1) I have heard of a way to enter the debugging prompt. How does one go about doing this?
2) Somewhere between The Gauntlet and Saugahin(SP?) City, I lost my Bag of Holding. (I don't recall how. Didn't sell it, didn't drop it... but that does not matter.)
What I want to know is: Through the debugging prompt. Is there any sort of command that can allow me to load the Bag of Holding and a few other items that were in the previous bag (which I lost) onto my main or other character(s)?
Thanks in advance for any help.
Debugging Prompt / Loading Items?
First, you must edit your Baldur.ini file, found in your BGII - SoA directory. Add the following line, exactly as you see it, under [Program Options]:
Debug Mode=1
Save the file and restart the game. Now, you can bring up the console by pressing Crtl and the spacbar simultaneously. To create an item in your inventory, enter the following at the console:
CLUAConsole:CreateItem("Item_Code",num)
where Item_Code = the code for the desired item and num is the amount you want. Eg:
CLUAConsole:CreateItem("arow01",20)
would put 20 arrows into your inventory. If you omit num, the game will just put one item into your inventory. Eg:
CLUAConsole:CreateItem("arow01")
will put one arrow into your inventory. In the case of wands, num = the number of charges. You can search around this web site for the item codes.
Debug Mode=1
Save the file and restart the game. Now, you can bring up the console by pressing Crtl and the spacbar simultaneously. To create an item in your inventory, enter the following at the console:
CLUAConsole:CreateItem("Item_Code",num)
where Item_Code = the code for the desired item and num is the amount you want. Eg:
CLUAConsole:CreateItem("arow01",20)
would put 20 arrows into your inventory. If you omit num, the game will just put one item into your inventory. Eg:
CLUAConsole:CreateItem("arow01")
will put one arrow into your inventory. In the case of wands, num = the number of charges. You can search around this web site for the item codes.
There's nothing a little poison couldn't cure...
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.