Well, if I didn't say, according to you, how much saving is allowed, why did you choose from all possible options an extreme example? As a rhetorical device this is generally effective -- but not in all instances. It is often done in philisophical circles; take a theory, extend it to absurdity, and then turn around and blacken the name of he who originated the thought. That the originater never posited the manifestly extreme position that he is (now) assumed to have positied is easily overlooked, particularly when it is a good writer/orator doing the arguing.Originally posted by fable:
<STRONG>@Two, the exact dimensions of your "permission to save" weren't made clear by you in your previous post. You took exception to saves "every 10 seconds," but never said how much you'd allow. Consequently, if I've been aiming at a strawman, it's the one you built.
So what is permissable, in your opinion? Saves every fifteen minutes, say? Saves before entering what you know will be a tough battle? If you can explain that, I think we can have a better handle on the discussion. </STRONG>
This is what I wrote before: "I am pondering Firekraag; that seems to be a case where the dungeon itself is fine, but the RD is tricky. I would allow a save before going up against that guy, but not the dungeon itself which should be quite reasonable with a party.
Everywhere else a Inn or someplace safe is close. Even in the underdark, I'm imagining saving after talking to the SDragon, and in the drow city saving after each quest. Something like that."
I thought this was pretty clear, saves for the Firekraag quest saves would be allowed something like:
1) CC Inn obviously
2) In the house of the guy whose daughter is stolen
3) In the dryad grove
4) Maybe even after you "free up" the fire-resistant armor and sword.
5) Before Firekraag, in the room between the RD and the jail
Clearly these "save points" are nowhere near a level apart in xp. They are actually fairly close. It is pitifully easy to construct such "save points" that are reasonable (within the game) and not too far apart. Why this was not done is a mystery. I feel like good game design sometimes (oft-times) takes a back seat to perceived marketing demands.
Oh -- and yes -- to another point -- if NWN does NOT fix the "rest anywhere i like" bug/feature of SOA I think I'm going to throw in the towel.