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Adding Knock as an innate ability to my Monk????

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Rhion
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Adding Knock as an innate ability to my Monk????

Post by Rhion »

Hi all. New to this board. I'm currently playing solo as a monk, and would like to add Knock as an innate ability for obvious reason. I have been completely unsuccessful.

I have used shadowkeeper to export the knock spell file to the override directory. I then edited the spell with Infinity Editor Pro. I set the type to innate.

I then set the debugmode to 1 to allow cheats and typed at the console in the game with my character selected:
CLUAConsole:AddSpell("XXXXXX")
XXXXXX matched the filename minus the '.spl' i saved the new knock spell file. When XXXXX was the original filename saved to the override folder, I got no error message, but nothing happened. When I saved the spell to the override folder under a different name and used that for the XXXXX, I got no file existed. Does the AddSpell command not look in the override folder?

I also tried adding the spell to one of the innate slots in shadowkeeper. It shows in shadowkeeper under the innate tab, but does not show in the game. I made sure I bumped up the number of times I memorized it. Innate spells are level 1 spells, so I also went back and edited the spell file to call it level 1 (even though it showed up in the innate tab as level 1). I even went to the wizard tab and bumped up the level 2 spells my monk could memorize, as well as making sure the innate spells memorization was high enough.

Nothing ever appeared. I then tried to add a normal innate spell using shadowkeeper, death gaze. I thought that would require no editing since its already innate, but it never shows in the game either.

Sorry so long :(

I'm frustrated. I was hoping to do Watchers Keep and know there will be plenty of chests that my call on holy might strength 23 won't be able to open :(

Rhion
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Sabre
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Location: Melbourne, Australia
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Post by Sabre »

When you use the AddSpell command, you must also have your mouse cursor over the person you want to add the spell to. I have no problem adding the Knock spell to my Monk. Here is what I did:

- Extracted the Knock spell to Override folder using Shadow Keeper, as MKnock.SPL
- Load it with Spell Maker in IEEP
- Changed Level to 1, Type to Innate and Location to Innate
- Save and exit IEEP
- Start BG2 and created a character
- Press CTRL + SPACE and type in CLUAConsole:AddSpell("MKnock")
- Put the mouse pointer over my character and press ENTER
- The party gets 1000 XP points (the game thinks that you have just scribed the spell - since it's level 1 you get 1000 XP) and the ability appear in the Innate Abilities list - the diamond button on the far right.
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Rhion
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Joined: Wed Feb 06, 2002 8:53 pm
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Post by Rhion »

Thanks Sabre!

I changed the spell type, but failed to change the location of the spell, and didn't realize the pointer had to be over the monk, just thought he had to be selected.

Cheers,
Rhion
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