19 dex casn give u one more AC bonus and can always drink down a few potions of geniusOriginally posted by Gruntboy:
A few points -
19 Dex? Why bother, only 18 gives AC bonus.
6 Int? Illithids will make short work of you.
Half-Elf Fighter/Mage
You are wrong, 19 dex wont help AC more than 18, just adds some to missile damage. Dualclassing is better than multiclass anytime, a dualclassed fighter can have 5 weaponslots, while a multiclass can have 2 only, and after level 9 you wont need the fighter class anymore, since you got max weapon skill, and all the extra hp he gives (after level 10 you get only 3 per level)
Sigurd, Crazed Cleric of Talos, Servant of Evil.
- Kieran_Frost
- Posts: 81
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Wow, I really started something here, oops Anyway, for starters I don't have the Shadow Keeper, or whatever to change stats, all were due to items and starting stats.
Second, wisdom DOES make a different for a few spells, for example the spell limited wish, the better your wisdom, the more useful, intelligent wishes you can grant. Plus I can get cha/dex/str from items, may as well have all reound 18, rather than one annoying low one. It just makes my character seem more poweful.
Also simple mages can't put ++ into quarterstaff. The ++ really adds to your THACO and makes the Staff of the Magi deadly.
A half/elf can see in the dark and looks younger. The human version looks like sixty, which your character isn't. Plus it was a trend I brought from Baldur's Gate I, with my half-elf. The fighter mage gets two strongholds and is much more resiliant in combat, with a greater THACO and hit point ajustment and saving throws. Why have a weak mage when a strong one can be used?
Kieran_Frost
------------------
"Men who crave power, and recieve it, look back over the mistakes of their lives, pile it all together and call it destiny."
Second, wisdom DOES make a different for a few spells, for example the spell limited wish, the better your wisdom, the more useful, intelligent wishes you can grant. Plus I can get cha/dex/str from items, may as well have all reound 18, rather than one annoying low one. It just makes my character seem more poweful.
Also simple mages can't put ++ into quarterstaff. The ++ really adds to your THACO and makes the Staff of the Magi deadly.
A half/elf can see in the dark and looks younger. The human version looks like sixty, which your character isn't. Plus it was a trend I brought from Baldur's Gate I, with my half-elf. The fighter mage gets two strongholds and is much more resiliant in combat, with a greater THACO and hit point ajustment and saving throws. Why have a weak mage when a strong one can be used?
Kieran_Frost
------------------
"Men who crave power, and recieve it, look back over the mistakes of their lives, pile it all together and call it destiny."
"Men who crave power, and recieve it, look back over the mistakes of their lives, pile it all together and call it destiny."
Originally posted by sigurd:
You are wrong, 19 dex wont help AC more than 18, just adds some to missile damage.
Sorry, I don't have my manual handy to check this, and I am currently unable to run BGII due to technical difficulties involving a Warranty item which needs to be taken 300km for repair (bastards!).
Can anybody confirm that the DEX table in the manual shows no additional AC advantage for DEX 19+?
Can you confirm the game itself fails to give an additional AC advantage for DEX 19+?
AbilityScores: Dexterity
Ability MissAttAdj AcAdj
17 +2 -3
18 +3 -4
19 +3 -4
20 +3 -4
21 +4 -5
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KensaiRyu, Grand Master of the Saints of the Sword.
Ability MissAttAdj AcAdj
17 +2 -3
18 +3 -4
19 +3 -4
20 +3 -4
21 +4 -5
------------------
KensaiRyu, Grand Master of the Saints of the Sword.
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