More questions...
More questions...
Ok I have to say I'm definitely enjoying this game. I love punch daggers! Anyway, I made it through the Catacombs. I told Many-as-One that I would kill the Silent King, never did this though. Is it better to get his head and battle my way out of Dead Nations, or not to? Killing everyone in the Dead Nations could be some serious experience! I am now in the Lower Ward, thinking I should reload to a previous save because I did not know about Pharod's Vault and giving my severed arm to Fell. Can I get back to Pharods Court and Dead Nations if I reload to my Hive save, right outside the Tenement of Thugs with Annah? Also, Morte was kidnapped in the Lower Ward, can someone point me in the right direction as far as getting him back, NO SPOILERS PLEASE! Lastly, looking at the walkthrough it doesn't seem like there's much more to this game than the Lower Ward and a few more boards. Am I pretty much done? Thanks guys!
IMO, not attacking everyone in the Dead Nations and instead, finding a way to leave peaceably pays far greater dividends, in terms of items and experience. Yes, you can return to this area, and there is another head you can collect beside that of the Silent King. To find your missing Morte, just ask around inside the Market. Save before talking to anyone with a name - following the wrong dialogue path can screw up some quests in the Lower Ward. No, you are nowhere near done.
[ 04-30-2001: Message edited by: Sojourner ]
[ 04-30-2001: Message edited by: Sojourner ]
There's nothing a little poison couldn't cure...
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
- fable
- Posts: 30676
- Joined: Wed Mar 14, 2001 12:00 pm
- Location: The sun, the moon, and the stars.
- Contact:
The Dead Nations are a good source of quest experience, lesser items, and a place to rest on your way to other, nearby combat zones. Talk to the, um, man in charge. Try to convince him nicely that you're worth trusting. He'll give you some quests, and you can also wander around, picking up others.
As for regaining Morte, I believe that a hawker standing outside the Mart might be able to give you a clue concerning his whereabouts. Actually, getting Morte back is fairly easy, once you know who to impress. (And *don't* even dare to attack the guy you have to impress!)
As for regaining Morte, I believe that a hawker standing outside the Mart might be able to give you a clue concerning his whereabouts. Actually, getting Morte back is fairly easy, once you know who to impress. (And *don't* even dare to attack the guy you have to impress!)
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.