First AD&D I've played where Charisma matters!
First AD&D I've played where Charisma matters!
Every D&D game I've played I always made my CHR low as hell to get the points for more important stats. In those games it never seemed to change anything. But in this game it definitely does! People seem to be a lot more hostile toward me as well as not telling me things. Woweee.
On the other hand, if you have high charisma, those hivers actually give you stuff when you talk to them. I've also noticed that wisdom and intelligence also really matter, esp. when it comes to the Circle of Zerthimon.
There's nothing a little poison couldn't cure...
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
- fable
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Yep, wisdom, intelligence and charisma all have important (and differing) impacts on how the game plays. You'll even find that in a few significant encounters, you receive more goods (I won't be more specific, unless you ask) if you're highly charismatic.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
- Vicsun
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That's what I don't like about torment. It's a lot easyer being a mage, than a fighter. If you a fighter you need:
high strengh - i wont even comment that
high constitution - you are FIGHTER after all
high dexterity - the namless one can't wear any armour, so those few points to AC are critical
high wisdom - we all need those XP points
high intelligance - We want to do all the quests
high charisma - you just said it in the topic.
Now for a mage you don't need the high dex, const, or str. That means that you can have a charisma of 20+ with some tatoos.
high strengh - i wont even comment that
high constitution - you are FIGHTER after all
high dexterity - the namless one can't wear any armour, so those few points to AC are critical
high wisdom - we all need those XP points
high intelligance - We want to do all the quests
high charisma - you just said it in the topic.
Now for a mage you don't need the high dex, const, or str. That means that you can have a charisma of 20+ with some tatoos.
Vicsun, I certainly agree with your assertion that you are an unpleasant person. ~Chanak

- fable
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Vicsun, you really don't need much in the way of Constitution, and Charisma isn't essential. I've played a fighter based on a high score in Wisdom and Dexterity, with reasonably good scores in Strength and Intelligence. After all, that's only what you start with. There are numerous tattoos and level upgrades which can make you a howling mass of might by the time you take on the real enemies.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
- fable
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Yep. It's a little like playing Fallout or Fallout 2 with a low intelligence character--sure, you have fewer dialog choices, but that just means you compensate in some area.
Come to think of it, the likeness to Fallout in this respect isn't surprising, since Fallout's producer was the second (and final) producer of P:T.
Come to think of it, the likeness to Fallout in this respect isn't surprising, since Fallout's producer was the second (and final) producer of P:T.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
P:T is definately a cerebal game and i found a high charisma helped things, but then there are times when you need good dexterity as well these, wisdom is also essential to attaining high levels quikly, oh and intelligence helps in conversations...... ummm.... iam confused as to my point they are all essential, i think that fable was right though just buy more tatoos and remember to talk to namelle and sebastion on the Charisma front 
I'd have to get drunk every night and talk about virility...And those Pink elephants I'd see.
If you have 18+ CHA on BG1, you can get a dagger+1 in Candlekeep by buying bolts to the guards.
The gnomes in Friendly Arm Inn will give you better rewards (you'll get the 6 antidotes I was talking about, plus a little more gold).
But my wee little potion-gem-gem*65535-trick has always made money a little too available for me anyway.
The gnomes in Friendly Arm Inn will give you better rewards (you'll get the 6 antidotes I was talking about, plus a little more gold).
But my wee little potion-gem-gem*65535-trick has always made money a little too available for me anyway.
All that can go wrong, will, unless it doesn't, but then, it might anyway.
Xaosetic version of Murphy's Law.
Xaosetic version of Murphy's Law.