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Im soooo BORED!!!!!!!

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Dezarond the Red
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Im soooo BORED!!!!!!!

Post by Dezarond the Red »

ok, i already asked this question once but dident realy get any great anwser...i NEED a new game to play...one that looks and plays like BG1 or 2, and i cant seem to find one except for maybe planescape torment and im not so interested...i just want a new game...plz if anyone knows ill give you erotic pleasure(j/k)thx :mad:
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Yuusuke
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Post by Yuusuke »

I came back to BG2 because I was really starved for a good RPG, and Throne of Bhaal was the only one out, but I deleted all my saved games from before so I really had to start all over. And it sucks to say that after playing through BG2:SoA again, I've lost the drive to go play Throne of Bhaal, a huge waste of time.

But I would recommend Sacrifice if you haven't played it yet. It's not exactly RPG so it's much shallower than the games you mentioned, but it's really a great great game. I'm considering going back to that game myself since I was never able to pass it and I really wouldn't mind looking at some polygons after all the 2-D stuff in Baldur's Gate 2.
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Post by THE JAKER »

Hey Dez, no need to offer erotic favors in exchange for advice around here, but thanks anyway.

I would say if you want something like BG, try Icewind Dale - I don't know if it would be good for what you like but it's worth a shot. I though might and magic 8 was cool, but it is pretty different. I think there will be lots of good gaming once neverwinter nights come out, but we all have to just cross our legs until then, sigh.
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Dezarond the Red
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Post by Dezarond the Red »

thanx for yall's advice, and i already played and beat icewind dale...i think that soon enough thell make another BG style game..but until then im stuck and that sucks but i always wanted to solo a bard!
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Post by Nightmare »

Buy Heart of Winter. Solo on Heart of Fury mode. :p :D ;)
Seriously, try out Sacrifice. I haven't played it, but have heard good things about it.
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Post by UserUnfriendly »

May I recommedn mech commander 2?

I have put away bg2 and tob while I finish it.

some hints....

Clan Long range missiles, not only look cool beyond belief, its like watching a waterfall of rocket trails, with independent terminal guidence for each missile, it is like you command a battery of mobile rocket launchers, too cool!

Particle projector cannon, sound really nice and has that realistic snarl like a game of spave invaders, old style, which has the best cool sound ever, and they look good, like the lightning bolt spell....


zeus class battle mech, looks cooler than atlas but performs so much better! I love the atlas battlemech, 100 tons of pure concentrated assalut class muscle, but the zeus can pack more really cool weapons and faster to boot.

Madcats look and work really great, same as in original mechcommander gold, and this game is a lot easier to play than mc 1

combination of eye candy and great tactical wargaming, with you as a mercenary regiment having to deal with insane steiner forces and the treacherous house liao....
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Post by THE JAKER »

Originally posted by Dezarond the Red:
<STRONG>i already played and beat icewind dale...</STRONG>
Oh well, sorry. I actually bought IWD, HOW, and tales of the sword coast pretty recently, but have not played much of any of them yet, so I've got a great stash of stuff going. :) But I'm still not bored with SOA and now that Mr. Dorner has updated the SOA bugfixes for TOB, I'm even more into it.

A lot of people always mention fallout and fallout 2 as being good and similar to BG, and of course there's Arcanum - is that actually out yet? It looks pretty cool. Well anyway good luck.
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Yuusuke
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Post by Yuusuke »

Mech Commander 2 was great, but I found that the AI was a bit too vulnerable to the baiting tactic. They never seem to be able to figure out that they should switch targets. Once you get that tactic down to a T, the rest of the game is just spending the time to finish it. The movement cursors need work, it's way too easy to get lost on the map. The heating system was kind of dumbed down for guys like me also. But the game does offer some of the best graphics in a land RTS I've ever seen.

I prefer the Long Tom Cannons myself, just strap a couple on a Blood Asp, and just have your Raven run around like a chicken with it's head cut off while the LT's do their thing.
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Post by UserUnfriendly »

Baiting?

Oh well, I guess I do a version of it myself, contact the enemy and draw back to let the lrms do their work.


got the clan heavy large laser yet? Beats long toms and every other wep in the game for sheer armor smashing effect. looks like day glow blue beams of death!

with clan lrms, this combo is unbeatable. I took 4 mad cats into a meat grinder , 21 or so, and walked away without losing a mech.

the way to get best piolots is to get your greenies trained early and getting the toughness skill. they will survive just about every mission even if they punch out. that way you can get the killer lrm skill, and the wonderful medium range skill.

Dezrond, mech commander 2 is like bg2 in that you can pause and issue orders, and customizing a mech is not too diff from customizing a char.
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Post by Stilgar »

Evil Islands is an RPG where i've hearded much about (3D gameplay) but never played it myself
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Yuusuke
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Post by Yuusuke »

Okay I post this with the risk of being accused to going into off topic but I don't care! :D Basically what I do and meant with "Baiting" is I get a really fast mech with the best sensors and just stuff the Jumpship with the heaviest and meanest mechs I have. And then I just have all my mechs standing close, but not too close, by an enemy base or patrol route, send in my sensor/speed mech, draw them back to my super mechs. While they're busy chasing my speed mech that is running in circles, my other guys just stand in one spot and pick them off. It's like shooting ducks in a barrel. Works for every campaign in the game, even the speed campaign. This was the only tactic that I used that allowed me to hit all the objectives within the given time.

And, yeah, I do have all the clan stuff, and I by no means condone putting Long Toms on every mech you have. I usually just put two of those on one of the mechs and that's all the weapons that that mech will carry. The other mechs will just be you standard asskickers with LRMs, Lasers, PPC's, and whatnot.

The the Long Tom splash radius is undeniably awesome. It's great for softening up large clumps of mechs while your other guys dissect them with Lasers and Gauss cannons.

With this tactic, you'll be looking for a new game to play in 2 days at the most. I was kind of disappointed at how short the game was. Maybe they'll release more campaigns later.
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Post by UserUnfriendly »

Yuusuke, I don't think we're off topic, cause dezrond is looking for other game recommendations and the way I look at other games for a real decision is to hit forums on it. you can read how other people who are playing it day to day react to it.

anyway, even if I am off topic, sorry.

better than long toms are swarm missiles. you get htem relatively early, and if you can put about 8-12 of them in an atlas, you got lot more damge than along tom. ssplash radius is smaller, but its not two bad cause if a salvo is against a stationary target you get cluster bomb effect. and if you forece fire against a target, and lead it, you have a long tom, albeit smaller missiles and smaller blast. problem with long toms and swarm missilews is they tend to be ballistic weps, that fall at where the target was, not is.

long toms are better then, cause of blast radius.

My personal fav is clan lrm. given about 6 or more launchers, a typical task force of 3-5 mechs can obliterate an atlas in the first salvo. I use ppc for medium range work, and never get shorts at all. I use faster mechs with great heat sinks to get an offensive firepower squeezed to the max, and put in as much armor as possible cause I love my pilots.

too bad you don't get heavy lasers until the end. I'm waiting for cheat codes so I can get heavy lasers at the start, and only then will I play mc2 again. just finished the last mission today, I got about weeks worth of great enjoyment out of it.

dezrond, very few games are like bg2, where you can spend months at it.

too bad.
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Post by Yuusuke »

The swarms were great in the beginning for taking out smaller targets for me. Like fuel trucks and tanks. But like you said, the enemy moves and the missle usually fall at their past position, and the Swarm LRM's blast radius is just too small to cover that distance. But with the long tom and my baiting tactic seems to complement each other well. Since I'm running in circles with my faster mech, the enemy still move, but not by much. And I can take out 3 or 4 mechs with one double-shot.

Another advantage of the Long Tom is that it takes out barriers FAST. So instead of sitting there and launching LRMs at a wall for 30 seconds while the enemy mechs are converging on my position. I can quickly infiltrate the base by blasting the wall with Long Toms, and speeding my faster mechs to their Cannon control center, take it over, and use them in my defense.

If you like LRMs here's a tactic that use to work splendidly back in my pencil and paper days with Battletech. I haven't tried it here, but it SHOULD work.

Basically the tactic involves taking a huge mech and piling on large amounts of small weapons. Such as LRMs, SRMs, or small ER Lasers. And just make called shots to the head. The head is a very lightly armored spot, but also the hardest to hit. But with 16 or so shots per round from all your tiny weapons, only 2 or 3 of them needs to hit to take their mech out completely. Plus you get a relatively unharmed mech to drop your own pilots into. I don't know how called shots work in MC2 because I've never found a great need to do those, but theoretically it should be just as effective.

And one last note about the Long Tom I forgot to add in my last post, there seems to be a bug or a code with that weapon that would not allow kills to be attributed to your pilot. Maybe kills caused by the blast radius aren't counted as confirmed kills, or maybe Long Toms are considered artilery so no kill is credited to the pilot. But I had a Long Tom in every campaign after it became available and must have obliterated about 200 tanks and mechs with that pilot, yet never once was a single kill credited to her.
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Post by UserUnfriendly »

yep, I noticed that with an enourmous number of missile tubes, I tend to average around 40 or so standard lrms, and 30 or so clan lrms...

when I have a height advantage and you are already making called shots to head and sholders...I've taken out hunchbacks in seconds.

nasty, nasty nasty...

you also get no kills for blast damage with swarms either...

long toms are fun, but for my money the best way to kill at long range is with lrms. the stream of fire headed up is a great sight. besides, all my pilots have lrm skill....
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Post by Arch_Angel »

Fallout 1 & 2 are definately worth looking at. They are really funny games filled with plenty of easter eggs and funny bits and pieces. I have got the demo of Arcanum and found it so incredibly boring! I uninstalled it after playing it the first time. I was really disappointed in it. I know exactly how you feel Dezarond, but as stated above we'll just have to wait until Never Winter Nights comes out.
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Post by UserUnfriendly »

The only reason I have not got fallout 2 yet is cause of the esoteric factor. in xcom, the grandaddy of all turn based tactical combat, I have all except the latest first person shooter, hate first person shooters, you had psionics. in bg 2 you have magic. anything like psionics in fallout? no, I think not. I like my chars to havve some superpower, some special ability.

thats why I am looking foward to that game thats suppose to be released I think mid next year, where you play a superhero, with super powers!!!

Cool, I think I will go for a suit like the all black affair spider man had, before he found out it was actually venom...

get some cool psionic or exotic power like green lantern or dr. strange.

I'm looking foward to that!!!
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Post by Yuusuke »

Alot of my friends have been pressuring me to play Fallout and even more so for Conquest. But I've been resisting, so you might want to try those. If they suck, it's not my fault. :p

And I don't know how I could have ever left out my favorite game of all frig-friggin time, Homeworld.

Even if you hate sci-fi, you hate RTS, you hate space, you hate videogames, and you hate fun of any sort, get this game! This is the game that ruined me for all other real time strategy games. I can never play an rts that isn't in full 3d like Homeworld ever again.
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Post by Astafas »

If you're not interested in Planescape Torment you make a huge mistake.

So you've played IWD/HoW, but have you downloaded TotLM yet?

Pool of Radiance is supposed to be released any day now. Even though I sincerely doubt it'll be as good as BG2 it looks pretty nice.
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Post by UserUnfriendly »

real time drives me nuts. I must have turn based!

I play bg2 with auto pause per round and pause when first see enemy.

This makes this bearable for me.

if homword allows pause and issue orders, though, that could be ok, thats the reason I liked mech commander 2, yuusuke, pls say it does allow pause and issue orders and I might get it.
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Yuusuke
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Post by Yuusuke »

There is no way I would allow myself to recommend a 3d rts that doesn't allow pause and issue of orders.

Homeworld's command interface is quite a bit cleaner than Mech Commander 2. For example, in MechCommander two, if you forgot where exactly you told your Mechs to go, there is no way to know unless you reissue the order, because it doesn't mark destination, somewhat like how it is done in BG2. But Homeworld doesn't have that problem. And Homeworld has more of a total-war feel, rather than in Mech Commander where you're pretty much a small band of commandos.

I don't want to overhype it and set people up for a disappointment but Homeowlrd is definitely worth the price. Especially now the game has dropped in price.
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