I am skipping Chapter One and I am going right from Chapter Two. I have two characters... One character is Margarethe, she is Monk 3 and sorcerer level 6. Other character is Geris and he is Fighter level 3 and sorcerer level 6.
Which of these charaters could be good in the Chapter Two?
Warrior or Monk
- Darth Gavinius
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You are probably better with the monk/sorcerer for the defense bonuses of the monk (as a mage, you will spell fail more often in Armor). The monk makes very good use of touch attack spells, various buffing spells and area of effect spells. It is usually quite effective if you are going to go Red Dragon Disciple later in the game. There is a lot of close quarters fighting in Chapter 2 - so having the right mix of buffs and area of effect spells is important.
Arguably Wizard/Monk (See Palemaster/Wizard/Monk build) and Druid/Monk are better choices. The Druid/Monk has great potential as both classes rely on WIS - and druid spellbook contains a nice mixture of buffs and area of effect spells and the more combat oriented animal companions.
Arguably Wizard/Monk (See Palemaster/Wizard/Monk build) and Druid/Monk are better choices. The Druid/Monk has great potential as both classes rely on WIS - and druid spellbook contains a nice mixture of buffs and area of effect spells and the more combat oriented animal companions.
Two wrongs don't make a right... but three lefts do!
If beauty is in the eye of the bee-holder, then why are hives considered unattractive features?
If beauty is in the eye of the bee-holder, then why are hives considered unattractive features?
I was a sorceror 6/ monk 6/ RDD 4 I didn't get to 20th level..
I had Grimgaw as my monk friend. It worked real good. I have a thread about it here on GB relatively recent.
One trick is to take dispacement as a third level spell. Take craft wand and enough craft weapons (is that it?) to make a bone wand out of a skeleton finger.
Then you have tons of castings of displacement. If you get to 7 sorceror you can make even more wands such as a wand of fireball which you can cast right on top of yourself and you have evasion.
I had Grimgaw as my monk friend. It worked real good. I have a thread about it here on GB relatively recent.
One trick is to take dispacement as a third level spell. Take craft wand and enough craft weapons (is that it?) to make a bone wand out of a skeleton finger.
Then you have tons of castings of displacement. If you get to 7 sorceror you can make even more wands such as a wand of fireball which you can cast right on top of yourself and you have evasion.
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
Isn't monk the only class that gives you magic resistance? With all the critical fails/1's the system throws at you it's worth it for that, plus I've had an ac of over 70 and still got hit so don't see the point of shields and plate. Offensively see Monk as pretty powerful aswell - you can get 10 APR with kama's and stunning fist/quivering palm seems to kill every magic caster I came across assuming a decent wisdom (about 25+ DC). So for powergaming, I 'd always pick Monk.