Guilds
I posted some domains where we could hold our guild. Has anyone checked this out? I posted it earlier but recieved no response. [url="http://www.yourgaminglink.com/videogames/genres/rpgs/neverwinternights/worlds/worlds.html"]Here[/url] is the link, come on guys have a look at them and tell me what you think. 
Perverteer Paladin
Seems Argyle is asking each guild to have a purpose in their world. We'd have to define ourselves beyond gaming, which I'd be okay with, though it's be tough with the vast variety within BotB. The world looks great, though!
Matti Il-Amin, Paladin, comedian, and expert adventurer. Proudly bearing the colors of the [url="http://www.svelmoe.dk/blade/index.htm"]Blades of the Banshee[/url]
How about this:
The Banshees were formed not long ago. A group of adventurers of all talent formed to make an impact on the world, some are evil, others are good but all trust each other and would lay their lives on the line for each other.
One thing I have noticed is that they are lacking good aligned guilds in there. Do you think we could change it so we could be good/neutral characters? I believe we would have a better chance of getting in that way.
The Banshees were formed not long ago. A group of adventurers of all talent formed to make an impact on the world, some are evil, others are good but all trust each other and would lay their lives on the line for each other.
One thing I have noticed is that they are lacking good aligned guilds in there. Do you think we could change it so we could be good/neutral characters? I believe we would have a better chance of getting in that way.
Perverteer Paladin
How bout a catch phrase...
Blades of the Banshee, bringing truth to the saying You can never have too much of a good thing.
Blades of the Banshee, bringing truth to the saying You can never have too much of a good thing.
Cartoon Law III
Any body passing through solid matter will leave a perforation conforming to its perimeter. Also called the silhouette of passage, this phenomenon is the speciality of victims of directed-pressure explosions and of reckless cowards who are so eager to escape that they exit directly through the wall of a house, leaving a cookie-cutout-perfect hole. The threat of skunks or matrimony often catalyzes this reaction.
Any body passing through solid matter will leave a perforation conforming to its perimeter. Also called the silhouette of passage, this phenomenon is the speciality of victims of directed-pressure explosions and of reckless cowards who are so eager to escape that they exit directly through the wall of a house, leaving a cookie-cutout-perfect hole. The threat of skunks or matrimony often catalyzes this reaction.
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Paladins != the summit of righteousness!?Originally posted by Georgi:
<STRONG>Tyr is the god of justice.
Torm is the god of duty, loyalty, obedience, and paladins</STRONG>
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
BTW, how's this war on Planet Neverwinter thingy going? I'm not exactly thrilled about that... If you read their thread, you'll see that they've been pretty cool about our Guild. Imagine what it would be like to have an alliance between to huge forum Guilds.
Maybe we should try to form a big clan and get the folks from the GameFAQs and Black Isle Studio message boards in as well.
Better make alliances first and wars later. Much easier than the other way around. I'm sure there will still be plenty of others left to wage wars on.
<IC>
.o0O(dreadfully un-original, but maybe I should not pass up the possibility of World Domination after all...)
</IC>
Maybe we should try to form a big clan and get the folks from the GameFAQs and Black Isle Studio message boards in as well.
Better make alliances first and wars later. Much easier than the other way around. I'm sure there will still be plenty of others left to wage wars on.
<IC>
.o0O(dreadfully un-original, but maybe I should not pass up the possibility of World Domination after all...)
</IC>
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.