What's the best Familiar in your opinion?
- Vicsun
- Posts: 4547
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What's the best Familiar in your opinion?
The title sais everything: What's the best Familiar in your opinion?
Vicsun, I certainly agree with your assertion that you are an unpleasant person. ~Chanak
I had posted a list of familiars for each alignment(give me a moment,I'll post it here)
Lawful Good & Neutral Good-Pseudo Dragon(2 attacks per round at THACO :13 for 1-3 damage.Save or be rendered unconscious for 120 seconds.May cast Blur)
Chaotic Good-Fairy Dragon(May cast Mirror Image,Invisibility 10` radius)
Lawful Neutral-Ferret(Has good pickpocketing stats,may detect traps and use stealth)
True Neutral-Rabbit (has detect traps and stealth but no pickpocketing ability)
Chaotic Neutral-Cat(Has hide in shadows and move silently at 99%,surprisingly has pickpocketing skills)
Lawful Evil-Imp(May cast Polymorph Spells)
Neutral Evil-Dust Mephit(May cast Glitterdust)
Chaotic Evil-Quasit(May cast Blur and Horror)
Hope this helps
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Knight of the Fence and Champion of Neutrality
[This message has been edited by Brink (edited 02-21-2001).]
Lawful Good & Neutral Good-Pseudo Dragon(2 attacks per round at THACO :13 for 1-3 damage.Save or be rendered unconscious for 120 seconds.May cast Blur)
Chaotic Good-Fairy Dragon(May cast Mirror Image,Invisibility 10` radius)
Lawful Neutral-Ferret(Has good pickpocketing stats,may detect traps and use stealth)
True Neutral-Rabbit (has detect traps and stealth but no pickpocketing ability)
Chaotic Neutral-Cat(Has hide in shadows and move silently at 99%,surprisingly has pickpocketing skills)
Lawful Evil-Imp(May cast Polymorph Spells)
Neutral Evil-Dust Mephit(May cast Glitterdust)
Chaotic Evil-Quasit(May cast Blur and Horror)
Hope this helps
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Knight of the Fence and Champion of Neutrality
[This message has been edited by Brink (edited 02-21-2001).]
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- The Outsider
- Posts: 177
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My list isn't complete(I did it when I was sleepy).Feel free to add into it or update it
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Knight of the Fence and Champion of Neutrality
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Knight of the Fence and Champion of Neutrality
Proud SLURRite Assistant Scientist and Brewer of the Rolling Thunder (TM)- Visitors WELCOME !!!
[size=0](Feel free to join us for a drink, play some pool or even relax in a hottub - want to learn more? )[/size]
Progressing through life, one step at a time
[size=0](Feel free to join us for a drink, play some pool or even relax in a hottub - want to learn more? )[/size]
Progressing through life, one step at a time
Hello there,
I'm the one who wrote the Solo Sorceror's Guide. My opinion is not necessarily the right one, but for one thing...
DON'T consider the familiars that can pickpocket. Their % stats are crappy (75% is really LOW) and can't be increased with potions of master thievery. Do a little playtesting for yourself : with Jan and some potions, his pickpocket was 140% something, and he still failed sometimes. Why? Because each target or merchant you try to pickpocket has % of difficulty that substracts from your score. A high level mage like Ribald certainly has a rating of 60 and more. So you ferret will only have 15% chance of success. If you don't mind reloading a few times, fine. But you don't need that pickpocket that much.
If you solo, first you'll have plenty of cash, so pickpocket is pointless, even for the regen ring (grab the cloak of the sewer instead for the troll form).
If you party, then another thief will do the pickpocket, not your familiar.
I soloed with the rabbit for his detect trap ability. It helped in the beginning and its low ac (-4) allowed me to send it into melee without fear of losing my familiar.
But I guess you can do without that detect ability eventually, so the pseudodragon or imp will probably be more useful. Keep in mind that after Irenicus dungeon, your familiar will probably stay in your pack 99% of the time, so it's ability will only be used in chapter 1.
BUT!!! I think I have found another use for familiars... I'll playtest this today or tomorrow. The idea is that the mage can use the senses of the familiar (unlike summoned monster, the familiar has a line of sight and can be sent to scout ahead). That means that it might be used, if stealthed or invisible, as an extension of you line of sight... for a dramatic increased range for fireballs and such spells.
I'll keep you informed.
I'm the one who wrote the Solo Sorceror's Guide. My opinion is not necessarily the right one, but for one thing...
DON'T consider the familiars that can pickpocket. Their % stats are crappy (75% is really LOW) and can't be increased with potions of master thievery. Do a little playtesting for yourself : with Jan and some potions, his pickpocket was 140% something, and he still failed sometimes. Why? Because each target or merchant you try to pickpocket has % of difficulty that substracts from your score. A high level mage like Ribald certainly has a rating of 60 and more. So you ferret will only have 15% chance of success. If you don't mind reloading a few times, fine. But you don't need that pickpocket that much.
If you solo, first you'll have plenty of cash, so pickpocket is pointless, even for the regen ring (grab the cloak of the sewer instead for the troll form).
If you party, then another thief will do the pickpocket, not your familiar.
I soloed with the rabbit for his detect trap ability. It helped in the beginning and its low ac (-4) allowed me to send it into melee without fear of losing my familiar.
But I guess you can do without that detect ability eventually, so the pseudodragon or imp will probably be more useful. Keep in mind that after Irenicus dungeon, your familiar will probably stay in your pack 99% of the time, so it's ability will only be used in chapter 1.
BUT!!! I think I have found another use for familiars... I'll playtest this today or tomorrow. The idea is that the mage can use the senses of the familiar (unlike summoned monster, the familiar has a line of sight and can be sent to scout ahead). That means that it might be used, if stealthed or invisible, as an extension of you line of sight... for a dramatic increased range for fireballs and such spells.
I'll keep you informed.
- bootlegcorndogs
- Posts: 78
- Joined: Sun Jan 21, 2001 11:00 pm
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The ferret DOES look stupid. More like a gerbil than a ferret. I wouldn't call it the best one.Originally posted by craig:
Ferret is the best but it looks rubish
you should choose you familliar at the start(any type)
Frankly, I like cat. Why? Absolutely no reason whatsoever. It's one of the crappier ones, really. However, all the good-aligned familiars are WAY too loving. Kind of gives me the creeps. And the evil familiars are a bit on the obnoxious side. The neutrals are cool, though, and out of the neutral familiars you've got a rabbit, which is hardly awe-inspiring, a ferret that looks like a fat, albino Boo, and a cat. Cats are cool. Hence, cat.
But if you're one of those people that gets hung up on logic, I say rabbit or fairy dragon. The imp's polymorph is decent, but nothing you can't get with the sewer cloak, along with a little ac boost. Rabbit's got good ac and can do a decent job as a third rate thief if you misplace yours. Fairy dragon's invis 10' isn't too crappy. Pseudodragon is acceptable too.