so, we all know IWD2 is using 3ed combat tables, and weapon specialisatin does not give extra attacks. now, could someone explain me this:
say i am a level 1 fighter. that gives me +1 attack bonus. now, say i have 18 STR, that's +4, total +5. now, i find a sword+1, which gives me a +6 bonus! does this mean i get an extra attack at +1? or i have to wait until my BASE attack bonus is +6 (at level 6, IIRC)?
and with ranged weapons, does it work the same with DEX bonus?
thnx
how does it work?
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I don't know if this is how it'll work in IWD2, but according to my friend who plays 3e D&D, "you wait 'till base attack bonus is there." He also says it works the same way with the Dex bonus.
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I would also like you to meet my alternate personality, Mistress 9.
Mistress 9: You will be spammed. Your psychotic and spamming distinctiveness will be added to the board. Resistance is futile. *evil laugh*
Ain't she wonderful? ¬_¬
I knew I had moree in common with BS than was first apparent~Yshania
[color=sky blue]The male mind is nothing but a plaything of the woman's body.~My Variation on Nietzsche's Theme[/color]
Real men love Jesus. They live bold and holy lives, they're faithful to their wives, real men love Jesus.~Real Men Love Jesus; Herbie Shreve
Volo comparare nonnulla tegumembra.
I really like what they did for 3E rules (except for the gazillion Prestige Classes...). Much more streamlined and sensible that AD&D with its endless exceptions and obscure references.
Mingling of the two systems sucks, though. Why can't they just go all the way? And why stick to BG's rotten weapon proficiencies system? You're the greatest swordmaster that ever lived, but you wouldn't be able to tell the business end of a katana, scimitar or shortsword from the grip? Right...
Mingling of the two systems sucks, though. Why can't they just go all the way? And why stick to BG's rotten weapon proficiencies system? You're the greatest swordmaster that ever lived, but you wouldn't be able to tell the business end of a katana, scimitar or shortsword from the grip? Right...
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
I'm also a fan of the new rule system. It's significantly easier. Roll a d20, add this, and there you go. Thac0 was a confusing bit of a mess, as were saving throws in second edition. I like the idea with the spell save DC's too. It makes more sense that spells from a powerful wizard would be harder to avoid.