*SPOILER*
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+1 Wisdom from Hell - End of SoA.
+1 Wisdom from Lum's - Watcher's Keep: Level 4.
+1 Wisdom from The Deck of Many things (this one is very tricky) - Watcher's Keep: Between Level 3 and 4.
"The measure of our hearts is taken by the kindness we show to the least of our brethren."
- Keldorn, Paladin of Torm
Talking about wisdom.
The higher the wisdom the higher magic defence you will get, do you know how this works because I got 22 wisdom, import from BG1 and the magic damage is still all the same.
Thanks for your help all.
Silence dog!
Your only purpose of living is to die by my hand!
If I asked, would you answer? Its your problem. Its a deep, deep problem. I have no way to ask about that... I have no elegant way of stepping into your heart without tracking in filth. So I will wait. Someday, when you want to tell me, tell me then. -Bleach
There are many thing in the manual that never got implemented, save bonus from wisdom is one of them. They also never implement most of the racial bonuses.
Originally posted by rapier:
<STRONG>I think it wasn't implemented. My 3 Wis Sorc didn't safe or resist more seldom than Anomen after his test...</STRONG>
Wisdom improves not all saving throws, only mind affecting,like confusion, charm, feeblemind, horror. That is it. Even Stun is not mind affecting spell.
Crisis? No, there won't be any crisis next week, my agenda is already full!
H. Kissinger
Of course that special bility from deco of many things, permament mind shield will help with that. Never need wisdom then. Sucks though that they missd out so many things thats in the rules.
Oh a question, at which wisdomlevel will one start getting bonus level 7 spells?