I mean....is it like BG, or Deus EX?
Is it in first person. Can you make a party with your main character??
Do you level up gaining exp. points???
Thanks
Can someone please tell me what's this game about??
Can someone please tell me what's this game about??
Edwin, mighty founder of the Council of Mages; Co-founder of the Shadow Mages
Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.
Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.
- fable
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It's like a combination of Diablo and BG1. It's a third person action-based CRPG in a 3D environment. The problems that I see are that you can't really choose your associates, there's little interparty dialog, and everything is relentlessly linear: you get a mission, and go from point a to point b.
I suspect TORN is going to be what V:TM should have been, to my mind.
I suspect TORN is going to be what V:TM should have been, to my mind.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
- fable
- Posts: 30676
- Joined: Wed Mar 14, 2001 12:00 pm
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Well, don't take my word for it, @Edwin. Check out what others say in this same area. I really like games that build in a degree of nonlinearity, and strong interactive parties. People who prefer 3D surroundings and good graphics generally enjoy V:TM.
And it's important to recall that the developers were really trying to non-stop action, rather than an RPG. They released V:TM without any pause control, and immediately sank under an enormous number of protests about controlling a party without it. As a result, the pause control went in, but comparing it to BG2 is probably like comparing apples to oranges.
And it's important to recall that the developers were really trying to non-stop action, rather than an RPG. They released V:TM without any pause control, and immediately sank under an enormous number of protests about controlling a party without it. As a result, the pause control went in, but comparing it to BG2 is probably like comparing apples to oranges.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
V:tM is an amazing game. It has great story, and great graphics. Non-stop action, and some kick ass disciplines (Equivilant to magic). The problems are it's A.I. problems, and once done the game, all thats left is the multi-player aspect of it. Not enough play that legit, so it's not worth playing. At this point, you gotta weigh the pros and cons yourself. I've done all I can.
- Amphibius
- Posts: 33
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I think you have to be in a certain mindset to really appreciate VtM-Redemption. Having a bit of background with White Wolf's vampire mythos would really help but I think the single player chronicle deals with introducing a newbie to the World of Darkness quite well... I tend to see the linear nature of the game to be a reasult of this fact.
You start out as a mortal who gets sucked into the darker world beyond that which you are familiar of... I find the story quite compelling actually.
The really cool part is the multiplayer mode where you get to create your own character to roleplay... you'll need a storyteller (dungeon master) to officiate a multiplayer session though (which isn't very easy)...
I think VtM-Redemption is a glimpse of what Neverwinter Nights will be (a simple single player chronicle for an introduction of features and a robust multiplayer development environment). Too bad that future support for the game seems nil and the existing development tools for multiplayer gaming isn't very intuitive.
Oh well... just my two cents...
You start out as a mortal who gets sucked into the darker world beyond that which you are familiar of... I find the story quite compelling actually.
The really cool part is the multiplayer mode where you get to create your own character to roleplay... you'll need a storyteller (dungeon master) to officiate a multiplayer session though (which isn't very easy)...
I think VtM-Redemption is a glimpse of what Neverwinter Nights will be (a simple single player chronicle for an introduction of features and a robust multiplayer development environment). Too bad that future support for the game seems nil and the existing development tools for multiplayer gaming isn't very intuitive.
Oh well... just my two cents...
Amphibius, Noble Protector of Good and Nature!
OK....thank you all. I'll think about it (expecially for the low price ).
Anyway thanks again for your opinions
Anyway thanks again for your opinions
Edwin, mighty founder of the Council of Mages; Co-founder of the Shadow Mages
Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.
Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.
To Nightlife
I believe Aegis is right, The game kept locking up on me and crashing frequently until I adjusted the graphics control to something like 640x800 display, but I could still keep detail quality on high. That's why it took me almost two weeks before I finished the game.
I believe Aegis is right, The game kept locking up on me and crashing frequently until I adjusted the graphics control to something like 640x800 display, but I could still keep detail quality on high. That's why it took me almost two weeks before I finished the game.
Yin and Yang balance. There is one within the other. No Difference in Reality. What do you experience?