Romance in your rpg ?
Romance in your rpg ?
Do you find romance(either pc and pc, or pc and npc)within your games to be a welcomed addition to the campaign/story or a burden that is un-needed/un-wanted? I'm looking for the responses/opinions of fellow players and Dm's alike.
I think romance is a definite plus in games and stories. However, the proper emphasis needs to be placed on the main plot. When romance becomes the focus of the story it becomes embarassing, as a reader or a player.
Lost Souls: A bereft lover. A masterless familiar. Friends gone their separate ways. Time marches on, and destiny heralds the meeting of comrades old and new. Can they find what they're seeking? Or will the search bring them only more pain?
Err...yes And when I finally confronted them with it, Ubik had the gall to call ME immature
Lost Souls: A bereft lover. A masterless familiar. Friends gone their separate ways. Time marches on, and destiny heralds the meeting of comrades old and new. Can they find what they're seeking? Or will the search bring them only more pain?
Agreed. As both a long time DM and a player, romance can definitely enhance the roleplaying experience as a whole. However, is should be used in moderation.
More than just romance, though, is the influence and roleplaying of relationships, be they marriages, childhood friendships, teacher-pupil, or even sibling rivalries. These things add great depth to any setting. But..., as so many others have said, these relationships should be part of the setting, not the plot!
[ 01-11-2002: Message edited by: Rail ]
More than just romance, though, is the influence and roleplaying of relationships, be they marriages, childhood friendships, teacher-pupil, or even sibling rivalries. These things add great depth to any setting. But..., as so many others have said, these relationships should be part of the setting, not the plot!
[ 01-11-2002: Message edited by: Rail ]
Matti Il-Amin, Paladin, comedian, and expert adventurer. Proudly bearing the colors of the [url="http://www.svelmoe.dk/blade/index.htm"]Blades of the Banshee[/url]
Agreed. Any bits of info that suggest the people in your story actually have lives adds to the experiance. Some sort of history, even behind minor NPCs can be that much more to the game. For good examples of stuff like this, check out our little stories in this forum.Originally posted by Rail:
<STRONG>Agreed. As both a long time DM and a player, romance can definitely enhance the roleplaying experience as a whole. However, is should be used in moderation.
More than just romance, though, is the influence and roleplaying of relationships, be they marriages, childhood friendships, teacher-pupil, or even sibling rivalries. These things add great depth to any setting. But..., as so many others have said, these relationships should be part of the setting, not the plot!
[ 01-11-2002: Message edited by: Rail ]</STRONG>