best bow for archers
- Hazim ibn Gorion
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best bow for archers
May sound like a silly question, but I wonder if an archer isn't better off putting 5 points in short bow instead of long bow. The extra attacks granted by the Tuigan bow seem like they might make up for what short bows generally lack. Also, you could use Tansheron's for most encounters and save inventory space for the most powerful arrows, to be used in tough fights with the Tuigan. Plus, it helps that you can get both of these bows quite easily rather early in the game. Opinions?
I think it's worth putting proficencies in short bow instead.
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Ro´Jadre - Mighty Kensai/Mage of the Council of Mages
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Ro´Jadre - Mighty Kensai/Mage of the Council of Mages
That seems to point up a significant difference between Europeans and Americans. A European says: "I can't understand this, what's wrong with me?" An American says: "I can't understand this, what's wrong with him?"
I reckon that Stonehege was build by the contemporary equivalent of Microsoft, whereas Avebury was definitely an Apple circle.
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I reckon that Stonehege was build by the contemporary equivalent of Microsoft, whereas Avebury was definitely an Apple circle.
-Terry Pratchett
i have been witness to a long running debate on this subject. here is a general recap of some of the points brought up.
those ammoless bows are more powerfull than any other bow in the game. the reason why is the phantom arrows are treated a +3 weapons. in ranged combat it doesn't matter if your bow is +99, it wont hit those mantle enemies unless the arrow is +1,+2,or +3. for the super monsters, they can not be hit by less than +3.
furthur more the arrows of piercing may be a +4 to THAC0, but for some reason are only considered +2 weapons, so even they will not hit the super monsters. there are no arrows, bolts, or bullets that are +3. so the only way to hit these monsters with ranged weapons is with the ammoless short bows.
those ammoless bows are more powerfull than any other bow in the game. the reason why is the phantom arrows are treated a +3 weapons. in ranged combat it doesn't matter if your bow is +99, it wont hit those mantle enemies unless the arrow is +1,+2,or +3. for the super monsters, they can not be hit by less than +3.
furthur more the arrows of piercing may be a +4 to THAC0, but for some reason are only considered +2 weapons, so even they will not hit the super monsters. there are no arrows, bolts, or bullets that are +3. so the only way to hit these monsters with ranged weapons is with the ammoless short bows.
You should have tansheron's bow and short bow of gesen for those encounters that requires plus 3 or better. If that is not needed you should use other arrows with either of theese bows. Especially gesen's bow. The reason for this is that you get the bow's damage. For gesens that is 1d8 electrical and 2 piercing I think. On both theese damages you get archer bonus. In addition you get the arrow damage also, and archer bonus on that. You can do some heavy damage this way.
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Proud member of the Brotherhood of the woods.
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- Ghaleon the Mage
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- Hazim ibn Gorion
- Posts: 272
- Joined: Thu Nov 16, 2000 11:00 pm
- Location: New Rochelle, NY USA
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Unless you need to hit something that requires +3 or +4 use arrows with the bow for normal speed and more damage.Originally posted by Hazim ibn Gorion:
One thing about the Gesen bow I'm concerned with...have you noticed how slowly it's arrows move through the air? Seems like this might cause problems in some situations.
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Proud member of the Brotherhood of the woods.
You can't handle the truth!
The Gesen Bow is not good. Well, it is +4 BUT:
a) it is slow.
b) it inflicts electrical damage and only a little physical damage. In the other words, the bow is almost useless against monsters immune or highly resistant to electricity.
c) you cannot get the bow sooner than in ch.6.
That's why the Tansheron's Bow rules. Also, the Tuigan Bow is better as long as the creature can be hit by +2 weapon. It is especially good for disrupting spellcasters.
Let us summarize: SHORT BOWS for BG2! But do not forget the Sigurd's notice. We should know what is prepared for us in the Throne of Bhaal. Perhaps, there will be better long bows there than in BG2.
a) it is slow.
b) it inflicts electrical damage and only a little physical damage. In the other words, the bow is almost useless against monsters immune or highly resistant to electricity.
c) you cannot get the bow sooner than in ch.6.
That's why the Tansheron's Bow rules. Also, the Tuigan Bow is better as long as the creature can be hit by +2 weapon. It is especially good for disrupting spellcasters.
Let us summarize: SHORT BOWS for BG2! But do not forget the Sigurd's notice. We should know what is prepared for us in the Throne of Bhaal. Perhaps, there will be better long bows there than in BG2.
- Vicsun
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What about the heartseeker longbow? Has better range and better THAC0...
If you think that range & THAC0 are important get a long bow. If you wanna rely on speed choose the short bow.
I always use short bows, but that's coz Mazzy isn't strong enough for a long bow, and I don't wanna give my main char. a long bow (better off with a sword ).
[This message has been edited by Vicsun (edited 03-29-2001).]
If you think that range & THAC0 are important get a long bow. If you wanna rely on speed choose the short bow.
I always use short bows, but that's coz Mazzy isn't strong enough for a long bow, and I don't wanna give my main char. a long bow (better off with a sword ).
[This message has been edited by Vicsun (edited 03-29-2001).]
Vicsun, I certainly agree with your assertion that you are an unpleasant person. ~Chanak
I'll grant you that the Gesen Bow is not a good bow for non-fighter types, but it rocks in Mazzy's hands. Sure, it's a bit slow, but at 3-4 attacks/round, after the first shot, there's a steady stream of arrows delivering pain to the target. It is effective at disrupting spells. As has been pointed out before, not too many things are resistant to electrical damage in this game, with skeleton warriors being one exception, and you wouldn't use missile weapons against them anyway. If you put some quests on hold until you return from the Underdark, then not getting the bow until chapter 6 becomes a non-issue. My main problem with the Gesen Bow is the same one I have with bows in general, they're nowhere as good as melee waepons in delivering damage, with the exception of the arrows of biting.The Gesen Bow is not good. Well, it is +4 BUT:
a) it is slow.
b) it inflicts electrical damage and only a little physical damage. In the other words, the bow is almost useless against monsters immune or highly resistant to electricity.
c) you cannot get the bow sooner than in ch.6.
[This message has been edited by Sojourner (edited 03-29-2001).]
There's nothing a little poison couldn't cure...
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
I checked my results of parsing creature.bif - here is a list of creatures IMMUNE to electricity (100 vs. electricity):
a) some demons (Lea'liyl, Tanar'ri, Yochlol and Master of Thralls)
b) Dola Fadoon and perhaps some Djinnis (there is a "Djinni" in creature.bif which is immune to electricity)
c) ALL golems except Stone and Juggernaut Golems. Moreover, Lesser Clay Golems and Flesh Golems are HEALED by electricity (125 vs. electricity)
d) perhaps some Mind Flayers (the same as in the case of Djinnis)
e) ALL spirit animals
f) Greater Mummy, Bodhi, Ghoul, Greater Ghast, Hakeashar, Nishruu and Uncle Lester.
Tansheron's Bow rules!
a) some demons (Lea'liyl, Tanar'ri, Yochlol and Master of Thralls)
b) Dola Fadoon and perhaps some Djinnis (there is a "Djinni" in creature.bif which is immune to electricity)
c) ALL golems except Stone and Juggernaut Golems. Moreover, Lesser Clay Golems and Flesh Golems are HEALED by electricity (125 vs. electricity)
d) perhaps some Mind Flayers (the same as in the case of Djinnis)
e) ALL spirit animals
f) Greater Mummy, Bodhi, Ghoul, Greater Ghast, Hakeashar, Nishruu and Uncle Lester.
Tansheron's Bow rules!