CLUAConsole
CLUAConsole
I'm new to it, i only know a few things to do with it, such as warps, creating items/gold/creatures. What other things are there? Is there a list somewhere?
~Rahvin, Lord of Darkness~
-----------------------------------------------
rpg-realm.com/forum
-----------------------------------------------
rpg-realm.com/forum
Romance codes
Thanks to Angelus for the codes.
With the romances, these are the most useful codes, type them exactly as
written, it is case-sensitive...
CLUAConsole:GetGlobal("AnomenRomanceActive","GLOBAL")
1 or 2 means the romance is active (not sure here but i think 1 refers to
the period where you are still undecided i.e. can chose another romance, 2
means the romance is well underway), 3 means the romance is over (in a bad way).
If you're worried cos you haven't heard anything from your partner for a
while, check this - if it's on 2, you're fine.
CLUAConsole:GetGlobal("LoveTalk","LOCALS")
you must have your cursor over your partners potrait for this to work. This
will tell you how far through the romance you are. If it hasn't started yet,
it will be 1. I believe the max is 37 (in SoA, it should get higher in ToB).
For example, after the "lie with me" dialogue, it will be around 33. It
should change after each romance conversation you have with her. Some bugs in the
Jaheira romance are caused by the LoveTalk variable not being advanced to the
right level. You can change it like this:
CLUAConsole:SetGlobal("LoveTalk","LOCALS",xx)
where xx is the number you want.
CLUAConsole:SetGlobal("AnomenRomance","GLOBAL",1)
sets the realtime countdown for the next dialogue to 1, thereby forcing the
next romance script. Unless the script is triggered by an action, such as
sleeping, or counts down in game time.
You could reactivate the romance with the console command
CLUAConsole:SetGlobal("JaheiraRomance","GLOBAL",2)
I never tried it personally so I'm not sure how it proceeds from here if you
reactivate it after it ended.
Thanks to Angelus for the codes.
With the romances, these are the most useful codes, type them exactly as
written, it is case-sensitive...
CLUAConsole:GetGlobal("AnomenRomanceActive","GLOBAL")
1 or 2 means the romance is active (not sure here but i think 1 refers to
the period where you are still undecided i.e. can chose another romance, 2
means the romance is well underway), 3 means the romance is over (in a bad way).
If you're worried cos you haven't heard anything from your partner for a
while, check this - if it's on 2, you're fine.
CLUAConsole:GetGlobal("LoveTalk","LOCALS")
you must have your cursor over your partners potrait for this to work. This
will tell you how far through the romance you are. If it hasn't started yet,
it will be 1. I believe the max is 37 (in SoA, it should get higher in ToB).
For example, after the "lie with me" dialogue, it will be around 33. It
should change after each romance conversation you have with her. Some bugs in the
Jaheira romance are caused by the LoveTalk variable not being advanced to the
right level. You can change it like this:
CLUAConsole:SetGlobal("LoveTalk","LOCALS",xx)
where xx is the number you want.
CLUAConsole:SetGlobal("AnomenRomance","GLOBAL",1)
sets the realtime countdown for the next dialogue to 1, thereby forcing the
next romance script. Unless the script is triggered by an action, such as
sleeping, or counts down in game time.
You could reactivate the romance with the console command
CLUAConsole:SetGlobal("JaheiraRomance","GLOBAL",2)
I never tried it personally so I'm not sure how it proceeds from here if you
reactivate it after it ended.
Romance Variables
Where PCName = Anomen, Aerie, Viconia, or Jaheira, depending on whom you're romancing:
PCNameRomanceActive = Variable defining stage of romance
1 = beginning
2 = committed
3 = over
PCNameRomance = Romance Timer
LoveTalk = Variable controlling the dialog used
ExpLoveTalk = same as above, but used in ToB
Where PCName = Anomen, Aerie, Viconia, or Jaheira, depending on whom you're romancing:
PCNameRomanceActive = Variable defining stage of romance
1 = beginning
2 = committed
3 = over
PCNameRomance = Romance Timer
LoveTalk = Variable controlling the dialog used
ExpLoveTalk = same as above, but used in ToB
There's nothing a little poison couldn't cure...
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.