Thoughts Please
Thoughts Please
Looking at Argyle's message board there are two evil guilds. There own guilds (Argyle's) are also predominantly evil (The Ash Hand will be huge). Do you think it would be possible for our guild to compensate this by becoming a good/neutral guild only? It is, I think a good idea because we would be better recieved and the challenges would be moreso. We would fight for acceptance of mages and we would fight for good. Please don't think this is because I am playing a Paladin. It is purely because I think it is more of a challenge playing good (you have to continuously be wary of going against your alignment.) Looking at out site aswell there is about 4 evil members. We have 50 good or neutral with the most being good. Please give me your opinions. I would like to know.
Perverteer Paladin
Cool, i don't mind but the evil people have to agree.
But won't it be evil to force people to change their alignment?
But won't it be evil to force people to change their alignment?
For what is it to die but to stand naked in the wind and to melt into the sun? - Khalil Gibran
"We shall fight on the beaches. We shall fight on the landing grounds. We shall fight in the fields, and in the streets, we shall fight in the hills. We shall never surrender!" - Winston Churchill
"We shall fight on the beaches. We shall fight on the landing grounds. We shall fight in the fields, and in the streets, we shall fight in the hills. We shall never surrender!" - Winston Churchill
Xandax still has me listed as Neutral Evil, but I have already expressed a desire to change it to (true) Neutral. My character has no concience, but detect alignment would show the same for me as it would a snake.
I changed it because I did not want to be left out of adventures involving Paladin. They are not allowed to associate with any evil characters.
I don't think everyone needs to change alignment. Each person is involved with the Blades for his own reasons, but if anyone ever casts detect alignment on your evil character, be prepared for some characters to snub you.
I, for one, agree with the old First Edition rule that thieves could only be neutral or evil (the best you could be was neutral good). Be what you want to be, just hide your evil alignment well. Your character would probably try to, anyway.
I changed it because I did not want to be left out of adventures involving Paladin. They are not allowed to associate with any evil characters.
I don't think everyone needs to change alignment. Each person is involved with the Blades for his own reasons, but if anyone ever casts detect alignment on your evil character, be prepared for some characters to snub you.
I, for one, agree with the old First Edition rule that thieves could only be neutral or evil (the best you could be was neutral good). Be what you want to be, just hide your evil alignment well. Your character would probably try to, anyway.
- average joe
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Haven't seen you wish to change - I'll do it when I get home (if my internet is working )Originally posted by Saigo:
<STRONG>Xandax still has me listed as Neutral Evil, but I have already expressed a desire to change it to (true) Neutral. My character has no concience, but detect alignment would show the same for me as it would a snake.
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</STRONG>
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- average joe
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Let's hash this out. Are we aiming for all members to be of Chaotic Neutral Alignment or higher? Or are we merely to be known as a Good/Neutral guild, allowing evil characters to roleplay as secret infiltrators who have joined the Banshees to serve their own ends?Originally posted by Tamerlane:
[QB]Hey at least this may stop any possible in-fighting. From the paladins and the evil type characters.QB]
Once we answer these questions, it leaves several more questions to be answered.
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Originally posted by Xandax:
<STRONG>Haven't seen you wish to change - I'll do it when I get home (if my internet is working )</STRONG>
Thanks, Xandax. I know you have plenty to do, so I haven't worried about it. In fact, I had to go look on the Blades website to see how I was listed.
This would be my vote. I don't want to restrict anybody's character, but the group should be good. Evil characters should keep their alignment under the radar, whatever their motivation regarding the Blades of the Banshee. The intrigue, the tension, the danger in the game would be enhanced quite a bit, not knowing for sure if the guy at your back is trustworthy. Role-play and character development would become a larger part of the game if we had to earn the respect and the trust of our associates, paladin excepted, of course.Originally posted by average joe:
<STRONG>Or are we merely to be known as a Good/Neutral guild, allowing evil characters to roleplay as secret infiltrators who have joined the Banshees to serve their own ends?</STRONG>
I think a good/neutral only would be better. Afterall if you really think about it the Paladins would be able to find out someone's alignment. Also there is the restriction that they would never knowingly associate with evil characters.Originally posted by average joe:
<STRONG>Let's hash this out. Are we aiming for all members to be of Chaotic Neutral Alignment or higher? Or are we merely to be known as a Good/Neutral guild, allowing evil characters to roleplay as secret infiltrators who have joined the Banshees to serve their own ends?
Once we answer these questions, it leaves several more questions to be answered.</STRONG>
Perverteer Paladin
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I suppose the later questions i referenced should be raised now so people know what the two options might bring. I don't want to restrict evil characters from joining the banshees. I don't think they should flaunt it, however, if we are a good/neutral guild. And what happens if we discover the evil alignment of these members in-game? or perhaps not that we discover the alignment, but that we discover them acting in accordance with that alignment? If whatever action they took was severe enough would we try to stop them? turn them in to the local authorities? Deliver our own punishment?
[ 11-12-2001: Message edited by: average joe ]
Nippy, i just sent you a PM
[ 11-12-2001: Message edited by: average joe ]
[ 11-12-2001: Message edited by: average joe ]
Nippy, i just sent you a PM
[ 11-12-2001: Message edited by: average joe ]
Totino's party pizzas rock! All a college kid needs to get by....
Originally posted by average joe:
<STRONG>I suppose the later questions i referenced should be raised now so people know what the two options might bring. I don't want to restrict evil characters from joining the banshees. I don't think they should flaunt it, however, if we are a good/neutral guild. And what happens if we discover the evil alignment of these members in-game? or perhaps not that we discover the alignment, but that we discover them acting in accordance with that alignment? If whatever action they took was severe enough would we try to stop them? turn them in to the local authorities? Deliver our own punishment?
[ 11-12-2001: Message edited by: average joe ]Nippy, i just sent you a PM
[ 11-12-2001: Message edited by: average joe ]</STRONG>
@ Average. I think that is the problem. I don't want to expel a member just because we saw them do something evil, a good/neutral only guild stops this.
Perverteer Paladin
Overall I'm in favour; although my own character will remain Neutral (its a Druid thing) I feel that a "non-evil" guild will be easier to run and be more focused. It will also help avoid "good characters vrs bad characters" roleplaying problems.
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