Guilds
- average joe
- Posts: 791
- Joined: Sat Jul 28, 2001 10:00 pm
- Location: TX
- Contact:
How to make gold? - well you take some lead, add some mercury and some of my special ingredients and presto - gold
No seriously - the guild will not become a fact in Argyle untill some members become level 6-10.
And then they need a truckload of money so they can buy land and buildings.
When(if ) the guild becomes a reality a way to make money is/would be mainly through donations. Members should/could donate much equiptment(or gold) to the guild - and then this equiptment could be sold.
Otherwise there might be a sort of "members fee".
No seriously - the guild will not become a fact in Argyle untill some members become level 6-10.
And then they need a truckload of money so they can buy land and buildings.
When(if ) the guild becomes a reality a way to make money is/would be mainly through donations. Members should/could donate much equiptment(or gold) to the guild - and then this equiptment could be sold.
Otherwise there might be a sort of "members fee".
Insert signature here.
From the Ruminations Boards you can access the Argyle Lore site and get a map.
I liked Port Hope because I thought we'd be able to adventure there in an out-of-the-way place and have very little competition from other guilds initially. Most of the local adventuring could be Blades. However, it's getting more popular, so I don't know if those reasons still hold true.
I think somewhere close to the original Acadely would be a perfect place to re-start the guild. Imagine the audacity if we tried to rebuild the ruins of the Academy. We'd be askin' for demons then, wouldn't we.
I liked Port Hope because I thought we'd be able to adventure there in an out-of-the-way place and have very little competition from other guilds initially. Most of the local adventuring could be Blades. However, it's getting more popular, so I don't know if those reasons still hold true.
I think somewhere close to the original Acadely would be a perfect place to re-start the guild. Imagine the audacity if we tried to rebuild the ruins of the Academy. We'd be askin' for demons then, wouldn't we.
Matti Il-Amin, Paladin, comedian, and expert adventurer. Proudly bearing the colors of the [url="http://www.svelmoe.dk/blade/index.htm"]Blades of the Banshee[/url]
I think one thing I would like to see (and this is written by you) is that at the site of the ruins a list of the old Blades should be written. We would be able to create that and put it as a centre-piece in the keep. We would go and search for the people from the list....Originally posted by Saigo
Of course, we don't know yet where the Academy was originally located. But I had hoped that we would rebuild on the original site. We should suggest to Rhino and Pranker that the discovery and reclamation of the site should be a quest for us.
Perverteer Paladin
- Rob-hin
- Posts: 4832
- Joined: Tue Aug 21, 2001 11:00 am
- Location: In the Batcave with catwoman. *prrrr*
- Contact:
That way you do keep out people who just want to with the biggest Guild (us). Our guild whould be contain only real members of gamebanshee, who you know are serious about the whole D&D world.
But other guilds will grow while we are standing still, and perhaps become a smal guild (not that there is anything wromg with that). Also poeple who adventure in Argyle could dislike the fact if we don't accept any new members...
But other guilds will grow while we are standing still, and perhaps become a smal guild (not that there is anything wromg with that). Also poeple who adventure in Argyle could dislike the fact if we don't accept any new members...
Guinness is good for you.
Gives you strength.
Gives you strength.
Which is fair enough. I didn't consider that...Originally posted by Rob-hin
That way you do keep out people who just want to with the biggest Guild (us). Our guild whould be contain only real members of gamebanshee, who you know are serious about the whole D&D world.
But other guilds will grow while we are standing still, and perhaps become a smal guild (not that there is anything wromg with that). Also poeple who adventure in Argyle could dislike the fact if we don't accept any new members...
Perverteer Paladin
This is where it gets tricky trying to avoid metagaming but maintain a GB only member policy. We may have to change our member policy once we begin playing, but start initially as members of GB who simply want to play together. I can't see closing membership as a viable option.Originally posted by Rob-hin
That way you do keep out people who just want to with the biggest Guild (us). Our guild whould be contain only real members of gamebanshee, who you know are serious about the whole D&D world.
But other guilds will grow while we are standing still, and perhaps become a smal guild (not that there is anything wromg with that). Also poeple who adventure in Argyle could dislike the fact if we don't accept any new members...
Eventually, I take it we want to start the academy once again. At that point, we'd be able to start again with new lvl 1 characters as BotB members/initiates.
Matti Il-Amin, Paladin, comedian, and expert adventurer. Proudly bearing the colors of the [url="http://www.svelmoe.dk/blade/index.htm"]Blades of the Banshee[/url]
We must in these discussions remember that Argyle would as it is now only be able to support 200 players at anygiven time.
If these 200 players have 2 characters each (I doubt I will though at the time) then it is max 400 characters in game. Rigtnow we have an official number of 68 with 3 more waiting - that is almost a quater of the therotial limit. When the game comes out and we start weeding out in the player number we get to see what is left.
But as for reqruting players ingame - I really don't know that is something we can look upon as when the guild is created in-game and impossible to decide upon now seeing as we don't even know if we will be created in Argyle
If these 200 players have 2 characters each (I doubt I will though at the time) then it is max 400 characters in game. Rigtnow we have an official number of 68 with 3 more waiting - that is almost a quater of the therotial limit. When the game comes out and we start weeding out in the player number we get to see what is left.
But as for reqruting players ingame - I really don't know that is something we can look upon as when the guild is created in-game and impossible to decide upon now seeing as we don't even know if we will be created in Argyle
Insert signature here.
Restricting entry to the guild is not meta-gaming if we base it on bloodline. Either you're a descendant from the original Blades, or you're not.
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
Yes, but then anyone not a member of GB but adventuring in the world of Argyle could write a character who is a descendant from an original Blade. Keeping non-GB members out of an in-game Argyle guild borders on meta-gaming.
I think the best idea is not to restrict membership, but to keep in-guild business here on the GB boards. That way, IF someone outside of GB wanted to join the guild, they'd have to come here and discover this great site.
I think the best idea is not to restrict membership, but to keep in-guild business here on the GB boards. That way, IF someone outside of GB wanted to join the guild, they'd have to come here and discover this great site.
Matti Il-Amin, Paladin, comedian, and expert adventurer. Proudly bearing the colors of the [url="http://www.svelmoe.dk/blade/index.htm"]Blades of the Banshee[/url]
I hope that's three contributive posts. I'd hate to see people spamming up the boards with nonsense just to qualify for that.Originally posted by Tamerlane
I say we place restrictions based on amount of posts. Something low of course like 3 posts. Easily enough to reach.
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.