Please note that new user registrations disabled at this time.

Good ol' Ken! Epic Endeavours Mod released!

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Shadows of Amn.
Post Reply
User avatar
Baldursgate Fan
Posts: 989
Joined: Fri Jul 13, 2001 11:00 am
Location: Singapore
Contact:

Good ol' Ken! Epic Endeavours Mod released!

Post by Baldursgate Fan »

The link to the Epic Endeavours site:

http://www.teambg.net/epic/

Gives me another reason to play BG2 again

:D
User avatar
Demis
Posts: 1075
Joined: Sun Jul 08, 2001 11:00 am
Location: Cyprus
Contact:

Post by Demis »

After waiting 5 hours for my 56k modem to download it, i finally started playing it. It proves to be a nice mod and a whole lot different storyline is going to take place :D , i'm currently trying to complete the tasks in "Ironicus Prison" and train my secret team in order to be able to complete their secret mission. :D and some strange items too, flamer thrower, army issue long bow hehehe it'll be fun. :rolleyes:
"When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong."
Buckminster Fuller
User avatar
fable
Posts: 30676
Joined: Wed Mar 14, 2001 12:00 pm
Location: The sun, the moon, and the stars.
Contact:

Post by fable »

@Demis, how's the writing? Decent quality, and without spelling errors? And is there much interaction between the members of your party, or is it too early to tell?
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
User avatar
Demis
Posts: 1075
Joined: Sun Jul 08, 2001 11:00 am
Location: Cyprus
Contact:

Post by Demis »

@fable

The mod chances the game entirelly, as far as i can tell after a few hours in the prison none of the original NPC are to be found in the game. The conversations so far are very well altered (no errors) to a different storyline and many of the items do not keep their actual name, the encounters are totally different and the whole level is unlocked. I think the mod actually concentrates in the dialogue chances other that adding new staff and it's very fun. I have not witnessed any member interaction so far but it's early to tell.
"When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong."
Buckminster Fuller
Post Reply