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its tuesday, so user has another spell hack thread....

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UserUnfriendly
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its tuesday, so user has another spell hack thread....

Post by UserUnfriendly »

Ok, its yet another attempt for me to create the ultimate meglomanic uber hacked char, that actually devolves into a discussion about triggers and chains....desinged for best effect with cleric mages!!!

look at triggers, triggers can only store level six and lower. no really great mage spells at level 6 or lower, but a cleric mage can store bolts of glory and flame strike. both are superb spells, bolts of glory seems to bypass magic resist, I've taken down drow preistesses to 80% health.

chains, triple abu dahzim is great for offensive strategy, but a cleric mage can set up at 50% heath to cast greater restore, draw on holy might and abu dazim for offensive and defensive effect. if you cheat, and give natures beauty, you got a nasty bugger.

so the ultimate char is a souped up cleric fighter mage!!!

create half elf triple class, then using sk, add use any item, and apply the kensai kit. add the spells creeping doom, natures beauty and greater elemental summon.

level up t 40 in all classes, xp cap remover, then convert the kit to conjuror. you keep the thaco and kai bonuses, but also now have the extra spells of a specialist mage. the conjuror misses the important dispell magic and true sight, surprise, you have them as a priest....

clua in edwins family amulet, you have a spell caster with all of edwins spells, but also tapped into priest spells..

and a kensai to boot...

I have discovered that with spell triggers and chains, (what, nothing about spell sequencer or contingency? good spells, but worth maybe one slot, sicne you load up for really tough battles, I usually use chains as mini timestop.)

but when you chain or trigger some spells together, you have to learn ne rules. for example, you cannot cast greater restore in a chain targetted at hostiles, cast at nearest enemy. you get aspell failure if you have it not work the way intended, like setting target caster at target enemy chain. sometimes even canonical spells fail, I think due to level of caster, as immie fails often, but my sorc just about never. mixing clerical spells in a trigger seems to cause many fails.

:o
They call me Darth...

Darth Gizka!

Muwahahahahhahahha!!!
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Stilgar
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Post by Stilgar »

Talk about powergaming.
Why want to play that character?
I do not have the touch, nor do I have the power.
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Sojourner
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Post by Sojourner »

Originally posted by Stilgar
Talk about powergaming.
Why want to play that character?
Well, when you get bored, you start to make all kinds of mods for the heck of it. It's a good way to learn how things work in the game, too.
There's nothing a little poison couldn't cure...

What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
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Post by kopywrite »

Originally posted by UserUnfriendly
but when you chain or trigger some spells together, you have to learn ne rules. for example, you cannot cast greater restore in a chain targetted at hostiles, cast at nearest enemy. you get aspell failure if you have it not work the way intended, like setting target caster at target enemy chain. sometimes even canonical spells fail, I think due to level of caster, as immie fails often, but my sorc just about never. mixing clerical spells in a trigger seems to cause many fails.

:o
Some of the things you can get away with using triggers and chains are a bit tricky; for instance you can put 3 animate deads in spell trigger but this will only work if you target one of your party. Target a nasty and (IIRC) you get spell failure.


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kopywrite
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Post by kopywrite »

BTW, isn't it Wednesday? ;)


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Post by UserUnfriendly »

sorry, kopy, you must target a blank area with animate dead, but with m swords you must target yourself....
They call me Darth...

Darth Gizka!

Muwahahahahhahahha!!!
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kopywrite
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Post by kopywrite »

User speak with forked tongue :)
Originally posted by UserUnfriendly
sorry, kopy, you must target a blank area with animate dead, but with m swords you must target yourself....
Are you talking about chain contingency?? Spell trigger (the 8th level spell) won't store 7th level spells such as Mord's sword. It will store 3 animate deads though; you get a greyed out spell cursor when targeting a blank area and so have to fire it at either a nasty or one of your group.

IIRC with chain contingency, if you have nearest enemy as target any summoning spells fail, but with 'myself' as the target, they work. :)


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Post by Franke »

Originally posted by UserUnfriendly
clua in edwins family amulet, you have a spell caster with all of edwins spells, but also tapped into priest spells..
Ok, off topic here but I don't wanna create a new thread just for this one question. I've never let Edwin join my group since he's evil and I always end up with a reputation of 20. What's this about him having personal spells, or did you mean that he just has more slots in his spellbook to memorize?

In short, what's so special about Edwin and his family amulet? :)
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Post by Sojourner »

Edwin's bonus spells come from his amulet, which grants two extra spells per level from 1-9. You can't just CLUA this in, though, since it can't be dropped (and will remain stuck in an inventory slot). If you really want to equip it on your mage, you'll have to use ShadowKeeper to equip it in the appropriate slot.
There's nothing a little poison couldn't cure...

What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
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Post by Franke »

Originally posted by Sojourner
Edwin's bonus spells come from his amulet, which grants two extra spells per level from 1-9. You can't just CLUA this in, though, since it can't be dropped (and will remain stuck in an inventory slot). If you really want to equip it on your mage, you'll have to use ShadowKeeper to equip it in the appropriate slot.
Thanks!

I knew Edwin was good but not that good, damn, 2 extra spells/level, and up to level 9 (NINE!!). Hmm... maybe I should be evil next time through. :D
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cpm1972
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Post by cpm1972 »

clua in edwins family amulet, you have a spell caster with all of edwins spells, but also tapped into priest spells..


What does Edwin's Amulet do? It says nothing in the description.
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Post by Stilgar »

It adds one spell of each level (if i'm not mistaken) that's why edwin is so powerfull!
I do not have the touch, nor do I have the power.
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Post by King Leoric »

Well, this is just way too much overkill for me... So, instead of talking about all of this, i'll just say a couple of words to you guys:

Ctrl + Y ;)
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