Neeber
- RubberChick
- Posts: 48
- Joined: Tue Mar 27, 2001 11:00 pm
- Location: Hamar, Hedmark, Norway
- Contact:
Neeber
I heard that you get xp if you're really nice to Neeber and just talk to him.
Unforganetly I killed him before I knew this in BG1.
I didn't know he was in Trademeet, I haven't met him yet. Where can I find him ?
What do I do to get the xp ?
Unforganetly I killed him before I knew this in BG1.
I didn't know he was in Trademeet, I haven't met him yet. Where can I find him ?
What do I do to get the xp ?
- RubberChick
- Posts: 48
- Joined: Tue Mar 27, 2001 11:00 pm
- Location: Hamar, Hedmark, Norway
- Contact:
- Garcia
- Posts: 1017
- Joined: Wed Dec 06, 2000 11:00 pm
- Location: Denmark (and Slvenia and England (gibraltar)))
- Contact:
bhaa one or two towns annihilate who is counting....you must be a of good alig.?
but the really great thing here is if you a soloing then there is no thinking of the party mem. and then it is just kill and kill and kill (after all the quests are done of course)
but the really great thing here is if you a soloing then there is no thinking of the party mem. and then it is just kill and kill and kill (after all the quests are done of course)
This weeks health tips:
Don't eat sharp objects it can be the cause of 7 out of 10 bad stomages.
Don't eat sharp objects it can be the cause of 7 out of 10 bad stomages.
Actualy the jerk in BG1 was Noober not Neeber, and if you let him speak long enough you'll get XP (more than the 25 for killing him) and some +2 bullets I think. BTW Trademeet didn't turn hostile on me when I killed him, they must have been rather thankfull.
"Everybody wants to see justice done, to somebody else."
If you're nice to Neeber and let him talk your ear off, you gain ~1000 exp. pts per party member and some +2 bullets. Instead of waiting for him to talk to you, you can speed up his "conversation" by clicking on him until he runs out of things to say. BTW, he's a LOT less annoying than Noober was in Nashkel, who said "What about now." 20 times before he finally shut up.
There's nothing a little poison couldn't cure...
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
- RubberChick
- Posts: 48
- Joined: Tue Mar 27, 2001 11:00 pm
- Location: Hamar, Hedmark, Norway
- Contact:
Actually Mr.Sleep has the best idea (I think, although I haven't tried it yet). you simple cast Dominate on him and have him walk to the guards. When the spell wears off he supposedly will go hostile and the guards will cut him down. Seems like the most fun way to me!!
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I'd kill for the Nobel Peace Prize
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I'd kill for the Nobel Peace Prize
I'd kill for the Nobel Peace Prize
As said above, nobody cares whether that annoying little arse gets killed, therefore you will not lose rep, nor have to slaughter all of Trademeet (unless you want to ).
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President of the World Alliance for the Advancement of Me (W.A.A.M.)
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President of the World Alliance for the Advancement of Me (W.A.A.M.)
"I was talking aloud to myself. A habit of the aged: they choose the wisest person present to speak to." - Gandalf