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This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate and Baldur's Gate: Tales of the Sword Coast expansion pack.
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Leonardo
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Post by Leonardo »

Disarm traps and you don't have to fight Invisible stalkers...


But you will lose 3000xp apiece IIRC, which is really handy in BG1!
Protection from petrification. Duh.


I never found a scroll for it... or it only exists in BG2?
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Moleman
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Post by Moleman »

Originally posted by Leonardo


I never found a scroll for it... or it only exists in BG2?
Protection scrolls list @ GB
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Leonardo
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Post by Leonardo »

Oh, I was thinking of regular spell scrolls. I never cared for the green ones until BG2 (where the Protection from Undead ones makes lich-killing really easy)

Thanks!
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Moleman
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Post by Moleman »

There should be regular one as well so you can memorise spell etc. I just can't remember where exactly.

If you have a good thief you can handle those basilisks with backstabbing too, without any spell protections. But it's much more difficult.
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Mom said not to talk to strangers. I asked her what that meant and she said "anyone who looks stranger than your relatives." Except Uncle Sue. I guess. - A boy in Baldur's Gate
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Phantom Lord
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Post by Phantom Lord »

Ranged weapons rule BG1, very true. I remember this from my old BG1 one games, but since then I've played many BG2 games inbetween, so I kinda had to reinvent this strategy.

The difference is 3 range attacks vs. 1 1/2 melee attacks for specialists plus the fact that you get much more hurt in melee. In BG2 you usually have a maxed out number of melee attacks and some horrid strength bonus, so melee pays off. One thing I also remember about BG1 are arrows of detonation, combined with the high rate of fire of bows they really rock.

But at the moment I'm just trying to get past the remaining three sirens on the lighthouse map because I know there's a tome in the cave. Tried to sneak in with HIS but failed at grabbing the treasure, got whacked big time by the guardians.

BG1 is real tough gaming and I appreciate the game much more now than I did the first time.
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Sojourner
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Post by Sojourner »

Originally posted by Moleman
Yeah, IMO that's one of the most difficult places in game, as those Kobold Commandos keep spawning. Also the maze makes moving difficult, and many times your mages/ranged fighters end up being in frontline. Fortunately you don't have to fight those Kobold Commandos. Enter the maze from the hidden door in the cellar of one of the buildings in Gullykin village lets you go straight to the ogre mage (although you miss the dead warriors quest)


I like to hit the Firewine Bridge Ruins dungeon just for all the Fire Arrows the kobold commandos drop. If you leave your main party at the entrance, and just send one or two stealthy characters (ranger, thief) through, it's not too difficult, either. Once they've cleared the large room in the maze, you can bring the rest of the party here and let them handle the spawns that come through while the stealthy characters mop up the rest of the maze. (I usually handle the ogre mage and his friend last.)
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Locke Da'averan
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Post by Locke Da'averan »

The lighthouse map has the plus side in addition to the tome... if you sleep on the higher cliff (the one over the cave) once in awhile siren pops in to disturb your sleep, you get 5 arrows of biting, 2000exp and pearl which you can sell for 100gp, i killed 17 sirens in about 40 minutes, got 34000exp, about 80 arrows of biting and 1700gp
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Moleman
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Post by Moleman »

Originally posted by Sojourner


I like to hit the Firewine Bridge Ruins dungeon just for all the Fire Arrows the kobold commandos drop. If you leave your main party at the entrance, and just send one or two stealthy characters (ranger, thief) through, it's not too difficult, either. Once they've cleared the large room in the maze, you can bring the rest of the party here and let them handle the spawns that come through while the stealthy characters mop up the rest of the maze. (I usually handle the ogre mage and his friend last.)
Interesting tactic. Have to give it a try.
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Mom said not to talk to strangers. I asked her what that meant and she said "anyone who looks stranger than your relatives." Except Uncle Sue. I guess. - A boy in Baldur's Gate
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Post by dragon wench »

Originally posted by Stilgar
All character using bows have the most kills in my party´s
even imoen!
Very true, when I went back to BG 1 I was shocked at the high number of kills my archers had made. Bearing this in mind, when I recently exported the ranger I created for that game into SoA I made her an archer, and I could not figure out why she was annihilating so few nasties, she has five slots in bow, a 19 dexterity, and the bracers of archery. Then it finally dawned on me that I needed to get some magical arrows for her to actually kick butt. *roll eyes*

Although the party is being led by a kensai weilding Celestial Fury, so this may also be making the competion for slaughter a bit unbalanced ! :D
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Phantom Lord
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Post by Phantom Lord »

Talking of arrows, is there a way to get containers like the ones in BG2 (ammo, potions, scrolls) into BG1? I personally wouldn't consider the possession of such items cheating, it would only make the game more comfortable to play.
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Stilgar
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Post by Stilgar »

Originally posted by Phantom Lord
Talking of arrows, is there a way to get containers like the ones in BG2 (ammo, potions, scrolls) into BG1? I personally wouldn't consider the possession of such items cheating, it would only make the game more comfortable to play.
That's why soloing BG1 is irritating, items like gembag en bag of holding make soloing a lot less anoying.
I don;t think you could edit them into the game, if it could be done, PLEASE someone tell me!
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