okay peeps.
I've been mailing with Rhino (core DM over at Argyle) and the responce is as I thought somewhat. (Although much concrete information was not given

- but who can blame 'em for that)
Firstly when asked how big he'd "think" we should/could be ingame - I was told, that he already thought we were getting to big, his initial ideas about guildsize were that it would be hard to run guilds at excess of 20 members (ingame). And he said that it was possible that a cap on guild size could be made in Argyle.
But - he also pointed out, wich is something we have talked about in here also - is that there is a big difference between an ingame guild and outgame guild. We, in here could properly hold several hundres people, but ingame we might only be 20-30 or so, that want to make this guild.
Lastly he said, that he actually didn't like the fact that guilds were "recruting" members before game, because it was actually an ingame question.
I am affraid that this points in the direction I outlined in my first couple of posts - that it would properly be a good thing to cap the guild for Argyle, and still IMO this should happen sooner than later, and then when we get ingame, we could either sort out idle members or see what/how the structure of the world can hold, and then possible open the guild again.
So the way I see things is that we could make the guild massive "out of Argyle" - and then maybe experience that we can't create the guild "ingame".
Or we could cap it now, and if the world structure allowed it - reopen to people.
Feedback, please.
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