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any way to reduce xp for kills and quests?

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Xan deVir
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any way to reduce xp for kills and quests?

Post by Xan deVir »

the 1st and the only time I've played and finished soa and tob has been /w a friend of mine in a multiplayer game, he was a mage/cleric and I was a kensai/thief, the game was very interesting from the roleplaying point of view in spite of my companion's chaotic munchkin alignment ;) - the only problem we had, was that we were leveling too fast... grr!!! 7.xM xp before starting tob is to much and makes the game boring. I'm asking for a patch or some info about which files to edit so my new "party" (me&imoen) will get only 2/6 of xp for kills and quests, I'm sure it's possible cuz when playing on ez difficulty you get xp penalties. plz help me :rolleyes: .

well, one more thing I wanted to ask is if there are any plot changes if importing from bg1 I mean only the npc I was traveling with will be in the starting location of soa and if I use bg1 tomes on npcs, are those npcs gonna keep their new stats in soa (for example adding 1 to imoen's int score /w a tome).

hopefully this new game will be interesting and challenging and as you see I'm gonna play as a good character (prolly CG) so thats another challenge for me cuz I've never played as good in crpg nor in pnp ad&d.

thanx in advance :D .
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The Potter
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Post by The Potter »

I'm on my 6th time thru with the idea that the group would do ALL the quests and get all the Strongholds.
To get to the point, the only way to do this was create 1 of class.
ie: Paladin, Ranger etc. and swap on load (del main char/cre/import thief for thief stronghold quest for example) and pick up/use and drop all the necessary NPCs. This means that all those XP get spread over many char (you almost must keep the druid all the time because of the level 14 req for the Druid Grove) this cuts the odds reaching level caps way down, and makes for a long and challenging game.
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Xan deVir
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Post by Xan deVir »

My idea behind the second run thru the game is just roleplaying a CG character, so I gonna help ppl and do all those quests I havent done as evil. doing all the strongholds and swaping characters is too messy for me.
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Sabre
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Post by Sabre »

As far as I know, there is no way of lowering the amount of xp you get for fights/quests - unless you want to do some serious editing.

There is no difference if you import from BG1, other than the xp/stats of your main character is whatever it is at the end of BG1. If you have used any of the tomes for NPCs, it will not carry over to BG2 - since only your main character is imported.
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Xan deVir
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Post by Xan deVir »

thanx for the info about importing characters from bg1... kinda disappointing isnt it. I have an idea about the xp reduction stuff but I'm not sure it's gonna work - it hasnt worked in bg1... so I create 6 characters and 5 of them are gonna be dead.
do dead characters receive xp???
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Demis
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Post by Demis »

Originally posted by Xan deVir

do dead characters receive xp???
No they don't.
"When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong."
Buckminster Fuller
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Thrar
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Post by Thrar »

well u could still decrease your XP with SK every now and then. dunno if u would lose the levels u got or it just takes a longer time to the next level (like in D2), but that way it should work right?
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Xan deVir
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Post by Xan deVir »

Originally posted by Thrar
well u could still decrease your XP with SK every now and then. dunno if u would lose the levels u got or it just takes a longer time to the next level (like in D2), but that way it should work right?
-I could just edit all the 4000 CRE files to change their xp value but I'm looking for something more userfriendly... like editing 2 lines /w near infinity editor to get it to work :) any ideas?
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Littiz
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Post by Littiz »

Editing 4000 CRE files... argh!!!!!
I think somewhere there has to be the formula for dividing the
points among party members.
Maybe messing a little with that one....
Don't know ho much is it hard-coded.

Anyway, dead party members still get the points given as reward
from quests.
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Post by HighLordDave »

Can't you lower your XP with CLUAConsole:SetCurrentXP("xxxxxxx")?

You can also just not level up when you have the opportunity, and alter your XP either through Shadowkeeper or CLUAConsole so that your progress is slowed down.

Other options are to play a triple multi-class character (F/MU/T) to slow your progress, or just not remove the XP cap.
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The Potter
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Post by The Potter »

It seems that CLUA is the simplist way.... Don't you want grow up to be big and strong? If like hard fights.. up the diff and use CLUA to reduce the XP.
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Sabre
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Post by Sabre »

Or you could increase the amount of XP needed to level up, go to the Override directory of BG2 and see if there is a file call XPLEVEL.2DA, if not the zip file is included with this post. You can open it with Note Pad - just make sure that you don't have Word Wrap on, easier to read without it. Below is an extract of what the file look like (ignore the dots, can't post spaces properly):
2DA V1.0
-1
.............1.....2............3
Mage.....0.....2500.....5000
The number in the third row are the levels, the numbers below each are the amount of experience needed to reach the level above - for the character class on the left. Just change the numbers to a higher amount, it'll take a while, but is much quicker than editing 400 creature files.
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The Potter
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Post by The Potter »

Level Editing

Oh, that's great!
BTW would you have to edit all 4000 .cre?
Most don't give much XP, just the badest nasties.
Or is there a way to edit the XP given for quest completion?
Some of these give big pts to all in the group.
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Xan deVir
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Post by Xan deVir »

WOW, Sabre you have really done it! THANX THANX THANX!!! :D :D :D -I'm gonna try it as soon as possible, btw, will it work fine /w the xp cap stuff and so, yeah I removed the cap but I'm not sure my character will reach lvl 40 after the editing... hope so anyway.
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Sabre
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Post by Sabre »

The experience cap remoever is done by editing the file XPCAP.2DA, changing the maximum amount of xp to -1 (infinity), this means that there is no restriction on the amount of xp you can have. There is no real connection between this file and the XPLEVEL.2DA file - which control the amount of xp needed for a certain class to reach a certain level. So there will not be any problem after you edit the XPLEVEL.2DA file; provided that you edit it properly, and don't accidentally have smaller xp amount for higher level (for example).
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