POLL - F/M/C & F/M/T High Level Abilities
POLL - F/M/C & F/M/T High Level Abilities
As some of you have already known, F/M/C and F/M/T only gets the F/C and F/T high level abilities, respectively. The reason for this poll is that I'm planning to make and edit allowing access to other abilities, which I am then going to upload to my site. The problem is that altogether there are 28 abilities for the F/M/C and 29 abilities for the F/M/T, and it seems that the game will only allow 24. So 4 will have to be remove for F/M/C and 5 for F/M/T. Obviously you will need the cap remover to access the high level abilities for mages, I will also include the experience cap remover on the site as well.
So please post a list of 4 abilities that you would leave out to be able to get the other abilities for the F/M/C and 5 abilities for the F/M/T - these can be of any combinations and from any of the three classes. Below is a list of all abilities, the one with * in front are mutually exclusive in the game.
Cleric (9)
- Energy Blades
- Storm of Vengeance
- Elemental Summoning
- Globe of Blades
- *Summon Deva
- *Summon Fallen Deva
- Implosion
- Mass Raise Dead
- Aura of Flaming Death
Fighter (10)
- Whirlwind Attack
- Greater Whirlwind Attack (Need Whirlwind Attack)
- Deathblow
- Greater Deathblow (Need Deathblow)
- Resist Magic
- Power Attack
- Critical Strike (Need Power Attack)
- Smite (Need Critical Strike)
- War Cry
- Hardiness
Mage (9)
- Extra Level 6 Spell
- Extra Level 7 Spell (Need Extra Level 6 Spell)
- Extra Level 8 Spell (Need Extra Level 7 Spell)
- Energy Blades
- Improved Alacrity
- Dragon's Breath
- *Summon Planetar
- *Summon Dark Planetar
- Comet
Thief (10)
- Set Spike Trap
- Set Exploding Trap
- Set Time Trap
- Evasion
- Greater Evasion (Need Evasion)
- Use Any Item
- Assassination
- Avoid Death
- Alchemy
- Scribe Scrolls (Need Use Any Item)
[ 09-15-2001: Message edited by: Sabre ]
So please post a list of 4 abilities that you would leave out to be able to get the other abilities for the F/M/C and 5 abilities for the F/M/T - these can be of any combinations and from any of the three classes. Below is a list of all abilities, the one with * in front are mutually exclusive in the game.
Cleric (9)
- Energy Blades
- Storm of Vengeance
- Elemental Summoning
- Globe of Blades
- *Summon Deva
- *Summon Fallen Deva
- Implosion
- Mass Raise Dead
- Aura of Flaming Death
Fighter (10)
- Whirlwind Attack
- Greater Whirlwind Attack (Need Whirlwind Attack)
- Deathblow
- Greater Deathblow (Need Deathblow)
- Resist Magic
- Power Attack
- Critical Strike (Need Power Attack)
- Smite (Need Critical Strike)
- War Cry
- Hardiness
Mage (9)
- Extra Level 6 Spell
- Extra Level 7 Spell (Need Extra Level 6 Spell)
- Extra Level 8 Spell (Need Extra Level 7 Spell)
- Energy Blades
- Improved Alacrity
- Dragon's Breath
- *Summon Planetar
- *Summon Dark Planetar
- Comet
Thief (10)
- Set Spike Trap
- Set Exploding Trap
- Set Time Trap
- Evasion
- Greater Evasion (Need Evasion)
- Use Any Item
- Assassination
- Avoid Death
- Alchemy
- Scribe Scrolls (Need Use Any Item)
[ 09-15-2001: Message edited by: Sabre ]
How very thoughtful of you.
As future F/M/C, I think I can do without...
- Energy Blades (Mage version)
- Deathblow
- Greater Deathblow
- Mass Raise Dead
- Storm of Vengeance
As future F/M/C, I think I can do without...
- Energy Blades (Mage version)
- Deathblow
- Greater Deathblow
- Mass Raise Dead
- Storm of Vengeance
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
For the F/M/T I think it could do without
-Avoid Death
-Alchemy
-Scribe Scrolls
-Deathblow
-Greater Deathblow
-Avoid Death
-Alchemy
-Scribe Scrolls
-Deathblow
-Greater Deathblow
"Come on, let's go whack something eeeeeeeeevil!"
"Faster than Chiktikka FastPaws!"
Shadow Mages - Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible.
"Faster than Chiktikka FastPaws!"
Shadow Mages - Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible.
- UserUnfriendly
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Whoa.....
hold on there!
I need energy blades, possibly one of 5 best spell in game!
Makes lich hunting and golem killing so easy!
Think high speed melf minute meteors, with the same wonderful magic disruption effect!
NO, no, Please don't take away my energy blades!
Anyway, fur the uber munchkins among us, leave in storm of vengence....chain cont. anyone?
Quite frankly, I could do without ALL the fighter abilities except greater whilrwind.
they do suck so...
except possibly hardiness and critical strike...
does anyone know if you activate magic resist and unequipp and reequipp holy avenger you can raise magic resit to 100%?
hold on there!
I need energy blades, possibly one of 5 best spell in game!
Makes lich hunting and golem killing so easy!
Think high speed melf minute meteors, with the same wonderful magic disruption effect!
NO, no, Please don't take away my energy blades!
Anyway, fur the uber munchkins among us, leave in storm of vengence....chain cont. anyone?
Quite frankly, I could do without ALL the fighter abilities except greater whilrwind.
they do suck so...
except possibly hardiness and critical strike...
does anyone know if you activate magic resist and unequipp and reequipp holy avenger you can raise magic resit to 100%?
They call me Darth...
Darth Gizka!
Muwahahahahhahahha!!!
Darth Gizka!
Muwahahahahhahahha!!!
UserUnfriendly: Xyx's poll was for F/M/C who gets two Energy Blades, one from the Mage ability and another from the Cleric's ability, so removing one would not matter. As to the Magic Resistance thing, no it will not work, because both the ability and the sword set it to 50%, not add 50% to what you currently have.
So what are your choices of abilities to leave out for either F/M/C or F/M/T?
So what are your choices of abilities to leave out for either F/M/C or F/M/T?
- UserUnfriendly
- Posts: 4109
- Joined: Mon Aug 06, 2001 10:00 pm
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me bad... and you're right, energy blades should be left out of the mage class, becasue at the high levels, you have less spell slots in the mage classes than in the priest. aslo you can increase wisdom to get more spellslots, unlike increasing int to get moer mage spell slots.
war cry, of course
alchemy
death blow and greater death blow
scribe scrolls
possibly magic resist, a f/m/t can use any item, so you can use holy avenger, which is better anyway.
Keep mass raise dead, as I have yet to try it, but should work just like a rod of resurrection on entire party at once!!!!
please confirm, mass raise dead might well work as the ultimate oh crap, everyone is dying spell!
war cry, of course
alchemy
death blow and greater death blow
scribe scrolls
possibly magic resist, a f/m/t can use any item, so you can use holy avenger, which is better anyway.
Keep mass raise dead, as I have yet to try it, but should work just like a rod of resurrection on entire party at once!!!!
please confirm, mass raise dead might well work as the ultimate oh crap, everyone is dying spell!
They call me Darth...
Darth Gizka!
Muwahahahahhahahha!!!
Darth Gizka!
Muwahahahahhahahha!!!
I already posted for the F/M/T but for the F/M/C I'm with Xyx but keep Mass Raise Dead or Storms of Vengeance.... whichever one people want more, I don't care TOO terribly much... either way I'll slaughter everyone
"Come on, let's go whack something eeeeeeeeevil!"
"Faster than Chiktikka FastPaws!"
Shadow Mages - Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible.
"Faster than Chiktikka FastPaws!"
Shadow Mages - Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible.
Good, I'll keep Storm of Vengeance (least crappy). That leaves:
- Energy Blades (Mage version; I'll waste my Cleric slots on this)
- Deathblow (crap)
- Greater Deathblow (more crap)
- Mass Raise Dead (I'll be soloing anyway )
- Energy Blades (Mage version; I'll waste my Cleric slots on this)
- Deathblow (crap)
- Greater Deathblow (more crap)
- Mass Raise Dead (I'll be soloing anyway )
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
- GrimReaper
- Posts: 258
- Joined: Fri Dec 29, 2000 11:00 pm
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Sabre, I was wondering if you could tell me what file you have to edit to set these abilities and what does it involve? Anyways, if I can't figure it out for myself I say you should remove for F/M/C:
1. The mage's energy blades
2. War Cry
3. Death Blow
4. Greater Death Blow
And for the F/M/T:
1. War Cry
2. Death Blow
3. Greater Death Blow
4. Scribe Scrolls
5. Alchemy
1. The mage's energy blades
2. War Cry
3. Death Blow
4. Greater Death Blow
And for the F/M/T:
1. War Cry
2. Death Blow
3. Greater Death Blow
4. Scribe Scrolls
5. Alchemy
Lars the GrimReaper, all powerful hacked sorcerer of the Shadow Mages.
Kick it!
Kick it!
GrimReaper: There are three files that are needed - all of them are 2DA files- one that controls which class gets what and two other for the F/M/C and F/M/T abilities. I'm using [url="http://www.idi.ntnu.no/~joh/ni/"]Near Infinity[/url] to edit them. Firstly, you need to edit LUABBR.2DA, changing the name for the ability file for F/M/C and F/M/T. Then you need to make the two new files, I call them LUFMC.2DA and LUFMT.2DA - you can look at the other LU***.2DA files to see how the files are structured. I found that [url="http://infexp.sourceforge.net/"]Infinity Explorer[/url] is a very good program for viewing files. I have a zip of the files needed, with all the abilities in the F/M/C and F/M/T file, so you can just delete the one you don't want until there is only 24 abilities left. If you want it, give me your email and I'll send it to you.
- GrimReaper
- Posts: 258
- Joined: Fri Dec 29, 2000 11:00 pm
- Location: Cayman Islands
- Contact:
Thanks for the info Sabre. Still, it would be much easier if you just sent me the files so that I could see how they work and so on. Anyways, my email is poof_3009@hotmail.com . And thanks in advance.
Lars the GrimReaper, all powerful hacked sorcerer of the Shadow Mages.
Kick it!
Kick it!
- Arch_Angel
- Posts: 197
- Joined: Sat Jul 21, 2001 10:00 pm
- Contact:
How has all this been going Sabre? I'm interested becuase I am wanting to solo both TOB and SOA, I've already done SOA a few times with a assassin/mage, fighter/mage, sorc, and F/M/T. I definately love the F/M/T the most but would also like to have the lvl 9 spells and mage abilites. I don't know if it's too late but here my choice of skills I don't use.
F/M/T
1. Alchemy
2. Scribe Scrolls
3. War Cry
4. Deathblow
5. Greater Deathblow
Thanks What you are doing is really great!
F/M/T
1. Alchemy
2. Scribe Scrolls
3. War Cry
4. Deathblow
5. Greater Deathblow
Thanks What you are doing is really great!
I killed a rabid rabbit! I'm experienced now!
Ok, so far we have the following skills that are going to be left out, the number in the brackets are the number of votes:
Fighter/Mage/Cleric:
- Energy Blades (Mage version) (3)
- Deathblow (4)
- Greater Deathblow (4)
- Mass Raise Dead/War Cry (2)
Fighter/Mage/Thief:
- Alchemy (5)
- Scribe Scrolls (4)
- Deathblow (5)
- Greater Deathblow (5)
- War Cry (4)
I'll have these up soon, thanks for your votes. Oh, I'll be removing War Cry for the F/M/C, unless anyone else wants to remove Mass Raise Dead - please say now, or do the editing yourself
Fighter/Mage/Cleric:
- Energy Blades (Mage version) (3)
- Deathblow (4)
- Greater Deathblow (4)
- Mass Raise Dead/War Cry (2)
Fighter/Mage/Thief:
- Alchemy (5)
- Scribe Scrolls (4)
- Deathblow (5)
- Greater Deathblow (5)
- War Cry (4)
I'll have these up soon, thanks for your votes. Oh, I'll be removing War Cry for the F/M/C, unless anyone else wants to remove Mass Raise Dead - please say now, or do the editing yourself