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Smart Beholders

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Jerion
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Smart Beholders

Post by Jerion »

Ive downloaded the "SmartBeholders" file and were going to copy all the files to my override, but when i pressed the extract
buttom, i was asked if i wanted to replace old (!!) with the new...

I cannot remember that ive installed anything like before..
So i wonder, should i simply replace them?
Woe to you, Oh Earth and Sea, for the Devil sends the beast with wrath, because he knows the time is short...
Let him who has understanding reckon the number of the beast for it is a human number, its number is Sixhundred and sixtysix."
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Quitch
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Post by Quitch »

Yes, the Zip file holds new AI scripts which replace the old ones.
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Jerion
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Post by Jerion »

Ok, tnx for the help :)
By the way. Whats AI Script, and just scrips...
Woe to you, Oh Earth and Sea, for the Devil sends the beast with wrath, because he knows the time is short...
Let him who has understanding reckon the number of the beast for it is a human number, its number is Sixhundred and sixtysix."
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Robnark
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Post by Robnark »

AI scripts tell the enemy character what to do in different situations, like the scripts you can give to your characters.
Here where the flattering and mendacious swarm
Of lying epitaths their secrets keep,
At last incapable of further harm
The lewd forefathers of the village sleep.
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Jerion
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Post by Jerion »

Hmm, dont really know what u mean. I dont give my characters any scripts...
Woe to you, Oh Earth and Sea, for the Devil sends the beast with wrath, because he knows the time is short...
Let him who has understanding reckon the number of the beast for it is a human number, its number is Sixhundred and sixtysix."
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Bloodmist
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Post by Bloodmist »

you can give your npc's scripts in the record options.
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Jerion
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Post by Jerion »

But that wont EFFECT the game will it??
(im talking about the biography)
Woe to you, Oh Earth and Sea, for the Devil sends the beast with wrath, because he knows the time is short...
Let him who has understanding reckon the number of the beast for it is a human number, its number is Sixhundred and sixtysix."
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UserUnfriendly
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Post by UserUnfriendly »

jerion, you are already running with scripted npcs...

the game gives each char default npc scripts, which tells them to attack with ranged weapons and only attack meelee if hit.

the smart beholders will replace the idiotic beholder tactic of shooting rays even at chars protected by cloak of mirrors or shild of baldy, thus committing mass suicide all the time. now they use their spells more and will attack hand to hand more.
They call me Darth...

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Jerion
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Post by Jerion »

ok, i understand now...tnx for the help guys
Woe to you, Oh Earth and Sea, for the Devil sends the beast with wrath, because he knows the time is short...
Let him who has understanding reckon the number of the beast for it is a human number, its number is Sixhundred and sixtysix."
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Littiz
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Post by Littiz »

Try the BeholderHiveUpgrade that Xyx made together with
the improved beholder AI.
VERY difficult!
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