Generally I'm doing this by having Minsc put on the Night's Gift, go stealth with non-detection and sneak up untill he can just see the first red (or, for that matter, blue) circle. Then he switches back to his regular armour, plinks his victim and high-tails it back to the party. In some circumstances - like pulling the room full of umber hulks in the De'Arnise keep, he has had to use body aggro to keep mind shield up (with Liarcor) - still doable, just a little more finicky.
Nothing so extraordinary there, right? There are a couple of things I'm curious about, specifically is there ANY way to pull mages? - most put up their contingencies, and all just stand there - if they put up a bunch of stuff, including stone skin, plinking can get so tedious as to become useless, though surprisingly many will just hang around and let the room be pulled around them, casting the odd spell on Minsc, but not many if he's quick. I've been rushing the room once their pals are pulled, but I'd like to be able to pull mages, if it's possible - any hints?
Also, I'm just breaking in to the mind flayer dungeon - I got everything in the first room singled (sniped the mage to death in about six shots, pulled all the others) except the hullk, flayer & cleric - as soon as minsk pot-shotted the hulk, the flayer & the hulk went into a defensive huddle - I'll probably have to do them with a pet wave and Area attacks. Anyone else out there who likes to pull tried this? Are the mind flayers pullable? So far, I've had to mostly brute force them to death, and I would be most interested to learn from any ace pullers out there that have better techniques.
Finally, on the cheese side, the area dividers can be very useful pulling tools. I first encountered this by serendepity in the windspear hills - I entered the temple ruins not really ready for a fight, and backed right out as those orc archers attacked from behind the walls - half of them followed me outside! Well, it only took a few seconds to turn those silly orcies into so many tasty julienne fries, and then I buffed up, got ready, went in and dispatched the rest of them fairly easily. The same technique works nicely for the party of nasties you meet in the sewer - you can often sucker one or two of them into coming over into Melkrath's lair, where they're easily dispatched. Again, the Slaver's compound break in works well - you leave the Captain behind, and the late arriving guards don't come till very late. Anyone else use this technique at all? I'm just curious, as the discussion on it seems fairly limited...