When you get powers after you have a dream sequence, is the type of power decided by your alignment, or your rep?
I must say, I was pleasantly suprised to find the dreams are different depending on your choices. I have always played as a Lawful Good person, attaining a rep of 20. I had always thought that for someone of ill repute, those dreams wouldn't make much sense
I'm playing through with a Chaotic Neutral person (makes decisions on a whim) as an excuse to choose dialogue I haven't seen before
Dream Powers - Alignment or Rep?
Dream Powers - Alignment or Rep?
Past: Ascension
Present: The Broken Hourglass
Future: Return to Windspear, Imoen Relationship
"Perfection has no deadline"
Present: The Broken Hourglass
Future: Return to Windspear, Imoen Relationship
"Perfection has no deadline"
The powers you get from the dream sequences are rep related. Not sure where I read it (though I guess it was Dan Simpson's BG Faq).
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
I think Xyx is right. I'm Chaotic Neutral. With rep 9 I got an evil on, with rep 12 and rep 13 I got good ones.
I want to see the evil dreams, I've seen the good ones, but it's so hard to keep rep down without killing off whole towns
I want to see the evil dreams, I've seen the good ones, but it's so hard to keep rep down without killing off whole towns
Past: Ascension
Present: The Broken Hourglass
Future: Return to Windspear, Imoen Relationship
"Perfection has no deadline"
Present: The Broken Hourglass
Future: Return to Windspear, Imoen Relationship
"Perfection has no deadline"
*does a quick check in [url="http://db.gamefaqs.com/computer/doswin/file/baldurs_gate_c.txt"]Dan Simpson's BG Faq[/url]*
10 or above means a "Good" power, 9 or lower an "Evil" one.
First two: either Cure Light Wounds or Larloch's Minor Drain
Next two: either Slow Poison or Ghoul's Touch (I'd go for the Slow Poison)
Last two: either Draw Upon Holy Might or Vampiric Touch (one of each would be nice).
Vampiric Touch gives huge Hit Point bonuses, even if you use it on yourself.
10 or above means a "Good" power, 9 or lower an "Evil" one.
First two: either Cure Light Wounds or Larloch's Minor Drain
Next two: either Slow Poison or Ghoul's Touch (I'd go for the Slow Poison)
Last two: either Draw Upon Holy Might or Vampiric Touch (one of each would be nice).
Vampiric Touch gives huge Hit Point bonuses, even if you use it on yourself.
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
@ Xyx, *cough*CHEESE*cough*Originally posted by Xyx:
<STRONG>Vampiric Touch gives huge Hit Point bonuses, even if you use it on yourself. </STRONG>
When you go into Shadows of Amn your powers are used on alignment.
e.g.
Lawful Good gets:
2 x Cure Light Wounds
2 x Slow Poison
2 x Draw upon Holy Might
Chaotic Evil gets:
2 x Larloch's Minor Drain
2 x Ghoul Touch
2 x Vampiric Touch.
True Neutral gets one of each I think.
[ 10-07-2001: Message edited by: Nippy ]
Perverteer Paladin