I refuse!!Originally posted by Quitch:
<STRONG>
I think people need to leave their dream worlds</STRONG>
What is happening at Black Isle?
- fable
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Well, yes...and no. Some European amateur programmers, headed by a guy in the Netherlands, are working on a sequel to QfG. It will not tie into QfG5, but it will bring back earlier characters, and continue the idea of four separate paths to victory (fighter, thief, mage, paladin, though I'm not sure how they'll implement the last). It's expected to be much longer than the rest of the series, and they've gotten permission from Sierra to do it. I'd expect this around 2002 end-of-year, that is, if they hold to plan.Darkpoet notes:
QfG5 was the last...
Its say just that in the Read.me file.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
- fable
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Lots of fun, like Aegis wrote. It included elements of RPGs and realtime combat: you had a few statistics, and the solutions to puzzles changed according to which class you played. There was a lot of neat humor, and the whole thing was very professionally written and programmed.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
- Yshania
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Sony bankrupt? I think the risk is always in specialisation.Posted by Aegis -
when you throw companies like EA and Microsoft in there, it gets even worse because the games they produce are hardly worth the money it took to make them! They are just like Sony in that case. All those companies only care about getting the game onto the shelves, and getting the cash into their pockets. Now, explain to me this, if the games they make suck ass (Which most from those companies do) and no one buys them, then where does all this money come from? Simple, it comes from the pockets of the companies, thus causeing them to go bankrupt. If they go bankrupt, then they cannot afford to pay for the games to create. And so begins a vicious cycle.
Sadly I have to agree - though I have now seen evidence of pirated Playstation games...(and a very close friend is a project manager for PS2)Posted by Quitch -
If anything, the biggest problem the PC industry faces is pirating. People swap pirate games with nary a thought towards the company. The scale of it simply isn't possible currently on the consoles. The worst part of computer piracy, is that almost everyone does it, even those who love PC games. They do it, because everyone else doe it.
Please excuse my ignorance - is he the guy who developed the Wizadry series?Posted by Fable -
Let's consider some examples. Richard Garriott had a long string of hits on his hands in the RPG, action, and multiplayer genres when he sold Origin Systems to EA. The big guns then moved Garriott's attention elsewhere, in exchange for several benefits that included a lot more capital for development. This, Garriott figured, was very good, because he was (and remains) a techno-junkie, who got the bug around 1990, and always wants his games to be on the cutting edge of technology to increase the player's sensory experience
But excellent after you bring a few mates back from the pub...Posted by Nippy -
This game (which I believe was released by EA) was not innovative, it did nothing new but what it did do was top the sales charts in the UK for about 4 months. 4 months for a game where you have to sit in a chair and do nothing except scratch your head a bit.
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- Drakron Du´Dark
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- fable
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@Yshania, Richard Garriott was the creator of the Ultima series, and the major executive officer (until he sold it) of Origin Systems. 
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.