need help improving spell usage
need help improving spell usage
I like chars that can use some kind of spells. Can you give me some recommandations. I use the following spells:
mage:
lvl1:
- chromatic orb
- find familiar (only once )
- identify
- magic missile
- friends (only used once but you can buy stuff for less than you get when selling it back, at least when you meet MINOR SPOILER the smugglers in tob an get reduced prices. but I reloaded because its like cheating. btw i had about charisma 25)
lvl2
- melf's accid arrow
- mirror image
- stinking cloud
lvl3
- melf's minute meteors
- flame arrow
- protection from normal missiles
- dispel magic
lvl4
- greater malison
- confusion
- secret word
- stoneskin
- imroved invisibility
lvl5
- chaos
- cloudkill
- lower resistance
- spell immunity
lvl6
- improved haste
- protection from magic energy
- true sight (only if I dont have keldorn in my party)
- pierce magic
lvl7
- mass invisibility
- limited wish
- mordenkainen's sword
lvl8
- maze
- simulacrum
- symbol stun
- abi dalzim's horrid willing
lvl9 / quest
- time stop
- wish
- dragon's breath
- spell strike
priest
lvl1
- sanctuary
- armor of faith
- doom
lvl2
- draw upon holy might
- flame blade (only in the beginning of the game)
- hold person
lvl3
- animate dead
- cure medium wounds
lvl4
- protecion from evil 10'
- lesser restoration
- holy power (if str not over 18)
- death ward
lvl5
- chaotic commands
- righteous magic
- iron skin
lvl6
- heal
- harm
lvl7 / quest
- creeping doom
- symbol of stun
- globe of blades
am I missing some importants / powerful spells?
mage:
lvl1:
- chromatic orb
- find familiar (only once )
- identify
- magic missile
- friends (only used once but you can buy stuff for less than you get when selling it back, at least when you meet MINOR SPOILER the smugglers in tob an get reduced prices. but I reloaded because its like cheating. btw i had about charisma 25)
lvl2
- melf's accid arrow
- mirror image
- stinking cloud
lvl3
- melf's minute meteors
- flame arrow
- protection from normal missiles
- dispel magic
lvl4
- greater malison
- confusion
- secret word
- stoneskin
- imroved invisibility
lvl5
- chaos
- cloudkill
- lower resistance
- spell immunity
lvl6
- improved haste
- protection from magic energy
- true sight (only if I dont have keldorn in my party)
- pierce magic
lvl7
- mass invisibility
- limited wish
- mordenkainen's sword
lvl8
- maze
- simulacrum
- symbol stun
- abi dalzim's horrid willing
lvl9 / quest
- time stop
- wish
- dragon's breath
- spell strike
priest
lvl1
- sanctuary
- armor of faith
- doom
lvl2
- draw upon holy might
- flame blade (only in the beginning of the game)
- hold person
lvl3
- animate dead
- cure medium wounds
lvl4
- protecion from evil 10'
- lesser restoration
- holy power (if str not over 18)
- death ward
lvl5
- chaotic commands
- righteous magic
- iron skin
lvl6
- heal
- harm
lvl7 / quest
- creeping doom
- symbol of stun
- globe of blades
am I missing some importants / powerful spells?
- HighLordDave
- Posts: 4062
- Joined: Sun Jan 14, 2001 11:00 pm
- Location: Between Middle-Earth and the Galaxy Far, Far Away
- Contact:
most you have
well, it depends on levels, but I usually have fire elemental and fireball too. also a VERY usefull spell is insect plague (druid spell).
it serves to deal with some mages in a much easier way, really.
At least that my point of view
Mabrook
well, it depends on levels, but I usually have fire elemental and fireball too. also a VERY usefull spell is insect plague (druid spell).
it serves to deal with some mages in a much easier way, really.
At least that my point of view
Mabrook
The worst sins are those which you are going to regret the most not having done them when you could!
Secret Word and related stuff suck pretty bad, in my humble opinion.
You should get Remove Fear. It's incredibly cheap (level 1 priest), lasts for a whole hour, and protects the whole party. Panicked party members tend to get killed...
You should get Remove Fear. It's incredibly cheap (level 1 priest), lasts for a whole hour, and protects the whole party. Panicked party members tend to get killed...
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
Here's my opinion on the Mage Spells going in order from most needed to least in each level:
Level I
Magic Missile
Find Familar
Identify
Chromatic Orb
Level II
Melf's Acid Arrow
Mirror Image
Detect Invisibility
Level III
Fireball
Haste
Dispel
Level IV
Greater Malison
Stone Skin
Improved Invisibility
Ice Storm
Level V
Breach
Lower Resistance (Very Useful for Adamantite Gollums)
Sunfire
Spell Immunity
Level VI
Chain Lightning
Pierce Magic
Improved Haste (See Below)
True Sight (Like you said, don't get it if Keldorn is in your party)
Level VII
Delayed Blast Fireball
Finger of Death
The rest of this level is hard to choose for a Sorcerer, but out of them here are some of my picks:
Summon Hakeashar
Limited Wish (Depends on Mage/Sorcerer's Wisdom)
Mordenkainen's Sword (Mostly because you can pickpocket Greenstone Amulets from them, but they are pretty good too if you get like 3-5 of them fighting for you)
Mass Invisibility
Level VIII
Incediary Cannon
Spell Trigger
Pierce Shield
Again, very hard pick, so here are some other suggestions:
Simulacrum
Maze
Abi-Dalzim's Horrid Wilting
Level IX
Chain Contingency
Time Stop (I actually find Chain Contingency a lot more useful then Time Stop although it's still a good spell)
Imprisonment (If you're a cheap ass )
Spell Trap
Note About Improved Haste: If you'd remember I was very strong before on a debate only a few weeks ago that Improved Haste wasn't that mandatory, however I completely change my mind. While I still favor Chain Lighting and Pierce Magic over it, when you cast Improved Haste on your best fighter (and Archer if you have one), it does wonders. My archer can take down beholders alone in a few seconds.
Level I
Magic Missile
Find Familar
Identify
Chromatic Orb
Level II
Melf's Acid Arrow
Mirror Image
Detect Invisibility
Level III
Fireball
Haste
Dispel
Level IV
Greater Malison
Stone Skin
Improved Invisibility
Ice Storm
Level V
Breach
Lower Resistance (Very Useful for Adamantite Gollums)
Sunfire
Spell Immunity
Level VI
Chain Lightning
Pierce Magic
Improved Haste (See Below)
True Sight (Like you said, don't get it if Keldorn is in your party)
Level VII
Delayed Blast Fireball
Finger of Death
The rest of this level is hard to choose for a Sorcerer, but out of them here are some of my picks:
Summon Hakeashar
Limited Wish (Depends on Mage/Sorcerer's Wisdom)
Mordenkainen's Sword (Mostly because you can pickpocket Greenstone Amulets from them, but they are pretty good too if you get like 3-5 of them fighting for you)
Mass Invisibility
Level VIII
Incediary Cannon
Spell Trigger
Pierce Shield
Again, very hard pick, so here are some other suggestions:
Simulacrum
Maze
Abi-Dalzim's Horrid Wilting
Level IX
Chain Contingency
Time Stop (I actually find Chain Contingency a lot more useful then Time Stop although it's still a good spell)
Imprisonment (If you're a cheap ass )
Spell Trap
Note About Improved Haste: If you'd remember I was very strong before on a debate only a few weeks ago that Improved Haste wasn't that mandatory, however I completely change my mind. While I still favor Chain Lighting and Pierce Magic over it, when you cast Improved Haste on your best fighter (and Archer if you have one), it does wonders. My archer can take down beholders alone in a few seconds.
I would advocate the use of remove magic as opposed to dispel magic (keep a dispel for emergencies though)
Reason being that you can remove haste, stonekin, invisibility etc.. form enemies without comprimising your own
Reason being that you can remove haste, stonekin, invisibility etc.. form enemies without comprimising your own
An optimist sees the light, follows it AND IS BLINDED BY IT
A Pessimist sees the light, avoids it AND WANDERS BLINDLY
The realist carries a torch!
A Pessimist sees the light, avoids it AND WANDERS BLINDLY
The realist carries a torch!
- samcu
- Posts: 281
- Joined: Sun Feb 11, 2001 11:00 pm
- Location: Melbourne, Victoria, Australia
- Contact:
I think everyone left a few spells behind:
mage
lvl1 spook
lvl2 web
lvl3 skull trap
lvl5 animate dead
lvl6 misled
lvl7 project image
priest
lvl2 bless
lvl3 holy smite
lvl5 righteous magic
lvl6 blade barrier
lvl7 firestorm
i think that about right, although I need to go home to see whether that's what I have got at home...
mage
lvl1 spook
lvl2 web
lvl3 skull trap
lvl5 animate dead
lvl6 misled
lvl7 project image
priest
lvl2 bless
lvl3 holy smite
lvl5 righteous magic
lvl6 blade barrier
lvl7 firestorm
i think that about right, although I need to go home to see whether that's what I have got at home...
Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.
Cloudkill is okay, but to me Breach, Lower Resistance, and Sunfire are a ton more important. I'm a big fan of Incediary Cannon though which is kinda like Cloudkill, but thats because Incediary Cannon does about 40-80 damage per victim every round. However, if you want to replace Cloudkill with Spell Immunity, that's fine by me.
glitterdust - forget the invisibility detection, get your enemies blinded!
polymorph self - the jelly form is 100% magic resistant. you can still use wands, scrolls (great with those wands of lightning - just step in the lich room, waist the summoned fiend with lightnings flying around, and wait untill the lich gets to level 3-2 spells...)
polymorph self - the jelly form is 100% magic resistant. you can still use wands, scrolls (great with those wands of lightning - just step in the lich room, waist the summoned fiend with lightnings flying around, and wait untill the lich gets to level 3-2 spells...)
A list...
Here are my picks:
Mage
Level 1
-Magic Missile
-Identify
-Spook (saves at -6 at high levels!)
-Find Familiar (get any protagonist to cast it with the potion trick; extra hp!)
Level 2
-Mirror Image (area spell protection)
-Melf's Acid Arrow (for Trolls)
-Aganzar's Scrocher
-Knock
Level 3:
-Melf's Minute Meteors
-Fireball or Skull Trap
-Fire Arrow
-Dispel Magic (if no Inquistor in the party)
-Haste
-Clairvoyence
-Lighting Bolt
Level 4:
-Stoneskin
-Improved Invisibility
-Greater Malison
-Fire Sheild (if soloing)
-Secret Word (knocks out everything except Spell Trap)
-Polymorph other
Level 5:
-Breach
-Lower Resistance
-Animate Dead (after level 15)
-Chaos (not really that bad)
-Cloudkill (if you must...)
Level 6:
-Death Spell
-True Sight (if no Inquistor in party)
-Chain Lightning
-Mislead (for cheese)
Level 7:
-Finger of Death
-Ruby Ray of Reversal
-Projet Image (for cheese)
-Limited Wish
Level 8:
-Abi Dalzim's Horrid Wilting
-Maze (if your cheap)
Level 9:
-Time Stop
-Chain Contingency
-Wail of the Banshee
-Wish (with ToB)
-Imprisonment (if your cheap)
Here are my picks:
Mage
Level 1
-Magic Missile
-Identify
-Spook (saves at -6 at high levels!)
-Find Familiar (get any protagonist to cast it with the potion trick; extra hp!)
Level 2
-Mirror Image (area spell protection)
-Melf's Acid Arrow (for Trolls)
-Aganzar's Scrocher
-Knock
Level 3:
-Melf's Minute Meteors
-Fireball or Skull Trap
-Fire Arrow
-Dispel Magic (if no Inquistor in the party)
-Haste
-Clairvoyence
-Lighting Bolt
Level 4:
-Stoneskin
-Improved Invisibility
-Greater Malison
-Fire Sheild (if soloing)
-Secret Word (knocks out everything except Spell Trap)
-Polymorph other
Level 5:
-Breach
-Lower Resistance
-Animate Dead (after level 15)
-Chaos (not really that bad)
-Cloudkill (if you must...)
Level 6:
-Death Spell
-True Sight (if no Inquistor in party)
-Chain Lightning
-Mislead (for cheese)
Level 7:
-Finger of Death
-Ruby Ray of Reversal
-Projet Image (for cheese)
-Limited Wish
Level 8:
-Abi Dalzim's Horrid Wilting
-Maze (if your cheap)
Level 9:
-Time Stop
-Chain Contingency
-Wail of the Banshee
-Wish (with ToB)
-Imprisonment (if your cheap)
If nothing we do matters, then all that matters is what we do.
what about death spell!! (or whatever its called)
takes out LOADS! killed the sahugain King (sp?) and all his guards with this. got surrounded by myconoids in underdark and took all of them out with this spell! im a solo sorcerer now and it does wonders for me. i suggest u take this spell.
and consider summoning an elemental...i have summon earth elemental and when it doesnt turn on me it does wonders.
also dominate is a favourite of mine....greater malison + dominate is a powerful combination.
takes out LOADS! killed the sahugain King (sp?) and all his guards with this. got surrounded by myconoids in underdark and took all of them out with this spell! im a solo sorcerer now and it does wonders for me. i suggest u take this spell.
and consider summoning an elemental...i have summon earth elemental and when it doesnt turn on me it does wonders.
also dominate is a favourite of mine....greater malison + dominate is a powerful combination.
I'll get back to this...