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NWN vs. Dungeon Siege

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dchaples
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NWN vs. Dungeon Siege

Post by dchaples »

If NWN can put D&D Charecter development into Dungeon Siege graphics/sound/3d gameplay...I think may just lock myself in my garage w/my computer for the next 4 years.

You guys check out Siege? Kinda DiabloISH but graphically the best EVER.
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Post by Xandax »

Although I've not given DS much thought or attention, I've seen some screenshot - and yes graphics is nice.
But grapichs dosen't make a game - and DS seems to be to liniar and to much monster hack for my likeing.
I've never liked Diablo(1+2) and therefore don't take kindly to games asociated with this one. ( I didn't especially took a likeing to IWD either)

If NwN fulfills just half of what it promises - this will be the game for me for a long time to come, and that will not be beacuse of grapichs - but due to the gameplay it can provide and the introduction of the human element it offers
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Post by Kerwyn »

Graphics in both games look awesome. But i would definately say that NwN has a longer lifetime, because of the diversity between the classes, and the D&D 3E rules.
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Post by The Stranger »

Unlimited playability is soooooo nice! :D I will be locking myself into the garage with my computer and a copy of NWN! :p
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Post by The Stranger »

Oh, yeah... I may bring a naked lady or two! ;)
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Post by Nippy »

I thought I might have liked Dungeon Siege, it's looks on the outset pretty similar to NwN. However, it's level of role-playing is significantly less and it is very Diablo-ish in it's hack & slash form. It is a game that quoting my friend Ned Flanders, "Screams for multi-player..."
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Post by fable »

What I hope for out of NWN is BG2 in a 3D environment: non-linearity, many different kinds of quests, and plenty of party interaction. Let's hope. ;)
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Post by The Stranger »

It is supposed to have 100 hours of solo game play. That is huge! I am pretty sure BG2 only has 60 or so hours. This is getting better every time I think about it! :D :D :D :D
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Post by Xandax »

NwN is supposed to have 60 hours of singleplayer-gameplay - and this game will (mainly) be a multiplayer game.
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Post by The Stranger »

I read 100 hours in thier official forum... Unless I was looking at something else. Either way, that is a loooonnnngggg time!
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Post by Xandax »

. In its simplest form, you can play Neverwinter Nights right out of the box as a Single-Player Game in the Official Campaign. In true BioWare tradition, the Official Campaign, which represents more than 60 hours of game play, is rich and epic, full of complex characters and surprise plot twists that will keep you glued to your screen until the wee morning hours


Taken from the official FAQ at Bioware
More than.... might be 100 - but so far I'm sticking to the 60 as such numbers are often just stated without much backup :)
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Post by The Stranger »

One of the things that I am really looking forward to is being able to make any character. I want to try and make a guy that is like Elminster. I know that they call him a Mage, but after reading the book "Elminster: Making of a Mage" I really think that he is a Fighter/Thief/Cleric/Mage. I want to try that! I believe I read something about there being only triple class characters in the game, but we will see. :)
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Post by Demis »

Originally posted by The Stranger
I believe I read something about there being only triple class characters in the game, but we will see. :)
I don't see why the will cap that, having a quartable class means lower levels, and i hope they will not.

BTW do we have any info about the xp/level cap of the game ??
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Post by Xandax »

The level cap is presently at class level 20 (the total of all classes the character has - ei. a lvl. 20 fighter or a lvl. 10/10 fighter/wizard), and there are no epic classes/prestige classes in the game at start (maybe an add-on, or NwN2, or scripted by players).
They will restrict it to 3 different classes per character - the reason for this is GUI-considerations.
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Post by dchaples »

1 player only, I hope.

I hope you can only be one guy, and party w/other multi player teams. Playing and controlling 4 or 6 guys is too much and takes away from the RPG experience. Yeah, it's nice having 2 tommy fighter guys ,a healer cleric ,and a wizard, but how much roll plyaing is involved in that?

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Post by Demis »

Originally posted by Xandax
The level cap is presently at class level 20 (the total of all classes the character has - ei. a lvl. 20 fighter or a lvl. 10/10 fighter/wizard), and there are no epic classes/prestige classes in the game at start (maybe an add-on, or NwN2, or scripted by players).
They will restrict it to 3 different classes per character - the reason for this is GUI-considerations.
Not exactly what i was hoping for by i guess will do.

Thanks for the info Xandax. :)
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Post by Kokiwon »

Whatever you do don't buy dungeon siege it is terrable. I only downloaded the demo and there is almost no story and you only have one quest which is the main one. (no extra quests assigned by npc's) It gets extreamly boring and is a pure hack and slash game if I have ever seen one. There arn't many wepons or even monsters for that matter. There character generation is terrable and not very personable. Someone would have to pay me to play that game. While neverwinter nights will allow you to personalise you characher, it has better graphics, music, much wider variety of monsters, you can play a class unlike DS, there will be many quests, campaign for the online part and the single player part will be very good and have an extensive original story. If there is anything that you don't like about the game to can change it in your own world. There will also be non-official campains that you can download. The best part about the game by far will be the mmorpg part of the game if will surpass all of it's campetitors by far with it's gameplay and versitility. Ican't wait for it to come out when it does I will most likely only play the mmorpg part unless the server I am using is down for maitenece or something.
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Post by fable »

Whatever you do don't buy dungeon siege it is terrable. I only downloaded the demo and there is almost no story and you only have one quest which is the main one. (no extra quests assigned by npc's) It gets extreamly boring and is a pure hack and slash game if I have ever seen one.

No offense, but this seems kinda extreme. I actually *do* agree that is a boring game, though for more elaborate reasons than you state (far too many lengthy trips back to civilization to sell stuff; no character to the party NPCs; no real strategy to the battles). But does that necessarily mean that nobody else would enjoy this kind of game? By no means. There are plenty of people who like action-only games, and that's what DS is. Let 'em enjoy what they like; just because we differ, does it have to be a case of someone's opinion on a simple matter of taste being right and someone being wrong? :)
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Post by Kokiwon »

Yah but on their website it says it a fantacy rpg not action rpg I was just dissapointed to see how terrable it was. There were no real rpg elements in this game and I think that it should be called an medeval action game. Also the person who started this thread wanted to know if he should buy nwn or dungeon siege. I just compared the two games and explained what ds is realy about so he won't get conned into buying the game.
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Post by fable »

Originally posted by Kokiwon
Yah but on their website it says it a fantacy rpg not action rpg I was just dissapointed to see how terrable it was. There were no real rpg elements in this game...
True. As I've repeatedly posted since Diablo first appeared, the whole "RPG" thing was simply PR smoke-and-mirrors. It was a campaign designed to increase the potential audience for the game from just action players to action and rpg players. The idea was that teens are highly impressionable, and that convincing some of the more moronic reviewers (which covers a lot of ground, doesn't it?) to see things their way would get kids thinking differently about the product.

I'm not convinced they achieved anything. Typically, people who are misled into buying a product return it, and even develop "negative branding" where they recognize a brand name as the people who tricked them, and stay away in the future. But the game magazines and websites continue to blithely yammer away about the "RPG" elements in Diablo, Diablo II, and DS, even though they're just action games--whether you like 'em, or not.

But don't let the deliberate exaggerations of PR clones turn you into a sort of inverse image of one. DS is a perfectly fine game for people who like that sort of thing. Warning people to stay away from it if they're looking for RPGs is one thing; warning them away by calling it "terrible" is another. It isn't terrible. It's quite well done. I'm just suggesting that you be more critical in your statements, so you get more credibility for same. :)
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