Personally, the Ring of Wizzardry was my favourite. Edwin could launch a whole bunch of magic missiles
Favourite Item
Favourite Item
Please, only one item here, so if you say tombs, try to specify which one, ie. Tomb of Gainful Exercise.
Personally, the Ring of Wizzardry was my favourite. Edwin could launch a whole bunch of magic missiles![Big Grin :D](./images/smilies/)
Personally, the Ring of Wizzardry was my favourite. Edwin could launch a whole bunch of magic missiles
Cartoon Law III
Any body passing through solid matter will leave a perforation conforming to its perimeter. Also called the silhouette of passage, this phenomenon is the speciality of victims of directed-pressure explosions and of reckless cowards who are so eager to escape that they exit directly through the wall of a house, leaving a cookie-cutout-perfect hole. The threat of skunks or matrimony often catalyzes this reaction.
Any body passing through solid matter will leave a perforation conforming to its perimeter. Also called the silhouette of passage, this phenomenon is the speciality of victims of directed-pressure explosions and of reckless cowards who are so eager to escape that they exit directly through the wall of a house, leaving a cookie-cutout-perfect hole. The threat of skunks or matrimony often catalyzes this reaction.
Drizzt's +5 defender scimitar, baby! It’s a bitch to get, but well worth the effort
In fact all Drizzt’s gear rocked in the original. The +5 defender wasn’t that great in the sequel (what with the thousands of awesome new items), but in the first game nothing came close to it! That’s another reason why I like Baldur’s Gate better then Shadows of Amn. You were scrapping to acquire whatever items you could just to survive. In the sequel you have a plethora of items to choose from. You’re no longer just an ordinary guy in a larger world (well an ordinary Bhaalspawn
).
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Assassin of the Shadow Guild - We are as relentless as the tides and as constant as the stars above. We cannot be broken. We cannot be driven off. We are the Shadow Guild.
Lionized defender of the Shadow Mages - Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible.
"I am become death, destroyer of worlds..."
"I could sure go for some spam right now. Mmmmm...spam."
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Assassin of the Shadow Guild - We are as relentless as the tides and as constant as the stars above. We cannot be broken. We cannot be driven off. We are the Shadow Guild.
Lionized defender of the Shadow Mages - Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible.
"I am become death, destroyer of worlds..."
![Image](http://www.rpgfan.com/pics/baldurs-gate2/gif-dragon03.gif)
"I could sure go for some spam right now. Mmmmm...spam."
Nature’s first green is gold,
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
- Alison Entreri
- Posts: 89
- Joined: Sun Jan 28, 2001 11:00 pm
- Location: Australia
- Contact:
Spiderbane... yea, that was a nice two handed sword. Very handy to use in conjuntion with web
The worlds edge... was that the +3 two handed sword Xandax? If so... I loved that one!
![Big Grin :D](./images/smilies/)
The worlds edge... was that the +3 two handed sword Xandax? If so... I loved that one!
Cartoon Law III
Any body passing through solid matter will leave a perforation conforming to its perimeter. Also called the silhouette of passage, this phenomenon is the speciality of victims of directed-pressure explosions and of reckless cowards who are so eager to escape that they exit directly through the wall of a house, leaving a cookie-cutout-perfect hole. The threat of skunks or matrimony often catalyzes this reaction.
Any body passing through solid matter will leave a perforation conforming to its perimeter. Also called the silhouette of passage, this phenomenon is the speciality of victims of directed-pressure explosions and of reckless cowards who are so eager to escape that they exit directly through the wall of a house, leaving a cookie-cutout-perfect hole. The threat of skunks or matrimony often catalyzes this reaction.
I had never done anything with D&D prior to playing Baldur's Gate. So I didn't even know who the hell Drizzt was the first time around (I guess my character lived a sheltered life in CandlekeepOriginally posted by sigurd:
<STRONG>you had to be good to use drizzts scimitar, and since someone that is good would never attack him i never had it.
</STRONG>
P.S. The other scimitar and the armor are good too and don't require you to be good. A talented theif can even steal the lesser one without attacking the drow ranger.
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Assassin of the Shadow Guild - We are as relentless as the tides and as constant as the stars above. We cannot be broken. We cannot be driven off. We are the Shadow Guild.
Lionized defender of the Shadow Mages - Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible.
"I am become death, destroyer of worlds..."
![Image](http://www.rpgfan.com/pics/baldurs-gate2/gif-dragon03.gif)
"I could sure go for some spam right now. Mmmmm...spam."
[ 04-12-2001: Message edited by: Kayless ]
Nature’s first green is gold,
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
Isn't Kazgaroth the lord of the realm of death or something? Or some beast there that somebody had to kill to become the lord (its in one of those books in the game that no-one reads... one of them has something about deciding who rules the underworld with a bowling game using skulls I think?!).
Favourite item: cloak of balduran. Then import it into BG2 where it doesn't exist.
Favourite item: cloak of balduran. Then import it into BG2 where it doesn't exist.
"Greater love hath no man than this, that he lay down his pants for his friends."
Enchantress is my Goddess.
Few survive in the Heart of Fury...
Gamebanshee: [url="http://www.gamebanshee.com/"]Make your gaming scream![/url]
Enchantress is my Goddess.
Few survive in the Heart of Fury...
Gamebanshee: [url="http://www.gamebanshee.com/"]Make your gaming scream![/url]
You're thinking of the History of the Dead Three featuring the ascension of everyone’s favorite deceased evil deities: Bane, Bhaal, and Myrkul. Repeated here for your convenienceOriginally posted by Gruntboy:
<STRONG>Isn't Kazgaroth the lord of the realm of death or something? Or some beast there that somebody had to kill to become the lord (its in one of those books in the game that no-one reads... one of them has something about deciding who rules the underworld with a bowling game using skulls I think?!).
Favourite item: cloak of balduran. Then import it into BG2 where it doesn't exist.</STRONG>
History of the Dead Three: 'KNUCKLEBONES, SKULL BOWLING, AND THE EMPTY THRONE'
In ages past there was but one god of strife, death, and the dead, and he was known as Jergal, Lord of the End of Everything. Jergal fomented and fed on the discord among mortals and powers alike. When beings slew each other in their quest for power or in their hatred, he welcomed them into his shadowy kingdom of eternal gloom. As all things died, everything came to him eventually, and over time he built his power into a kingdom unchallenged by any other god. Eventually, however, he grew tired of his duties for he knew them too well. Without challenge there is nothing, and in nothingness there is only gloom. In such a state, the difference between absolute power and absolute powerlessness is undetectable.
During this dark era, there arose three powerful mortals - Bane, Bhaal, and Myrkul - who lusted after the power Jergal wielded. The trio forged an unholy pact, agreeing that they would dare to seek such ultimate power or die in the attempt. Over the length and breadth of the Realms they strode, seeking powerful magic and spells and defying death at every turn. No matter what monster they confronted or what spells they braved, the three mortals emerged unscathed at every turn. Eventually the trio destroyed one of the Seven Lost Gods, and they each seized a portion of his divine essence for themselves.
The trio then journeyed into the Gray Waste and sought out the Castle of Bone. Through armies of skeletons, legions of zombies, hordes of noncorporeal undead, and a gauntlet of liches they battled. Eventually they reached the object of their lifelong quest - the Bone Throne.
"I claim this throne of evil," shouted Bane the tyrant. "I'll destroy you before you can raise a finger," threatened Bhaal the assassin. "And I shall imprison your essence for eternity," promised Myrkul the necromancer.
Jergal arose from his throne with a weary expression and said, "The Throne is yours. I have grown weary of this empty power. Take it if you wish - I promise to serve and guide you as your seneschal until you grow comfortable with the position." Before the stunned trio could react, the Lord of the Dead continued: "Who among you shall rule?"
The trio immediately fell to fighting amongst themselves while Jergal looked on with indifference. When eventually it appeared that either they would all die of exhaustion or battle on for an eternity, the Lord of the End of Everything intervened. "After all you have sacrificed, would you come away with nothing? Why don't you divide the portfolios of the office and engage in a game of skill for them?" asked Jergal.
Bane, Bhaal, and Myrkul considered the god's offer and agreed. Jergal took the heads of his three most powerful liches and gave them to the trio that they would compete by bowling the skulls. Each mortal rolled a skull across the Gray Waste, having agreed that the winner would be he who bowled the farthest.
Malar the Beastlord arrived to visit Jergal at this moment. After quickly ascertaining that the winner of the contest would get all of Jergal's power, he chased off after the three skulls to make sure that the contest would be halted until he had a chance to participate for part of the prize. Bane, Bhaal, and Myrkul again fell to fighting as it was obvious their sport was ruined, and again Jergal intervened. "Why don't you allow Lady Luck to decide so you don't have to share with the Beast?"
The trio agreed, and Jergal broke off his skeletal finger bones and gave them to the players. When Malar returned from chasing the skulls, he found that the trio had just finished a game of knucklebones.
Bane cried out triumphantly, "As winner, I choose to rule for all eternity as the ultimate tyrant. I can induce hatred and strife at my whim, and all will bow down before me while in my kingdom."
Myrkul, who had won second place, declared, "But I choose the dead, and by doing so I truly win, because all you are lord over, Bane, will eventually be mine. All things must die - even gods."
Bhaal, who finished third, demurred, "I choose death, and it is by my hand that all that you rule Lord Bane will eventually pass to Lord Myrkul. Both of you must pay honor to me and obey my wishes, since I can destroy your kingdom, Bane, by murdering your subjects, and I can starve your kingdom, Myrkul, by staying my hand."
Malar growled in frustration, but could do nothing, and yet again only the beasts were left for him.
And Jergal merely smiled, for he had been delivered.
--------------------
Assassin of the Shadow Guild - We are as relentless as the tides and as constant as the stars above. We cannot be broken. We cannot be driven off. We are the Shadow Guild.
Lionized defender of the Shadow Mages - Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible.
"I am become death, destroyer of worlds..."
![Image](http://www.rpgfan.com/pics/baldurs-gate2/gif-dragon03.gif)
"I could sure go for some spam right now. Mmmmm...spam."
Nature’s first green is gold,
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
Algernon's cloak for me. It allowed my bard to solo through the first 3 chapters without a single problem. I am sure he would not have problems in Ch4 as well, but I got tired from being alone and picked up Imoen, and later Yeslick. Still, it is the most useful item for me so far.
[url="http://mishiksplace.homestead.com"]Mishik the mighty wizard slayer[/url]
Ring of wizardy....give it to Edwin, and he becomes really powerful. ![Eek! :eek:](./images/smilies/)
Edwin, mighty founder of the Council of Mages; Co-founder of the Shadow Mages
Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.
Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.
Algernon's Cloak is by far the single most devastating item in the game. How> With unlimited charm spells from a distance, any enemy is as good as a sack of retarded stumps. I have found that most baddies fail their saves, and I come out victorious within seconds. Having trouble with Davaeorn? Poof, he's charmed. Now he can nuke himself for you. Those pesky basilisks getting on your nerves? Poof, they've turned themselves to stone. Those Black Talons slaughtering you? Poof, now you have an army of them, and when you're done, have them put down their swords and kill themselves. I have defeated most every enemy in the game like this, and it seems extraordinarily over powered considering that you can pickpocket it off some fat guy in Beregost in Chapter 2!
"I was talking aloud to myself. A habit of the aged: they choose the wisest person present to speak to." - Gandalf
Kinda takes the whole fun out of things though doesn't it Dúnadan? Charming every person you see can get kinda boring.
I prefer the occasional forward sword slashing, or a nice backstab and just to mix things up a little, throw in a couple of fireballs and a flamer arrow or two.
Variety is the spice of life. This holds true especially in Baldur's Gate. You do the same thing over and over and over again, and BG is just gonna sit on your shelf gathering dust. Not a worthy place in my opinion.
I prefer the occasional forward sword slashing, or a nice backstab and just to mix things up a little, throw in a couple of fireballs and a flamer arrow or two.
Variety is the spice of life. This holds true especially in Baldur's Gate. You do the same thing over and over and over again, and BG is just gonna sit on your shelf gathering dust. Not a worthy place in my opinion.
Cartoon Law III
Any body passing through solid matter will leave a perforation conforming to its perimeter. Also called the silhouette of passage, this phenomenon is the speciality of victims of directed-pressure explosions and of reckless cowards who are so eager to escape that they exit directly through the wall of a house, leaving a cookie-cutout-perfect hole. The threat of skunks or matrimony often catalyzes this reaction.
Any body passing through solid matter will leave a perforation conforming to its perimeter. Also called the silhouette of passage, this phenomenon is the speciality of victims of directed-pressure explosions and of reckless cowards who are so eager to escape that they exit directly through the wall of a house, leaving a cookie-cutout-perfect hole. The threat of skunks or matrimony often catalyzes this reaction.
@Vehemence: Oh, I didn't ruin the game for myself by using the cloak as such; it was my fifth run through and I had pretty much done all there was to do. It was only in that one game that I went charm crazy.
"I was talking aloud to myself. A habit of the aged: they choose the wisest person present to speak to." - Gandalf
Heh, been there!Originally posted by Dúnadan:
<STRONG>@Vehemence: Oh, I didn't ruin the game for myself by using the cloak as such; it was my fifth run through and I had pretty much done all there was to do. It was only in that one game that I went charm crazy.</STRONG>
Cartoon Law III
Any body passing through solid matter will leave a perforation conforming to its perimeter. Also called the silhouette of passage, this phenomenon is the speciality of victims of directed-pressure explosions and of reckless cowards who are so eager to escape that they exit directly through the wall of a house, leaving a cookie-cutout-perfect hole. The threat of skunks or matrimony often catalyzes this reaction.
Any body passing through solid matter will leave a perforation conforming to its perimeter. Also called the silhouette of passage, this phenomenon is the speciality of victims of directed-pressure explosions and of reckless cowards who are so eager to escape that they exit directly through the wall of a house, leaving a cookie-cutout-perfect hole. The threat of skunks or matrimony often catalyzes this reaction.
um he's called algeron(its just a widel bit OBVIOUS)Originally posted by Dúnadan:
<STRONG>I have defeated most every enemy in the game like this, and it seems extraordinarily over powered considering that you can pickpocket it off some fat guy in Beregost in Chapter 2!</STRONG>
[ 04-14-2001: Message edited by: craig ]