Not having bought any of the special editions, I downloaded the 2 files from the Gamebanshee site and put them in the override directory. Only nothing happens. I know more or less exactly where both shopkeepers are supposed to be, but can't find either one.
Diedre is not in the Adventurer's Mart in the Promenade, and Joluv isn't in the Copper Coronet. I checked that the files were there in the right directory. I've gone from the slums to the Promenade and back... nothing makes either shopkeeper appear.
Help?
Bonus Shopkeepers?
Bonus Shopkeepers?
- Attachments
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- bunny.zip
- (97.32 KiB) Downloaded 86 times
A little nonsense now and then,
Is relished by the wisest men.
Is relished by the wisest men.
Are you sure you unzipped bonusmerchants.zip into the override directory?
There's nothing a little poison couldn't cure...
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
Are you sure about restarting your game? I usually only play through games once, and I'm already more than half done this game (finishing up chapter 3 but have already done all non-plot related quests in the game)... I REALLY don't want to restart a new game just for two shopkeepers and I read in an earlier thread that some people just loaded up their save and the shopkeeper was there.
This is irking me terribly
This is irking me terribly
A little nonsense now and then,
Is relished by the wisest men.
Is relished by the wisest men.
If you have Debug Mode enabled, you can try spawning them in:
Move your party to the Adventurer's Mart and enter the following at the console:
CLUAConsole:CreateCreature("WMART2")
Next, move your party to the Copper Coronet and enter the following at the console:
CLUAConsole:CreateCreature("WMART1")
Move your party to the Adventurer's Mart and enter the following at the console:
CLUAConsole:CreateCreature("WMART2")
Next, move your party to the Copper Coronet and enter the following at the console:
CLUAConsole:CreateCreature("WMART1")
There's nothing a little poison couldn't cure...
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
i do not have bonusmerchant but i can still buy from diedre..
i got the patch tho, so i guess bonusmerchant is on the patch..is it?
i got the patch tho, so i guess bonusmerchant is on the patch..is it?
Woe to you, Oh Earth and Sea, for the Devil sends the beast with wrath, because he knows the time is short...
Let him who has understanding reckon the number of the beast for it is a human number, its number is Sixhundred and sixtysix."
Let him who has understanding reckon the number of the beast for it is a human number, its number is Sixhundred and sixtysix."