I started playing SoZ, and then I got annoyed by something (really badly). In every single expansion before this (including the NWN OC itself of course), you could rest anywhere you wanted. Now, it ALWAYS says "no resting allowed in this area". Who's the dumbass who thought changing the rules what a good idea?
How can I change it so that the game allows my characters to rest wherever I want them to rest? Also, I wanted to open the module and see if I could do it from there inside the toolset, but I didn't know how to open the module. Or rather, where the module itself is. There are way too many files for me to properly guess where it could be.
"no resting allowed in this area"
- Midevil Chaos
- Posts: 3
- Joined: Fri Oct 25, 2013 2:22 pm
- Contact:
Midevil Chaos wrote:I started playing SoZ, and then I got annoyed by something (really badly). In every single expansion before this (including the NWN OC itself of course), you could rest anywhere you wanted. Now, it ALWAYS says "no resting allowed in this area". Who's the dumbass who thought changing the rules what a good idea?
How can I change it so that the game allows my characters to rest wherever I want them to rest? Also, I wanted to open the module and see if I could do it from there inside the toolset, but I didn't know how to open the module. Or rather, where the module itself is. There are way too many files for me to properly guess where it could be.
Just learn to play it as designed.
It's designed this way to make it more difficult and make the overland map's rest feature, and Inn's resting, more meaningful. There were a few screw-ups though - the Stone of Alarm doesn't work (more than once and costs to much), and you should be able to rest in a map you've "cleared" (but you can't).
Note that most "dungeons" are very shallow - you don't spend much time in them, so you should be able to complete the entire dungeon before moving back out onto the overland map. If not, head-back out onto the overland map (or a near-by Inn and rest.
In any event..
If you need to get some sleep, use either:
1. an Inn (or a person that will watch over you while you rest), OR
2. Rest on the Overland Map. When doing this the key to success is the party member leading the party and selected at the time you rest. IF that character has EITHER a high Hide OR a high MOVE SILENTLY skill total (..which can be modified with equipment), then usually you can rest and avoid encounters/monster attacks. You can get rings of Hiding and Cloaks that add to the Hide skill from merchants, OR
3. *Stone of Alarm (in dungeons only).
*Consider this if you want to "cheat":
http://stuvel.eu/blog/92/resting-in-nwn2-storm-of-zehir
Honestly though, #2 is the correct method.
- Midevil Chaos
- Posts: 3
- Joined: Fri Oct 25, 2013 2:22 pm
- Contact:
Ahah, this is what I did: I was on a French forum, and one of the members told me which modules I had to modify lol. So I modified all of them And then, I compiled them and saved them. So, I can now rest wherever I want.
To be honest, I think they screwed up big time with NWN2. It's a shame :/
Think about it, have you ever seen someone sleep in the city? Yes, so why would it be something that you couldn't do in this game? That does NOT make any sense. Also, they took out the option to kill anyone you want (which can be activated though). Why did they do that? I remember killing Neverwinter soldiers in the original NWN game. It was funny. Lastly, why do the choices mean nothing at all now? Remember upon entering Samarach? You can answer anything and that changes nothing at all. In the original NWN, it would have changed something. They messed up BIG time.
Oh, and what about the dragons? Where the hell are they??? With the expansions and the OC, I have seen so far 4 dragons and a dragon spirit. 2 dragons that you don't even need to fight or even need to meet for that matter. And then two brother dragons in SoZ so far. That are pathetic on different levels.
In the original NWN, the dragons were plenty AND were smart, arrogant and had personality. In NWN2, they have ZERO of that. They butchered what NWN2 should have been. I do hope they make amends with the 3rd one that will come out, hopefully.
To be honest, I think they screwed up big time with NWN2. It's a shame :/
Think about it, have you ever seen someone sleep in the city? Yes, so why would it be something that you couldn't do in this game? That does NOT make any sense. Also, they took out the option to kill anyone you want (which can be activated though). Why did they do that? I remember killing Neverwinter soldiers in the original NWN game. It was funny. Lastly, why do the choices mean nothing at all now? Remember upon entering Samarach? You can answer anything and that changes nothing at all. In the original NWN, it would have changed something. They messed up BIG time.
Oh, and what about the dragons? Where the hell are they??? With the expansions and the OC, I have seen so far 4 dragons and a dragon spirit. 2 dragons that you don't even need to fight or even need to meet for that matter. And then two brother dragons in SoZ so far. That are pathetic on different levels.
In the original NWN, the dragons were plenty AND were smart, arrogant and had personality. In NWN2, they have ZERO of that. They butchered what NWN2 should have been. I do hope they make amends with the 3rd one that will come out, hopefully.
Midevil Chaos wrote:
To be honest, I think they screwed up big time with NWN2. It's a shame
Think about it, have you ever seen someone sleep in the city? Yes, so why would it be something that you couldn't do in this game? That does NOT make any sense. Also, they took out the option to kill anyone you want (which can be activated though). Why did they do that? I remember killing Neverwinter soldiers in the original NWN game. It was funny. Lastly, why do the choices mean nothing at all now? Remember upon entering Samarach? You can answer anything and that changes nothing at all. In the original NWN, it would have changed something. They messed up BIG time.
Oh, and what about the dragons? Where the hell are they??? With the expansions and the OC, I have seen so far 4 dragons and a dragon spirit. 2 dragons that you don't even need to fight or even need to meet for that matter. And then two brother dragons in SoZ so far. That are pathetic on different levels.
In the original NWN, the dragons were plenty AND were smart, arrogant and had personality. In NWN2, they have ZERO of that. They butchered what NWN2 should have been. I do hope they make amends with the 3rd one that will come out, hopefully.
There are lot's of things screwed up with this game as far as realism is concerned..
For SOZ they *tried* to make some improvements to the game engine, and used the game itself as more of mini-showcase for these new options (..but as a campaign it's pathetic). Most notably random travel encounters are part of D&D are were essentially stripped-out of any NWN (1 & 2) module. The overland map was created to allow module builders to add back this very core trait of D&D.
Sleeping in the City itself - only "beggars/locals/drunks" known by the Guards, or people that have nothing to steal or haven't truly crossed anyone.
Resting *should* be dangerous UNLESS you have a confirmed safe location. Even "Cities" can be dangerous.
What they should have done in the "Cities" was allow you to start to rest, but then interrupted by a patrol guard - effectively NOT allowing you to rest. They should have gone further with that, with fines for trying it, and even jail time - where you could rest, but would have to pay a larger fine or loose your equipment.
You could go even further with this.. patrols that follow a route, with the potential of getting rest. From there add-in a chance of getting robbed while sleeping, and with a chance of awakening while being robbed with a chance of getting in a fight. If you are fighting and the patrol comes by - go to jail. Resist, kill guards - become hunted. etc..
I don't remember the ability in ANY *NWN* to kill anyone you wanted.. for the most part those were "extras", not characters that were part of the main story or even essential to any quests, and while the story can change somewhat, it's all scripted around a very similar "path". (..remember the Thieves vs. Guards option in NWN2 OC (docks district) - slightly different take but the same result.) MOTB is the same way as well. Very little changes, the story is "tightly scripted". Optional extras don't really effect the story. (..and I'm pretty sure NWN 1 was the same way.)
Yes, the Dragons are really weak (except the Red in NWN2 OC, though that wasn't too hard either). Still, Dragons shouldn't "pop-up" that often, and when they do they should be really tough to beat (or impossible depending on your party) - with that in mind they should also provide *other* methods to deal with them (..which the OC and SOZ does, but without the incredible difficulty counter-balancing it - it's pointless). The Red in the OC (and the crystal one) had some personality, though nothing really of note to say.
The better comparison is vs. BG2. Which has similar traits, but is much better. Even then though, most of the main plot was structured so that you couldn't fail to progress as intended (..unless you died). You could however kill-off characters essential to optional quests, get thrown in jail, progress in a very non-linear manner for most of those optional quests, etc..
The random encounters are still not realistic as just having a 'scout' characters makes not only no unwanted encounters, but canned predictable ones to 'grind' on.
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
- Midevil Chaos
- Posts: 3
- Joined: Fri Oct 25, 2013 2:22 pm
- Contact:
@ Scottg
You do have some interesting ideas. Although, I will admit I am sick and tired of people trying to compare NWN and D&D. I've never played D&D and probably never will. The NWN series is a series in and of itself, and thus whatever the game offers matters little when compared to D&D.
The Original NWN was amazing and had things that NWN2 completely messed up. I can appreciate the ideas that you have, but I still cannot agree to those as most homeless never get bothered by the cops. I don't know where you live, but I seldom see cops deal with homeless people.
In any case, yes in NWN you could kill ANYONE except for those in the castle and specifically important plot characters. As for sidequest characters, you could kill just about anyone. I dunno if you had restricted game options or what not, but trust me on this.
Concerning the Dragons, I understand that they shouldn't be like Ogres, Goblins, Elementals, Wizards, Sorcerers, Constructs etc. in terms of main enemy characters. But, and this is a BIG but, Dragons are ancient creatures, and thus it makes perfect sense for you to find them on your travels into the most dangerous of places! Let's face it, diehard adventurers are those that would face death itself, including diving into the most dangerous of places. Thus, this includes meeting Dragons and battling them in epic battles! Or assisting them in either diabolical plans or noble endeavours! This makes a lot of sense to me. After all, we are talking about creatures that offer the following: challenges, big rewards and most importantly a tale of adventure that NWN2 fails to provide miserably!
You do have some interesting ideas. Although, I will admit I am sick and tired of people trying to compare NWN and D&D. I've never played D&D and probably never will. The NWN series is a series in and of itself, and thus whatever the game offers matters little when compared to D&D.
The Original NWN was amazing and had things that NWN2 completely messed up. I can appreciate the ideas that you have, but I still cannot agree to those as most homeless never get bothered by the cops. I don't know where you live, but I seldom see cops deal with homeless people.
In any case, yes in NWN you could kill ANYONE except for those in the castle and specifically important plot characters. As for sidequest characters, you could kill just about anyone. I dunno if you had restricted game options or what not, but trust me on this.
Concerning the Dragons, I understand that they shouldn't be like Ogres, Goblins, Elementals, Wizards, Sorcerers, Constructs etc. in terms of main enemy characters. But, and this is a BIG but, Dragons are ancient creatures, and thus it makes perfect sense for you to find them on your travels into the most dangerous of places! Let's face it, diehard adventurers are those that would face death itself, including diving into the most dangerous of places. Thus, this includes meeting Dragons and battling them in epic battles! Or assisting them in either diabolical plans or noble endeavours! This makes a lot of sense to me. After all, we are talking about creatures that offer the following: challenges, big rewards and most importantly a tale of adventure that NWN2 fails to provide miserably!