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Fighter special abilities

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thegoon
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Fighter special abilities

Post by thegoon »

Given a choice, what abilities should I choose for my fighter, if I'm going to dual him at lvl 21, which means he has 2 abilities. powerattack + critical strike or whirlwind + greater ww, or any other better alternatives?
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Magior
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Post by Magior »

To what are you planning dualing into?

[ 09-27-2001: Message edited by: tram ]
tram
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UserUnfriendly
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Post by UserUnfriendly »

except for greater whirlwind and possibly hardiness, all suck.


except, the best of all....


WAR CRY!


just kidding, war cry sucks the worst...
They call me Darth...

Darth Gizka!

Muwahahahahhahahha!!!
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Xyx
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Post by Xyx »

Actually, if you like using Improved Haste, Greater Whirlwind doesn't get you all that much. You could, instead, choose Critical Strike and make 9 critical hits per round...
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
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UserUnfriendly
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Post by UserUnfriendly »

yep, xyx is right...critical strike is ok too, but becasrefull, some top level monsters are immune. this really rocks for archers...

but improved haste, kundane+scarlet ninja to is a really nasty effect, but has one limitation... you cannot attack 10 times per round with ravager +6!!! the best weps in tob are two handed, so i typically let korgan use up his greater whirlwinds before reequipping with kundan and belm.

the advantage of greater whirlwind is the ability to use the most evil and nasty weps in the game
They call me Darth...

Darth Gizka!

Muwahahahahhahahha!!!
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