens during the invasion (ie: if you fortified the walls, ogres won't break through); and "Final Fantasy VII", where you have to defend Fort Condor by placing troops and catapults in the enemy's path.
Can anyone think of similar situations in other games?
Large-Scale Battles in Party-Based RPGs
- dianakingston
- Posts: 3
- Joined: Tue Sep 06, 2011 8:47 am
- Location: IL
- Contact:
Game of Thrones has a sequence where you assign troops to various parts of a city, and then depending on your choices, you get different results.
SWC
SWC
Sir Edmund: "Should you obey the lord who asks you to put a village of innocents to the torch? Is that chivalrous? Is it noble?"
Me: "It's a great way to get promoted, I know that much."
Me: "It's a great way to get promoted, I know that much."
Van helsing has you lay traps in the maze of corridors in your secret lair. It gets attacked as a mini-game.
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.