So in ToB you trip and stumble over +6 weapons lying in the streets. What happened to the other stuff?
Ring of Protection +5? +3 is the best the game offers. PnP-ers would kill each other in the debate over who gets to wear it.
Large Shield +5? +3 is all I know of.
Cloak of Protection +5? +2 is all.
Helmet +5? Not even close.
Amulet +5? Not even a +2...
I'm getting the distinct impression that "Bigger Is Better" only applied to stuff you could bash others over the head with. There must be some intriguing far-fetched psychological explanation for this.
Anyone?
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
you dont need protection. the best defence is offence. i think. well, near enough anyway.
if your really bothered, make one and put it on an enemy
And that's the bottom line, 'cos Stoner Cold said so!
Mate, Feed, Kill, Repeat
I've felt the hate rise up in me...
Kneel down and clear the stone of leaves...
I wander over where you can't see...
Inside my shell, I wait and bleed...
Shield of the Order +4? Darksteel Shield +4? Those are some powerful shields... I still do agree with where are the ring +5s? (Ring of Gaxx is actually a ring +7 because of its abilities but whatever... )
That's a good point actually. There aren't enough armours and equipment to balance out the weapons. I suppose however, there arent as many classical references to powerful magical armour as there is to magic weapons. With exception to LOTR and the Hobbit, I can't think of any magical armours in stories
The waves came crashing in like blindness.
So I just stood and listened.